Azherae wrote: » Personal take: Hate it. General consensus of the group I speak for: Hate it. General perspective of the community according to my data gathering (about 60:40): Hate it.
bloodandthunder wrote: » Azherae wrote: » Personal take: Hate it. General consensus of the group I speak for: Hate it. General perspective of the community according to my data gathering (about 60:40): Hate it. Why do you hate it?
bloodandthunder wrote: » You're entitled to your opinion I think hate is a strong word for a system you do not have to partake in at all
bloodandthunder wrote: » In the current Alpha, it sure does take a looooong time to grind.
Taleof2Cities wrote: » The current mob restrictions and sources of XP gain aren’t a reflection of what’s intended at game launch, bloodandthunder.
bloodandthunder wrote: » However, I have yet to intentionally flag myself for pvp and it's really bumming me out. So, I have a suggestion. Give players who flag intentionally a boost to all experience gains they make while flagged. XP from leveling, to weapon skills, to gathering skills.
Pyrolol wrote: » I don’t mind, to the people commenting have you actually played this alpha at all? For a PvX game there is zero incentive to PvP other then punishment 98% died to PvE 2% died to PvP That’s the entirety of deaths of players from Alpha 2, wouldn’t mind the devs looking into a contested area where everyone is flagged in that area or something and there’s no corruption punishment and the rewards are more better so it’s that risk v reward. And you wander why I'm excited for the Arena 😂
Otr wrote: » bloodandthunder wrote: » However, I have yet to intentionally flag myself for pvp and it's really bumming me out. So, I have a suggestion. Give players who flag intentionally a boost to all experience gains they make while flagged. XP from leveling, to weapon skills, to gathering skills. Maybe not exactly as you want it but there will be the deep sea where people will be flagged if they enter. Until the sea is added, some parts of the land have the corresponding feature of flagging players. Maybe some patches of land will remain permanently flagged if players like the feature.
CROW3 wrote: » I’m interested how this issue ages once we hit intended player distribution. In A2-P2 this feels really impactful with roughly 6k players crammed into 8 nodes. But when it’s 10k dispersed over 80-ish nodes, this will feel very different. The question will be how to smoosh more players into population centers to increase ow pvp.
CROW3 wrote: » The question will be how to smoosh more players into population centers to increase ow pvp.
bloodandthunder wrote: » Hello there! I wanted to start a discussion on consensual open world pvp outside of the Caravan System. I have my own feelings towards Caravans, and while I think they need a lot of work, I think that system is great for driving the economy. However, I have yet to intentionally flag myself for pvp and it's really bumming me out. So, I have a suggestion. Give players who flag intentionally a boost to all experience gains they make while flagged. XP from leveling, to weapon skills, to gathering skills. Processing/Crafting should probably be left out for, hopefully, obvious reasons. No one wants to be ganked while their UI is full of crafting menus. In the current Alpha, it sure does take a looooong time to grind. And, it should take this long in a nice safe environment. But what if I wanted to speed things up at the risk of losing some of my glint/materials? I really think that should be an option, and to me it doesn't seem like it would take that much to implement and this is the perfect environment to test it in to get player feedback. If an overwhelming majority of players hate it, just roll it back. I really hope the dev team considers this, even though it was not in their original scope. Would love to hear what the rest of the community thinks on this!
Ludullu wrote: » And I still hope that proper war design can resolve this (combined with better corruption balancing and BH implementation)
Azherae wrote: » Otr wrote: » bloodandthunder wrote: » However, I have yet to intentionally flag myself for pvp and it's really bumming me out. So, I have a suggestion. Give players who flag intentionally a boost to all experience gains they make while flagged. XP from leveling, to weapon skills, to gathering skills. Maybe not exactly as you want it but there will be the deep sea where people will be flagged if they enter. Until the sea is added, some parts of the land have the corresponding feature of flagging players. Maybe some patches of land will remain permanently flagged if players like the feature. I'm starting to seriously wish that AoC would just copy TL's solution to this because it's literally the best one we've probably had 'since ArcheAge' (I personally like TL's better but I can see how AA is the same or better for some). The area is mostly the same, the content is mostly the same, for some period of time, if you want, you can fight for it. So no one has a constant advantage of 'what they can get' (and in Ashes it's even better because you can just flag up anyway in the daytime), only an advantage of how much/when they can get it. The players who want to see the area or do quests or whatever, just go when it's peaceful (and again, in Ashes, this still doesn't mean it is safe, I'm not suggesting removal of the overall flagging system) and people who are organized and want to PvP for gains 'know when that period is'. They could make even more people happy this way because Corrupted players could hide there at night, knowing that there is no way for them to be attacked by 'greens', and therefore they can defend themselves, and not accrue more Corruption.
ShaggyRyn wrote: » Pyrolol wrote: » I don’t mind, to the people commenting have you actually played this alpha at all? For a PvX game there is zero incentive to PvP other then punishment 98% died to PvE 2% died to PvP That’s the entirety of deaths of players from Alpha 2, wouldn’t mind the devs looking into a contested area where everyone is flagged in that area or something and there’s no corruption punishment and the rewards are more better so it’s that risk v reward. And you wander why I'm excited for the Arena 😂 I completely agree with this. Idk if you should get a bonus for flagging up but there definitely needs to be more incentives to PvP in the open would. People don’t do it now when we are playing on “temporary characters”.
Pyrolol wrote: » So your solution - Wait for a node war - Sign up for said war - Hope you get selected, be there at certain time and place - After 40ish mins its over after the bigger guilds with there guildies win - Wait for next war?