Its_Me wrote: » h8br33d wrote: » Yup you didn't know you're are just supposed to surrender all your loot to the level 25, So they can completely gear out off the drops you gave up, and lord over you even more with his newly crafted gear from your materials lol Why are you going to highway hills as a corrupted red player? Oh wait the surrendering all your loot, this was just over-exaggeration and drama for a point? 🤦♀️
h8br33d wrote: » Yup you didn't know you're are just supposed to surrender all your loot to the level 25, So they can completely gear out off the drops you gave up, and lord over you even more with his newly crafted gear from your materials lol
h8br33d wrote: » Its_Me wrote: » h8br33d wrote: » Yup you didn't know you're are just supposed to surrender all your loot to the level 25, So they can completely gear out off the drops you gave up, and lord over you even more with his newly crafted gear from your materials lol Why are you going to highway hills as a corrupted red player? Oh wait the surrendering all your loot, this was just over-exaggeration and drama for a point? 🤦♀️ if you have been following the post that comment was from the perspective of a player being griefed by a lvl 25 , it was suggested that you make a peace treaty by giving up all your drops to the high level.....
Ludullu wrote: » Noaani wrote: » To those people that don't know how these things work, there are two key points that matter in *most* games where this is possible. The first is that proximity pulling a mob in itself doesn't generate any hate. You are (in most games) technically on the mobs threat list with 0 hate. And I'm simply saying that the mob shold only aggro onto the 0 hate player if the mob is not moving. I've had a mob that was chasing a low hp person (so they fought each other and that player was definitely above 0 hate) transfer onto me while I was just running by on a horse. To me that makes no god damn sense. Noaani wrote: » The other thing to keep in mind is that (in most games) buffs generate hate. In some games, even just class passives generate hate. And I personally consider this shitty design if those buffs can aggro a mob that doesn't have the buffer (or their target) on its aggro list. I'm completely fine if a person with 0 hate (the supposed abuser puller) gets buffed by a random dude (or any other positive effects) and then the mob reaggros onto that buffer. But this is also why I've been saying for years that I'm against any and all "outside of the party aoe positive effects". Or at the very least the passive auras and stuff like that should not apply to anyone outside of a party.
Noaani wrote: » To those people that don't know how these things work, there are two key points that matter in *most* games where this is possible. The first is that proximity pulling a mob in itself doesn't generate any hate. You are (in most games) technically on the mobs threat list with 0 hate.
Noaani wrote: » The other thing to keep in mind is that (in most games) buffs generate hate. In some games, even just class passives generate hate.
Its_Me wrote: » pyreal wrote: » Noaani wrote: » rollox wrote: » Noaani wrote: » I'm surprised how few people seem to have worked out how to prevent this, or how to turn it around on the character trying to train mobs on to others. Players have tried. I was in a group that tried. The level and gear difference just makes it futile. Based on this response, I have to assume your attempt was based around PvP. As has been said, training mobs like this is commonplace in the early stages of most PvE MMORPG's where you can't attack the other players. This should make it obvious that the means to deal with this situation are not PvP based, meaning your gear and level simply aren't factors. This is absolutely a player skill issue - if you can't work out how to avoid being trained, then you deserve to be trained. It's interesting to see what people find pride in. You get em, tiger. You tell them scrubs. I am not certain the point of your post? The person you quoted simply gave some examples of how aggro works to help people understand how to avoid the issue brought up by the OP? They even stated that they agreed with the OP that training mobs on others is shitty?
pyreal wrote: » Noaani wrote: » rollox wrote: » Noaani wrote: » I'm surprised how few people seem to have worked out how to prevent this, or how to turn it around on the character trying to train mobs on to others. Players have tried. I was in a group that tried. The level and gear difference just makes it futile. Based on this response, I have to assume your attempt was based around PvP. As has been said, training mobs like this is commonplace in the early stages of most PvE MMORPG's where you can't attack the other players. This should make it obvious that the means to deal with this situation are not PvP based, meaning your gear and level simply aren't factors. This is absolutely a player skill issue - if you can't work out how to avoid being trained, then you deserve to be trained. It's interesting to see what people find pride in. You get em, tiger. You tell them scrubs.
