DottorMorte wrote: » I'm thoroughly disappointed with this interview. The interviewer barely touched on what SHOULD be added during phase two - content we still haven't seen - and instead focused mainly on features for mega-guilds that few players actually care about.
Pham wrote: » DottorMorte wrote: » I'm thoroughly disappointed with this interview. The interviewer barely touched on what SHOULD be added during phase two - content we still haven't seen - and instead focused mainly on features for mega-guilds that few players actually care about. I'm inclined to doubt the veracity of this statement. What makes a mega guild? Lots of players. That being understood, what affects mega guilds affects lots of players. Shouldn't lots of players care about things that affect them?
DottorMorte wrote: » I'm thoroughly disappointed with this interview. The interviewer barely touched on what SHOULD be added during phase two - content we still haven't seen - and instead focused mainly on features for mega-guilds that few players actually care about. What's more concerning is that Steven, instead of standing firm on his vision, seemed to be tailoring his answers to meet Pirate's expectations. Once again, he acted more like a salesperson than a creative director. So Steven, let me be clear: we don't need you to keep selling us future features that only heaven knows when we'll see. What we need is honesty and transparency. Focus on delivering FEWER features but actually releasing them, rather than constantly discussing 100 new features when you haven't even released 90% of what was promised for phase 2.
DottorMorte wrote: » I'm thoroughly disappointed with this interview. The interviewer barely touched on what SHOULD be added during phase two - content we still haven't seen - and instead focused mainly on features for mega-guilds that few players actually care about. What's more concerning is that Steven, instead of standing firm on his vision, seemed to be tailoring his answers to meet Pirate's expectations. Once again, he acted more like a salesperson than a creative director.
SmileGurney wrote: » I didn't like that multiple of his questions were self-serving due to Pirates needs as a zerg guild.