Undead Canuck wrote: » Well, first of all, we are not playing, we are testing. Yes, testing is boring as... We should see some changes over phase 2. And faster does not mean better. Why does everyone want everything fast? There are a lot of other games if you want things fast. I find gathering quite relaxing. It gives me a few seconds to just look around and admire the scenery. I don't want to have to spend every second in game concentrating. I get enough of that when I am at work. I guess we can agree to disagree on how gathering feels.
Undead Canuck wrote: » And faster does not mean better. Why does everyone want everything fast? There are a lot of other games if you want things fast.
Azherae wrote: » My guild's primary gatherers would be negatively impacted in their enjoyment by minigames in Mining and Lumberjacking. Herbalist wants something, but she's too busy to expand beyond 'I leave it to you', for now. I don't know if we're getting that 'Sap extraction' and what it falls under if we get it, but I bet it would be something related to me personally and I absolutely do not want any minigame for it, even if it doesn't end up being used as an excuse for poor Econ, I still don't want the experience. Secondary gatherers would not ask for it, but would also maybe not hate it depending on the interaction. Minigame for Fishing: Yes please. Minigame for Hunting: Not really a minigame if it were perfect but it also wouldn't be a single shot or petting thing, moreso a capturing/picking up younglings thing. And as always, reiterating that we hate the current skilltrees and Artisan Gear effects.
Azherae wrote: » My guild's primary gatherers would be negatively impacted in their enjoyment by minigames in Mining and Lumberjacking. Herbalist wants something, but she's too busy to expand beyond 'I leave it to you', for now.
Xeeg wrote: » Azherae wrote: » My guild's primary gatherers would be negatively impacted in their enjoyment by minigames in Mining and Lumberjacking. Herbalist wants something, but she's too busy to expand beyond 'I leave it to you', for now. OK I just want to make one more point. The gathering system is one of the CORE gameplay loops in Ashes of creation. There are only a couple ways to gain power; 1. Levels 2. Materials Gathering leads to all the other professions, and to empowering the Nodes, and to stockpiling for wars, and everything else you can think of. Combat, yeah you get levels until you are maxed. Then its all materials and PVP baby. =D This is why I want to be a gatherer. It's just so useful for the game. It's a core "thing to do" that leads to everything else being possible. Is it asking too much to make it more of a "game" than it currently is? Again, it doesn't have to be a "mini-game" it can just be a game. Let us use our characters in interesting and fun ways in order to "gather" with some strategy and tactics involved while interacting with the system, other than just "finding" it. Which actually frustrates alot of players. Imagine if people failed to gather the material and got locked out for some time, allowing other players to interract? People would see alot more copper nodes, maybe it would be a challenge to capture them! They would feel much more pride in beating a "game" to capture the node, than in just "finding" it because its being farmed on timers. Think about how many hours we could spend gathering if more of us enjoyed it as an actual game. It's good for Intrepid's player retention, and it's good for us to have something interesting driving players to this open world/gathering system.
Voeltz wrote: » The thing is a vast majority of MMO players do not participate in crafting at all because of how boring it is in every game. Nobody wants to sit there watching a timer count down every time they hit a rock. It feels like a waste of time. Most people just force themselves for money or to support their guild. By making it more interactive even by a small amount it would draw more players overall to try it and potentially stick with it. So if some of your friends don't enjoy it many others would in their place. IMO anyone who tolerates the status quo loading bar crafting and gathering would do just fine with a system slightly more sophisticated. Have you and your friends ever tried a game that has that type of gathering like Valheim, Enshrouded, or Sons of the Forest? Or are you just assuming you wouldnt like it from watching someone else do it or by how we describe it? There's more sense of accomplishment, it's satisfying, and yeah it does still get tedious but so does anything you do 1000 times. That's just the nature of repetition or routines that we all have. Still, it's far more enjoyable and a better experience.
Azherae wrote: » Yes, you've reminded me to add the caveat. If Gathering is so important that nearly everyone is supposed to want to do it, and also so heavy on the sheer numbers that you foresee 'the part of gathering where you are actually hitting the tree/vein' to be even 25% of the gathering time, then our input can be ignored. The related enjoyment of the experience would be too low to be concerned about any further reduction of it.
Xeeg wrote: » Azherae wrote: » Yes, you've reminded me to add the caveat. If Gathering is so important that nearly everyone is supposed to want to do it, and also so heavy on the sheer numbers that you foresee 'the part of gathering where you are actually hitting the tree/vein' to be even 25% of the gathering time, then our input can be ignored. The related enjoyment of the experience would be too low to be concerned about any further reduction of it. Hmm, that's a good caveat. I suppose the other 75% would be traveling to each gatherable? Actually, I hadn't even thought about this aspect. Really, they could make the gathering activity like a 30second ordeal where you combat the node or something. Basically reducing the travel time ratio for gathering.
Azherae wrote: » At that point I'd prefer to fight a mob that drops the item I want to use. If they make the actual activity of gathering complex enough that my mind won't just zone out and automatically do it correctly, then I don't think a lot of other people are going to want to do it. And if they don't, then I'll just zone out while doing it, and it will be slightly less fun (because if I am spending 50% of my time autopiloting the gathering minigame, as opposed to 10% of my time 'thinking about something or handling inventory or saying something to someone while my character gathers, then I'm having less fun).
Xeeg wrote: » Azherae wrote: » At that point I'd prefer to fight a mob that drops the item I want to use. If they make the actual activity of gathering complex enough that my mind won't just zone out and automatically do it correctly, then I don't think a lot of other people are going to want to do it. And if they don't, then I'll just zone out while doing it, and it will be slightly less fun (because if I am spending 50% of my time autopiloting the gathering minigame, as opposed to 10% of my time 'thinking about something or handling inventory or saying something to someone while my character gathers, then I'm having less fun). Well I dunno what to say. Like at max level what is there left to do? Gather and PVP? Can't always count on PVP being content, but you can for gathering. And they can always leave the option to just click and wait for those in the mood.