bloodprophet wrote: » There was a bug placing mobs underground. Hopefully their fix fixed it. Leveling here is supposed to take time. Not like other games where you hit max level in an hour or two. Learn to enjoy the journey.
RedLeader1 wrote: » bloodprophet wrote: » There was a bug placing mobs underground. Hopefully their fix fixed it. Leveling here is supposed to take time. Not like other games where you hit max level in an hour or two. Learn to enjoy the journey. This is pretty silly. It is a game, if it isn't enjoyable, no one needs to play it. No one has to learn anything. I sincerely hope (and believe) this isn't the attitude Intrepid are taking. I honestly think this is a big test. They have a pretty serious design issue in the current levelling paradigm. How they handle it is going to be pretty significant. They can brush it under the carpet and move on, but it is going to be a much bigger problem to fix later on. I feel Stephen and Intrepid have pulled a bait and switch with the artisan system, It doesn't look as described, even as a stub for alpha-test. I'm not sure what the solution is, but I assure you the alternative to good gameplay is not me learning anything, it is playing Civ7 in February!
nanfoodle wrote: » bloodprophet wrote: » There was a bug placing mobs underground. Hopefully their fix fixed it. Leveling here is supposed to take time. Not like other games where you hit max level in an hour or two. Learn to enjoy the journey. That is a small part of the problem. Current POI's are packed. Fields with trash mobs are packed is every area. It's true fixing this will give us more spawns to fight over. The main problem is there is so much relasate being held for node progression. These areas should be use at the start for low level camps and that's ok because later it will progress to higher level content.
bloodprophet wrote: » nanfoodle wrote: » bloodprophet wrote: » There was a bug placing mobs underground. Hopefully their fix fixed it. Leveling here is supposed to take time. Not like other games where you hit max level in an hour or two. Learn to enjoy the journey. That is a small part of the problem. Current POI's are packed. Fields with trash mobs are packed is every area. It's true fixing this will give us more spawns to fight over. The main problem is there is so much relasate being held for node progression. These areas should be use at the start for low level camps and that's ok because later it will progress to higher level content. Agreed, but it is still early days. Lots of people have this perspective and think there is more then there is, then get there and don't understand why there isn't more. It is a major problem with open development.
Mahes wrote: » Please start listening to the players. If a game is not fun, nobody is going to play and certainly not pay to play it. it is Alpha but the company chose to let the world play and see it. What the world is seeing is a game design that is getting pretty anti-fun. The condensing of servers, the lack of the very first nodes needed to level artisan and no real ability to solo while looking for groups is going the wrong direction......