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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Fishing profession Has NO FUNCTIONAL USE IN GAME
Ok sell fish to vendor or level cooking by filleting. THAT IS IT. No fish bones. No bottles with treasure maps or quests no accidental reel in of unique materials for other professions. Not even a bluegill that swallowed a gold coin upon filleting to reason to do cooking. Simply selling fish - is this the design intention of the fishing profession?
That is all
That is all
1
Comments
only some of the fish are used, and even then there are only 4 recipes i believe.
-Apprentice fishing pylons
-Grilled Salmon
-Processor's Paella
- Angler's Smoked Delight
- Seamstress's Seafood Stew
- Apprentice Fisherman's Skivvies
- Apprentice Fisherman's Shirt
blue gill
- Novice pylon
- Grilled Bluegill
- Fried Bluegill
- Novice Fisherman's Shirt
Bass
- Grilled Largemouth Bass
- Angler's Smoked Delight
- Largemouth Bass Sashimi Salad
So 9 food recipes and couple fishing related ones too
there a few recipes there used in, also there were talks of a desert fish being added soon too during steven stream the other day. does make the best tailoring food in the game atm
Edit ohh there more forgot journeyman fish
Lamprey
- Journeyman fishing survey
- Elixer of gathering experience
- Grilled Lamprey
- Riverlands Jambalaya
- Wyrmling Tar Tar
- Processor's Paella
- Angler's Smoked Delight
- Seamstress's Seafood Stew
- Quill-Ink Seafood Pasta
- Elixir of Gathering
- Elixir of Crafting
- Elixir of Processing
- Elixir of Fishing
- Journeyman Scroll of Fishing Experience
- and the 3 fishing armor pieces
So makes all artisan elixers aswell
For that reason, I’m going to try to share this around. I’d also like to hear what you all think and if you have any additional questions. Some of these features are already present, but we don’t yet know if they are in their final state.
Fishing Mechanics and Equipment
Will there be huge fish that require caravans to transport?
Can we go whaling?
Will there be server records for fishing?
Will there be ice fishing, fly fishing, or net trawling?
Can we get yanked into the sea by a sea serpent if it bites our rod and we can't fight to catch it properly?
Will there be harpooning and diving?
Will seasons be shorter or longer in different nodes, impacting the fish that spawn?
Will fishing rods break?
Can we fish up gear?
Will fishing rods drop treasure? If so, what kind of treasure can we expect?
Can we get money out of crates while fishing?
Can we fish up world bosses? If so, would this trigger an area-wide event?
Can we fish up pets?
Will there be fish as pets or fish tanks for housing?
Is there a fishing minigame planned?
Will there be different lures that impact the types of fish we can catch?
Will there be ways to modify the fishing experience, making it more interesting or challenging?
Could different lures mimic fishing mechanics from other games, such as Red Dead Redemption, Stardew Valley, or ArcheAge?
Will it be difficult to build fishing ships?
Will there be instanced fishing minigames, like Tempoross in OSRS?
Will there be fishing competitions, similar to the Stranglethorn Booty Bay Fishing Tournament?
Will fishing have an infinite progression system, or will it be capped?
Will there be a prestige system for fishing, allowing players to reset levels for added benefits?
Are there extensive fishing-related achievements?
Will there be a variety of fishing options, such as cages, nets, harpoons, fly fishing, ice fishing, deep-sea fishing, sky fishing, or sand fishing?
Is it common to get glint from catching fish?
Does the chance of catching fish increase with higher levels?
"I really hope they allow some sort of cooperation in fishing instead of making it purely competitive. In OSRS, they changed woodcutting so that working together is beneficial rather than depleting resources faster. It would be nice if fishing worked similarly."
Housing and Structures
Will we be able to build a pirate port in the middle of the ocean?
Is permanent residence on the ocean possible?
Will underwater ocean living be available?
Can we build ships with on-board crafting? Could this lead to floating cities or resource hubs?
Progression and Quests
Will there be fishing-related quests, objectives, or ways to turn fish into EXP?
Could fishing be a viable leveling method for life-skill-focused players?
Player Interaction and PvP
Will players be able to steal fish pots or fish from others?
Will the best fishing spots be difficult to reach?
Will fishing spots move around frequently, or will there be opportunities for group fishing?
Will solo fishing be viable, or will ocean fishing be too dangerous due to PvP?
Will players be able to cross the ocean and fish without engaging in PvP, or will high-level fishing require combat readiness?
Environment and Exploration
Will there be underwater content?
Will the water behave realistically, with waves like in Valheim, or will it be static like in many MMOs?
Will seasonal changes affect fishing, such as different fish appearing in different times of the year?