Node wars are trash content atm for solo players not affiliated with a large guild that is participating. I've been spawn camped and chased everywhere on the map in every direction of Miraleth by Nova Ordem after logging into an active Node War that I had no knowledge and warning of. Node Wars are 1/10 design atm.
Numerous players of Nova Ordem griefing solo players who try to spawn anywhere at Ember Springs Oaken Bane Keep or Carphin. This is full troll bs. Unplayable. Literally level 25 players griefing low level players that are afk or farming everywhere in Miraleth. Very dumb design. Why is griefing promoted content? Solo players have no idea a war is active, the only thing they can do to avoid a shit experience is to log out until the node war is over. I'm all for pvp, but zerging and spawn camping solo players is not pvp, especially when they're lower level.
I've been afk numerous times trying to type messages and the enemy zerg runs to every corner to find you and grief you while you're mounted afk. This is some of the stupidest 'content' I've seen in a game. This isn't pvp, it's licensed griefing bs just to grief.
Give players on log-in and during a Node War declaration protection and a 30 second option to freely warp to a safe zone away from the pvp combat. You literally get trapped in the zone and the enemy zerg will not let you leave, and they spawn camp every road, ember spring spawn location, POI etc. This isn't enjoyable or fun, its just zerg laughing as they murder solo players. Very poorly thought out concept for game design.
Player below spawn camping the Oaken Bane Keep shrine killing players that spawn there. I was also killed by another player at the Carphin shrine spawn location, same guild (Nova Ordem). If you want players to not grief, it behooves game design not to introduce systems that promote griefing. Introduce actual pvp content, not griefing content. I don't care about dying in actual pvp, I dislike not being able to disengage from pvp content when I'm not interested in engaging with it if it is involuntary and spam griefed for an hour by a zerg. A one off encounter is no big deal. Nova Ordem griefed me for an hour throughout Miraleth in every direction. This is junk game design atm.
You don't even have time to re-spec to a pvp build instead of pve. You log in, and are getting spam attacked everywhere by a zerg. Respawn, no time to prep. they're camping spawn. You're not even prepared to fight, don't have consumables, don't have your build or hot bars ready for pvp. This is lame. Attacked 5x by their zerg at Carphin tower 3F, Carphin tower gate camping of tower multiple encounters, far island opposite carphin chased and killed while afk on mount, carphin poi spawn camped and killed, afk after crossing to crater zerg patrols and chases, go to freehold hillside to West of Miraleth node to look for route away from action, chased and attacked by the same Nova Ordem zerg patrolling, try to leave by West road that is low level - the Nova Ordem zerg has that road also camped by a group and kills me, spawn at Oaken bane keep and spawn camp killed.
I'm a solo player not affiliated with the node other than for the cape. This is not interesting content, this is being trolled by lousy game design. I don't even blame Nova Ordem or ask for any penalties for them. I think the dev team needs to do some mental lifting and un-bleep their game design content to prevent this type of experience when the game launches. Again, I do not blame Nova Ordem for griefing me, I blame the garbage game design that allows it.