Songcaller wrote: » eyawn wrote: » Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way. can't have everything my way? what the hell are you even talking about? get your head out of your rear end, and start making sense. what does xp debt mean, if you don't need it? nothing. so your bs about corruption is useless, as it is rendered moot. all I said is that the safe zone should be tied to node progression, in an economic node. Listen mate. I have had a 40 page argument with Noaani.
eyawn wrote: » Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way. can't have everything my way? what the hell are you even talking about? get your head out of your rear end, and start making sense. what does xp debt mean, if you don't need it? nothing. so your bs about corruption is useless, as it is rendered moot. all I said is that the safe zone should be tied to node progression, in an economic node.
Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way.
Songcaller wrote: » Wow. PvE crowd has some how overtaken all the pvx and pvp veterans.
Songcaller wrote: » eyawn wrote: » Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way. can't have everything my way? what the hell are you even talking about? get your head out of your rear end, and start making sense. what does xp debt mean, if you don't need it? nothing. so your bs about corruption is useless, as it is rendered moot. all I said is that the safe zone should be tied to node progression, in an economic node. Listen mate. I have had a 40 page argument with Noaani. I have never met you before but opening with insults get no actual results. Furthermore, what makes an economic node require an immunity bubble? Do you have Hogwarts besieged by death eaters? Perhaps you think fat merchants would have a safe house at home so in game it means immunity? Either way, no immunity was given for streamers and no immunity will be given fir 1/5th of the combat nodes.
Noaani wrote: » Songcaller wrote: » eyawn wrote: » Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way. can't have everything my way? what the hell are you even talking about? get your head out of your rear end, and start making sense. what does xp debt mean, if you don't need it? nothing. so your bs about corruption is useless, as it is rendered moot. all I said is that the safe zone should be tied to node progression, in an economic node. Listen mate. I have had a 40 page argument with Noaani. I bet you thought it was a pointless argument at the time. Now it's the highlight of your forum resume!
eyawn wrote: » Songcaller wrote: » eyawn wrote: » Songcaller wrote: » Yeah it is constructive. Because you have the corruption system. Node war and guild war is a pvp system. If pvp system going pvx then corruption system should be pvx with less pvp punishment. Can't have everything your way. can't have everything my way? what the hell are you even talking about? get your head out of your rear end, and start making sense. what does xp debt mean, if you don't need it? nothing. so your bs about corruption is useless, as it is rendered moot. all I said is that the safe zone should be tied to node progression, in an economic node. Listen mate. I have had a 40 page argument with Noaani. I have never met you before but opening with insults get no actual results. Furthermore, what makes an economic node require an immunity bubble? Do you have Hogwarts besieged by death eaters? Perhaps you think fat merchants would have a safe house at home so in game it means immunity? Either way, no immunity was given for streamers and no immunity will be given fir 1/5th of the combat nodes. loads, trade routes are protected in real life. trade should be protected in verra. it isn't rocket science. (factual) it's a video game, the same thing that brings you back to life (which is why it is funny that you want a story line for trade merchants, for realism lol) has been found by a trade merchants, which is located in merchant towns. boom there's your story line you can build off of. it isn't rocket science here. the game tells you to go into menus, so what? clowns can kill people actually trying to play the game. gank boxes always fail, you know it, i know it, we all know it. when your told to go into a menu and buy something, and are told to be left in a weak position. the game will turn into a gank box inevitably, and player count will dwindle. it will happen in this game just like it has in every game that does this type of markets. players like your self, just can't help taking advantage of weaker players. so punishments need to be way harsher (like actual level loss), or safe zones need to be implemented, to prevent clowns ruining the game. (it already happened with asmoundgold trying to play the game for the 1st time and everyone kills him, clowns just can't help themselves) it isn't me who thinks this. mister market is way stronger than your opinion. personally, don't care about your long winded arguments. 40 pages to try and prove a point doesn't mean you win lol.
eyawn wrote: » Lineager wrote: » Songcaller wrote: » Wow. PvE crowd has some how overtaken all the pvx and pvp veterans. This is my biggest fear in Ashes. That the PVE audience will put pressure on Intrepid and demand that PVP content be cut. But I think the Intrepids will endure all this. lol you really think that's how it works? lol you think there's mobs of people writing letters to the studio? Who even writes letters now a days! it isn't that at all. it is player count. games change when no one is playing them, but devs still work for the company. take for instance this game. by the time the game launches. there is a real fear, that the people who talk like you will be the only ones left. which won't be enough to pay the bills. then what? turn off the servers? or adapt the game to bring in a new audience in. usually the last one wins. it has 0 to do with "pvp" and "pvx" crowd. some games goto pay to win. some games try, most games die. game is good, but it will fail with how the market is setup. supply/demand will be it's downfall. which is why it is too funny, when people like to see the supply get hurt more due to pvp... it is what it is...
Lineager wrote: » Songcaller wrote: » Wow. PvE crowd has some how overtaken all the pvx and pvp veterans. This is my biggest fear in Ashes. That the PVE audience will put pressure on Intrepid and demand that PVP content be cut. But I think the Intrepids will endure all this.
Lineager wrote: » eyawn wrote: » Lineager wrote: » Songcaller wrote: » Wow. PvE crowd has some how overtaken all the pvx and pvp veterans. This is my biggest fear in Ashes. That the PVE audience will put pressure on Intrepid and demand that PVP content be cut. But I think the Intrepids will endure all this. lol you really think that's how it works? lol you think there's mobs of people writing letters to the studio? Who even writes letters now a days! it isn't that at all. it is player count. games change when no one is playing them, but devs still work for the company. take for instance this game. by the time the game launches. there is a real fear, that the people who talk like you will be the only ones left. which won't be enough to pay the bills. then what? turn off the servers? or adapt the game to bring in a new audience in. usually the last one wins. it has 0 to do with "pvp" and "pvx" crowd. some games goto pay to win. some games try, most games die. game is good, but it will fail with how the market is setup. supply/demand will be it's downfall. which is why it is too funny, when people like to see the supply get hurt more due to pvp... it is what it is... I don't mind good PVE. I'm for crafting, good economy. I would also like there to be content for solo players. But I am against the fact that open world pvp, sieges, open pvp at sea suffer under the cry of pve players. I don’t understand at all why people come to this game knowing in advance what it’s about and what games inspired this game. But as I said above, I’m also for solo content for players, high-level PVE content as crafting, gearing and economy. And not a purely pvp game, where there is zero PVE.
Songcaller wrote: » How does it equate to deflation? Are you a programmed AI that crafts and sells irrespective of market forces? Another reason why I will not adopt your request.
Songcaller wrote: » Buy a Bank and come back at me bro. I run real national economies.
Songcaller wrote: » You are a funny breed of competitive player. No ounce of competition at all. Just an entitled sense of a miniscule portion on YouTube under a pve player who runs around Pillars in wow instead of 1v1ing, trying to mess up a game set in stone due to kick-start which I cannot and will not change. Cheers ears. 🍻
Songcaller wrote: » I don't play wow either your defence was 'Asmongold getting ganged all over'. Natural repercussion for someone who has the highest rated battleground rewards after being carried by two actual nutty pvp players in a duo for some 20 years. If you think I want a flash pan of a player who can't check surroundings, isn't aware crofters are seen as threats on all sides and furthermore your belief that deflation will happen. I have two MMOs under development. One is vendor prices. Ashes should be the same. Yet, once stated to be no drops and only crafting, now slated to be drop efficient and crafting deficient. Also now having a massive hissy fit because the same crafters who will be paid GOLD rather than certificates are complaining of death penalties which never touch actual GOLD. 😳