alexandretsalon wrote: » WTF is the lore of this? we spend like 2hrs going in a fucking slow motion, and then a group just rob all my work from hours, and they not even get flagged or corrupted?
alexandretsalon wrote: » Why is bad to rob a mule but not a caravan, i just don't get it.'
alexandretsalon wrote: » i like the caravan system and the whole game, is just seems to me that is just not fair. We put a lot of work to run a caravan, lot of gold and glint, time (a lot) etc...and the attackers risk nothing?
alexandretsalon wrote: » It doesn't make sense the way it is. wee become a criminal for looting someone's body, or if we kill someone. But i can get my caravan attack, robed, killed, and that's ok? WTF is the lore of this? we spend like 2hrs going in a fucking slow motion, and then a group just rob all my work from hours, and they not even get flagged or corrupted? I understand that the game is trying to make people interact, but it doesn't make sense being ok assault people's caravan. The reward for attack a caravan should be very good, but they should get corrupted because they decided to be a criminal. Is like hypocrisy, "Ohh, WE DOING A VERY GOOD CORRUPTION SYTEM THAT GONNA MAKE PEOPLE BEHAVE AND ETC... BUT CARAVANS ARE FREE TARGET"???
alexandretsalon wrote: » Why is bad to rob a mule but not a caravan, i just don't get it. The system is awesome (for a alpha), we do get some emberspring respaw from nothing doing caravans, but its ok, its a alpha. Just take the event thing out, and let the players decide if they want to rob caravans, or defend, or anything. It would solve the problems of 10 popup windows ''defend or attack?''
Endowed wrote: » There is no risk for caravan attackers. Just rewards. And content.
Its_Me wrote: » Endowed wrote: » There is no risk for caravan attackers. Just rewards. And content. There is a risk of wasted time and failure when they are defeated in their attempt to overtake a caravan. 😉
Endowed wrote: » Its_Me wrote: » Endowed wrote: » There is no risk for caravan attackers. Just rewards. And content. There is a risk of wasted time and failure when they are defeated in their attempt to overtake a caravan. 😉 Ya. That's why we attack close to the turn in city. In comparison, no risk for the attackers.