ItsNyx wrote: » Thank you for sharing your feedback with us! We'll make sure to pass this along to the rest of the team.
MincVinyl wrote: » ESO also had this feature. In the menu you could enable/disable it. You could also adjust the double tap delay to avoid accidental presses.
Azherae wrote: » MincVinyl wrote: » ESO also had this feature. In the menu you could enable/disable it. You could also adjust the double tap delay to avoid accidental presses. Did it lead to any real netcode issues in ESO? I'm not familiar with it in that game. Normally I don't like this in games with very high intended numbers of players in one space because it can get kinda fiddly or require some client-side stuff to actually feel correctly responsive, but I assume ESO would've solved it since they also have things like Animation Canceling.