I'd like paint an all too familiar picture.
You and your group have a nice grinding spot going. You've got a rotation down, everything's goin well. In comes another group of equal numbers. They're stealing at least half of your mobs, maybe they even talk some trash.
What do you do?
In most games with open-world pvp, you can bet we're dukin it out. If they want that spot they need to earn it. Pvp ensues, fun times are had.
Not in Ashes. In Ashes, our group has two choices. A, suffer a much less efficient farm and hope they leave because we're managing to kill enough mobs still. B, Leave and find a new spot
Wow doesn't that sound fun and engaging...
But Sup, Ashes has a flag system. What's stopping you from pvping them for the spot?
Thank you for asking. The answer to this is simple.

Corruption!

All the other group needs to do, is nothing. They literally just don't have to fight back. That's it. Unless they counter-flag, which they have no reason to do so, we're forced to do one of the following:
- Stop attacking them immediately
- Kill them and go corrupt
Nothing in this game is currently worth going corrupt for. You gain a
PERMANENT PVP DE-BUFF and upon death, lose at least 1-3 pieces of equipped gear.
The other group knows this. They know you don't want to risk going corrupt, so they just call your bluff.
But Sup, surely they also flag!
That'd be nice, but it's not the case. It's much smarter for the other group to let you attack them. It's a win-win for them. Either you stop attacking and they continue whatever they were doing, or you don't stop attacking, one of them dies, and when they kill you after you're corrupt they get your gear.
This is the sad, boring state of the game.
That's just one of many examples of how the corruption system is currently preventing good, fun pvp. In my
previous post I listed some reason you'd want to flag on a player. I believe these are all justified and it's hard to argue any of it's "griefing".
- they move into your farm spot
- they intentional train mobs onto your group
- they're a rival who you know wants to flag on you, so you do it first to get the jump
- they're trash talking
- maybe they've just got items you want
None of these interactions currently happen because even all of them combined is not worth losing multiple pieces of gear and gaining blight on your character.
So my solution is this.
- Add a timer to corruption. Make it increase with corruption levels. Give it a max of 20 or 30 minutes. This turns corruption into a survival game. The more corrupt you are, the less likely you will survive because they timer will be higher
- Remove the debuffs you get when corrupt. The longer you're corrupt, the more people will be hunting you. It's going to feel pretty bad if they catch you because of a bunch of debuffs. On the other side of the coin, it doesn't feel rewarding to kill a corrupt player when they've already been nerfed into the ground.
- Remove the gear-loss penalty. Of everything, this is by far the biggest reason players aren't flagging. It's killed open-world pvp.
- Increase the material drops to 100%. If you've killed a non-flagged player, you lose all of your mats when you die.
- Add currency unique to corruption and bounty hunting. This currency would be used to buy exclusive cosmetics that coincide with whichever path you've chosen. A sweet dark cloak for the corrupt, A shiny knights armor for the bounty hunters. You get the idea. This will incentivize corrupt players to survive and hunters to, well, hunt.
- Add diminishing returns from players you've killed too many times in a certain period of time. This will prevent people from going off into a corner of the map with their friends and farming the unique currencies
- Add level-difference protections. A 10 level cap on flagging would prevent the griefing of lower levels.
- Make NPCs in towns stronger. In other games I've played, PKing in a town was certain death. This would also prevent new players from being targeted. (Like the Asmon situation)
This seems like a lot. But all of these combined and I think we could have a game where the extreme current version of corruption isn't needed.