Noaani wrote: » rollox wrote: » Noaani wrote: » I'm surprised how few people seem to have worked out how to prevent this, or how to turn it around on the character trying to train mobs on to others. Players have tried. I was in a group that tried. The level and gear difference just makes it futile. Based on this response, I have to assume your attempt was based around PvP. As has been said, training mobs like this is commonplace in the early stages of most PvE MMORPG's where you can't attack the other players. This should make it obvious that the means to deal with this situation are not PvP based, meaning your gear and level simply aren't factors. This is absolutely a player skill issue - if you can't work out how to avoid being trained, then you deserve to be trained.
rollox wrote: » Noaani wrote: » I'm surprised how few people seem to have worked out how to prevent this, or how to turn it around on the character trying to train mobs on to others. Players have tried. I was in a group that tried. The level and gear difference just makes it futile.
Noaani wrote: » I'm surprised how few people seem to have worked out how to prevent this, or how to turn it around on the character trying to train mobs on to others.
Noaani wrote: » This really is the way it needs to be - and having a buff heavy class means it is even more important.
Ludullu wrote: » But even with all of that being said, I'm still against moving mobs getting unprompted hate from players that are simply within the potential aggro range but have nothing to do with the person that's pulling the mob. And if the abuse you and Azherae refuse to tell me is something along the lines of "parties A and B are working together, but they are not raided up or in the same guild/alliance; tank from party A pulls a mob; party B fully buffs up with their best buffs before attacking the mob, generating 0 hate for having done so" - then I fail to see how this is considered a big abuse of the aggro system. If it's just that kind of abuse - we simply disagree on the design then. But if it's something else that I'm still missing - please do tell me, because I still cannot come up with something so supposedly aggregious that normal people should suffer for it, cause this aggregious abuse requires a certain aggro system design.
Azherae wrote: » I'll give you the other part but note that I might continue to seem to 'refuse' to engage because, well... busy.
Azherae wrote: » The issue is that almost all solutions of the type you offered just result in the MPK being done in the opposite way, pulling mobs away from a spot where you know people will need to rest, or where they normally have to worry but could skilfully control them, and holding them, then releasing them to leash back to arrive at the right time.
Azherae wrote: » Similarly, since you don't see 'stuff that allows players to control the zone easily by having a high level tank or Healer do certain things', as a problem, so it is.
Ludullu wrote: » Noaani wrote: » This really is the way it needs to be - and having a buff heavy class means it is even more important. I'm not sure what exactly you mean by "preload". Do you mean "they start the cast of the ability before the pull is made"? Cause this comes down to how ability effect checks work. I believe we've discussed this before. I prefer when those checks happen at the end of the ability animation/cast, so the stuff you're talking about (if that is what you meant) wouldn't work like you say, because the heal would be applied once the pull has happened and it would generate aggro. Same for the dot (w/o even conisdering the obvious point of "dot dmg generates hate").
Noaani wrote: » It's all good to say you don't like it being this way, but in 20+ years, no MMORPG developer has come up with a better method for the particulars in question (a game with a buff heavy class and an attempt at reasonably PvE), at least not one that isn't immediately exploitable.
Ludullu wrote: » Noaani wrote: » It's all good to say you don't like it being this way, but in 20+ years, no MMORPG developer has come up with a better method for the particulars in question (a game with a buff heavy class and an attempt at reasonably PvE), at least not one that isn't immediately exploitable. I'm fine with buffs generating hate during their duration. What I'm against is them generating that hate while the mob is not even touched by anyone with said buffs. So, as an example, smth like this party A is fighting mob 1 party A has buffs on them party B is running away from mob 2 no one from party A is on mob 2's aggro list mob 2 runs past party A mob 2 gains aggro for party A's buffer, even though no one from party A touched it mob 2 runs past party A and runs back past them, once the leash is broken - all w/o getting any hate for party A, because no one touched it with any negative effect I'm against option 1 and for option 2.
h8br33d wrote: » Andi wrote: » AstuWar wrote: » h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. As is expected. What you could do instead: 1) Bend over and take it from behind 2) ... 3) Profit Mmh. Sounds like a solution to anyone? Yup you didn't know you're are just supposed to surrender all your loot to the level 25, So they can completely gear out off the drops you gave up, and lord over you even more with his newly crafted gear from your materials lol
Andi wrote: » AstuWar wrote: » h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. As is expected. What you could do instead: 1) Bend over and take it from behind 2) ... 3) Profit Mmh. Sounds like a solution to anyone?
