ELWOW wrote: » Hello, I wanted to give feedback about the whole informations/UI/crafting and overall feel of the game. This game feels very player unfriendly in terms of crafting or even knowing what you can craft and where. If you to craft apprentice lumberjack axe: - you need to train the apprentice level of lumberjacking (0 info about where/how etc. but let's say you figure that out or ask other people and find it north-east from Lionhold), - you need to gather ridiculous amount of mats (really I need 10 logs and copper to make one axe?) - you need to go to the city to craft it, - now you realize you need to find a better woodshop than in regular city (in my opinion apprentice items should be available in the open and give people time to realize how systems work, journeyman systems should be limited to buildings inside the nodes, until then we are established in the world and +/- know what is going on), - you manually zoom in through the cities to notice if they got woodshop. Better woodshop is only visible with different color on zoomed minimap, zero informations when you click the node on the world map or anything which is a bit weird, - you run there and realize that to even craft one basic axe you need to spend 10+ silver (depends on the tax rate), - after feeling that you finally achieved some great lumberjack axe you realize that it has 0 impact on your gathering, you don't craft any faster, you got like 1% chance to gather 1 more log from each tree and that's it Seriously, how is it supposed to be fun or engaging? It is more exhausting than exciting in any way. What is the plan of all these systems to work besides some zerg guilds and funelling everything to a single officer in order to make anything in this game? I don't expect to craft any crazy items, but like crafting first green level 10 lumberjacking axe takes either a few gold to buy mats or ages to find better quality than common materials. Why these things are still not adressed after 2+ months? To sum up, what I would want them to change/look at: - logical amount of resources for these items (stronger/higher tiers can take more resources, but seriously, tier 1/2 tools should be a good way to introduce us to crafting/gathering/processing) - info what I need in order to craft that item (like red fonted message "Require Woodshop Tier 2 Station") - instead of zooming in to every node and look around for coloured icons just click on the map marker of the city and have info what is built there (it can be limited to cities that you only visited or have unlocked emberspring) - some mail message or mini quest when you get level 10 novice as to where to learn a skill or who to look for. Like a letter to your mailbox saying "Congratulations young adventurer, you should visit XXX around briarmoor farms". - instead of Lumberjacking speed rating info (which I have no idea what it is) just give me info what speed is it, just like attack speed rating converts to attack speed visually in character panel. You can't find that stuff for artisans so I have no idea what 100 speed rating for professions means.
Terranigma1 wrote: » Thus, I really dislike the term "hand-holding" in this context because it isn't. It isn't hand-holding to use "M" as an auto-key for map, because it's just a standard in bascially every game. Holding right-click to rotate the camera isn't also hand-holding; it's a standard. Similarly, simply giving new players a hindsight for how to access the most gameplay elements of the game isn't hand-holding - it's merely enabling players to actually play the game without expecting the other players to act as a tutorial or in-game guide, because the devs made their basic gameplay system so intransparent. Personally, I don't see how it makes Ashes a better game if new players flood the chat with "Where can I craft an axe?", "How to I attack a mob?", "Where can I get my first weapon?", "How do I jump?", etc. This isn't the time and place for socialization, but this is the moment players log off and deinstall the game. Also on the other side of the stick, I personally wouldn't be in a mood to explain each and every new player what a node is and how it works, because I simply expect to game to explain itself and don't expect me to do it.
Vhaeyne wrote: » @Terranigma1 The game has such basic and straightforward MMORPG controls that it’s hard to understand what people are struggling with. Do I really need another game to tell me that WASD is for movement and Space is for jumping? If you don’t know how to jump and your first instinct is to ask in chat rather than check the key binds to see what key it’s bound to, then you’re probably going to face bigger challenges than just the controls. These are challenges that even the most “hand-holding” tutorial likely couldn’t solve.
CROW3 wrote: » If that seems unfriendly and not your cup of tea - that’s ok. Plenty of other games that are friendlier.
Vissox wrote: » CROW3 wrote: » If that seems unfriendly and not your cup of tea - that’s ok. Plenty of other games that are friendlier. >problem with the game >"games not for you" >no-one playing the game > Single Player MMORPG Quit white knighting the game, let people give feedback.
CROW3 wrote: » Not sure there’s an issue here to address. Seems like you figured out how to craft your axe, what kind of material you need, and that Ashes isn’t going to hold your hand. That’s good learning for the rest of the game. If that seems unfriendly and not your cup of tea - that’s ok. Plenty of other games that are friendlier.
Dygz wrote: » It's Alpha 2. Should be no surprise that there is a lack of info within the game. Since we are testing the game... you could just run some tests to determine what 100 speed means to you.
ELWOW wrote: » Dygz wrote: » It's Alpha 2. Should be no surprise that there is a lack of info within the game. Since we are testing the game... you could just run some tests to determine what 100 speed means to you. Excuses excuses, no wonder you got like 4-5 posts per day for over 4 years, you are too invested into this and see no fault in terms of game design and dev lack of love in terms of some core designs. They prefer to rework visuals of skills for 3rd-4th time over fixing core systems in the game. They waste time on reworking skills of unfinished classes over fixing or atleast trying to solve very important aspects in the game. I guess fixing visuals are more important for ALPHA as you stated 10 times already 😀
Gizban wrote: » So what does 100 speed mean? Derp derp skill izzues soiboi
Ludullu wrote: » ELWOW wrote: » Dygz wrote: » It's Alpha 2. Should be no surprise that there is a lack of info within the game. Since we are testing the game... you could just run some tests to determine what 100 speed means to you. Excuses excuses, no wonder you got like 4-5 posts per day for over 4 years, you are too invested into this and see no fault in terms of game design and dev lack of love in terms of some core designs. They prefer to rework visuals of skills for 3rd-4th time over fixing core systems in the game. They waste time on reworking skills of unfinished classes over fixing or atleast trying to solve very important aspects in the game. I guess fixing visuals are more important for ALPHA as you stated 10 times already 😀 This is probably one of the most ironic comments on these forums. I should frame this
ELWOW wrote: » Edit: Oh I just noticed that you spend even more time on posting here, thats why you are so butt hurted, sorry for that!
Ludullu wrote: » ELWOW wrote: » Edit: Oh I just noticed that you spend even more time on posting here, thats why you are so butt hurted, sorry for that! I'm talking about you calling out Dygz of all people on "being too invested". The dude have gone through a period of telling everyone on these forums that he won't play the game. He has criticized every other feature in the game, because majority of AoC's features don't jell well with his own playstyle. And he's literally one of the biggest critics of the game and especially its development and presentation. Yet you're saying he's a suckup to Intrepid who sees no faults in them I've also criticized Intrepid on their communication and presentation of things, so you saying that I'm butthurt over some minimal critic against them is also real ironic. As for the feedback itself, you do realize that different people work on different parts of the game, right? SFX artists are not the same as system developers, nor are they the same as 3d modelers or any other type of dev at Intrepid. You're complaining that an artist is not doing a programmer's job, which is real silly.
ELWOW wrote: » I just gave an example. I know that these are the other teams thats why I dont get some excuses like "they dont focus on that for that phase" which is just cheap excuse.
CROW3 wrote: » Gizban wrote: » So what does 100 speed mean? Derp derp skill izzues soiboi It means it takes fewer swings to cut a tree down than a tool with no speed, and more swings than a tool with a speed of 500. Has nothing to do with skill, it’s just a relative unit. Now, I’m not sure how effective it is in A2, but that’sna different issue.