kadimir wrote: » Exactly, you haven't grinded out the thing you have an opinion on. Basically you would never have that gear and you want it to be not worth farming for people who do. Calm down and go pick some rocks. I have actually gathered legendary copper, legendary zinc, and legendary basalt - I have not gotten above a green grem skin or anything beyond blue lumber.
Veeshan wrote: » Defence gets x2, dmg gets x4 this i think might be the biggest issue :P although mybe the calculators balance out, i feel weapon might need to be halfed
nanfoodle wrote: » Veeshan wrote: » Defence gets x2, dmg gets x4 this i think might be the biggest issue :P although mybe the calculators balance out, i feel weapon might need to be halfed Ok... so why does the armor makes some sense but the weapons scale to god mode?
Zapatos80 wrote: » Scaling def needs to be tuned. However, the insane amount of work required to craft the high items, and the fact that almost every system in the game stands on top of that (gathering materials around the world (high rarity materials are exponentially harder to get), progressing nodes for stations, node ownership/wars, freeholds for processing master/gm stations, moving materials around the world risking loss on death, caravans, etc). The high rarity need to be SIGNIFICANTLY better than the lower ones to be worth the effort, and to promote the engagement in these systems. Atm drops completely invalidate most of the crafting system, but that will likely be adressed, hopefully as soon as P2, best time to do it after a wipe. That being said, I do agree that the impact of gear in PVP needs to be significantly dampened, you definitely don't want a scenario where the best gear always win, regardless of skill. My own personal opinion would be that a difference of no more than 20-30% between uncommon and legendary would be ideal for PVP, at least thats my gut feeling.
kadimir wrote: » So riddle me this, if the gear really was 30% better, how many of you would go out and gather all the legendary mats to make one over just trying to level up? Have any of you actually gathered legendary copper or zinc?
kadimir wrote: » Yeah that's the skinny, anyone can put in the work to get the gear. And people saying the scaling isn't that nuts, compare the gear difference between normal crafted gear in wow with mythic raid gear. Wasn't uncommon even in heroic gear to do nearly a 3rd of a bosses life alone in raid finder. Other half of the equation is that we do not know the **actual** effect of those numbers in damage calculations. For instance twice the armor does not mean twice the mitigation, mitigation rating is based on level and is on a curve. Getting a lvl 10 weapon had more than double the stats but did not double my damage.
kadimir wrote: » ThevoicestHeVoIcEs wrote: » kadimir wrote: » So riddle me this, if the gear really was 30% better, how many of you would go out and gather all the legendary mats to make one over just trying to level up? Have any of you actually gathered legendary copper or zinc? Even if that was only 15%...everyone who considers themselves a try hard would join you on that farm. That percentile gap can still mean a difference between standing or being a pile of ashes. Also no one is saying you should have to farm bazillion of mats to get legendary gear. I haven't tried crafting, but from I have gathered the current state of Ashes grind goes AGAINST the anti-grind philosophy they voiced back in 2017? I spent some silly amount of time in a coop pve game, where people would lose it, because the RNG wouldn't give them that "perfect item" with a "perfect stat" distribution and they would continue farming for hundreds of hours to get that. I would like to stress that is a COOP game with no pvp. Exactly, you haven't grinded out the thing you have an opinion on. Basically you would never have that gear and you want it to be not worth farming for people who do. Calm down and go pick some rocks. I have actually gathered legendary copper, legendary zinc, and legendary basalt - I have not gotten above a green grem skin or anything beyond blue lumber.
ThevoicestHeVoIcEs wrote: » kadimir wrote: » So riddle me this, if the gear really was 30% better, how many of you would go out and gather all the legendary mats to make one over just trying to level up? Have any of you actually gathered legendary copper or zinc? Even if that was only 15%...everyone who considers themselves a try hard would join you on that farm. That percentile gap can still mean a difference between standing or being a pile of ashes. Also no one is saying you should have to farm bazillion of mats to get legendary gear. I haven't tried crafting, but from I have gathered the current state of Ashes grind goes AGAINST the anti-grind philosophy they voiced back in 2017? I spent some silly amount of time in a coop pve game, where people would lose it, because the RNG wouldn't give them that "perfect item" with a "perfect stat" distribution and they would continue farming for hundreds of hours to get that. I would like to stress that is a COOP game with no pvp.
nanfoodle wrote: » kadimir wrote: » Yeah that's the skinny, anyone can put in the work to get the gear. And people saying the scaling isn't that nuts, compare the gear difference between normal crafted gear in wow with mythic raid gear. Wasn't uncommon even in heroic gear to do nearly a 3rd of a bosses life alone in raid finder. Other half of the equation is that we do not know the **actual** effect of those numbers in damage calculations. For instance twice the armor does not mean twice the mitigation, mitigation rating is based on level and is on a curve. Getting a lvl 10 weapon had more than double the stats but did not double my damage. We do know the outcome, people at level 25 that were fight level 25 with legendary weapons could one shot most players, and the peeps they could not one shot, they killed them with a second attack.
kadimir wrote: » nanfoodle wrote: » kadimir wrote: » Yeah that's the skinny, anyone can put in the work to get the gear. And people saying the scaling isn't that nuts, compare the gear difference between normal crafted gear in wow with mythic raid gear. Wasn't uncommon even in heroic gear to do nearly a 3rd of a bosses life alone in raid finder. Other half of the equation is that we do not know the **actual** effect of those numbers in damage calculations. For instance twice the armor does not mean twice the mitigation, mitigation rating is based on level and is on a curve. Getting a lvl 10 weapon had more than double the stats but did not double my damage. We do know the outcome, people at level 25 that were fight level 25 with legendary weapons could one shot most players, and the peeps they could not one shot, they killed them with a second attack. got any footage of that?
nanfoodle wrote: » kadimir wrote: » nanfoodle wrote: » kadimir wrote: » Yeah that's the skinny, anyone can put in the work to get the gear. And people saying the scaling isn't that nuts, compare the gear difference between normal crafted gear in wow with mythic raid gear. Wasn't uncommon even in heroic gear to do nearly a 3rd of a bosses life alone in raid finder. Other half of the equation is that we do not know the **actual** effect of those numbers in damage calculations. For instance twice the armor does not mean twice the mitigation, mitigation rating is based on level and is on a curve. Getting a lvl 10 weapon had more than double the stats but did not double my damage. We do know the outcome, people at level 25 that were fight level 25 with legendary weapons could one shot most players, and the peeps they could not one shot, they killed them with a second attack. got any footage of that? I have watch dozens of hours of PvP footage. I am not rewatching them to find the spots I have seen. Sorry. Just go watch YouTube vids of PvP footage over the past week. It's only in the past week has reared its head.