AstuWar wrote: » h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. As is expected. What you could do instead: 1) Bend over and take it from behind 2) ... 3) Profit
h8br33d wrote: » The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap.
Rud wrote: » Yeah man some of these responses are wild. If this is the kind of toxic environment you can expect from this game then this game is not going to last. Some of these guys act like it's a level 25 persons god given right to be able to hose lower level players with impunity.
Noaani wrote: » If you have a game with option 2, I will exploit the living shit out of it to make PvE trivial. That is literally the thing that needs to be avoided - not as a perference, or a thing that would be good to see, but as a "this option breaks the game" kind of situation.
Ludullu wrote: » "parties A and B are working together, but they are not raided up or in the same guild/alliance; tank from party A pulls a mob; party B fully buffs up with their best buffs before attacking the mob, generating 0 hate for having done so" - then I fail to see how this is considered a big abuse of the aggro system.
Its_Me wrote: » Rud wrote: » Yeah man some of these responses are wild. If this is the kind of toxic environment you can expect from this game then this game is not going to last. Some of these guys act like it's a level 25 persons god given right to be able to hose lower level players with impunity. Everyone has the option to group up and flag and kill the 25,
Ludullu wrote: » Noaani wrote: » If you have a game with option 2, I will exploit the living shit out of it to make PvE trivial. That is literally the thing that needs to be avoided - not as a perference, or a thing that would be good to see, but as a "this option breaks the game" kind of situation. @Noaani if by exploit you mean stuff like this Ludullu wrote: » "parties A and B are working together, but they are not raided up or in the same guild/alliance; tank from party A pulls a mob; party B fully buffs up with their best buffs before attacking the mob, generating 0 hate for having done so" - then I fail to see how this is considered a big abuse of the aggro system. Then as I said there - I do not see this as a problem. Iirc you believe that open world content wouldn't be really difficult either way (by your standards of difficulty), so why even care that this is how the game works. Any properly difficult stuff will have to be in instanced dungeons where only raided/partied people will be and what I'm suggesting would not even be a thing there. And if a group's singular buffed salvo can impact a mob in such a meaningful way that this is considered an exploit - we have much bigger problems in the game.
While I haven't got it to work for threat in Ashes yet, it is worth pointing out that figuring out who will get aggro in a situation like this is something a combat tracker can help immensly in - working out what could be behind things that seem random really is the point of them.
apocrisy wrote: » unintended gameplay
h8br33d wrote: » Lately i have been noticing an issue of lvl 25 players griefing sub lvl 15 players at highway men, the obvious motive is the crafting materials dropped at this poi. the level 25's simply pull multiple pyro's or various other high lvl mob's with the goal of wiping groups and looting everyone's piles. The part that makes this very bad is, there is no chance at retaliation for the lower lvl players because of such high level gap. My futile attempt at flagging for pvp to stop them from looting my materials was met with 2 lvl 25's chasing down my lvl 14 bard .....which i obviously didn't have a prayer and had a fair amount of exp debt to show for my efforts. Might i suggest if the level of the player is 10 levels or so above the person he is looting ,that maybe corruption be added perhaps, some type of system needs to be implemented to prevent this type of griefing . In general the act of pulling entire groups of mobs to cause groups to wipe has been becoming an issue..... I witnessed my entire group log off because of frustrations. and eventually nearly the entire POI become vacant..... Overall my experience with the game has been fantastic , and the passion for delivering an amazing game from the Intrepid team has been nothing short of amazing and refreshing very proud to be a part of the journey!