Ryve wrote: » Genesis bad!
Syraleaf wrote: » I'll note that with large teams of developers you'll often have teams finishing up tasks while others are still hard at work. The artists, for instance, can't fix design issues. This is why it's totally ok for them to keep adding new art to icons. They don't have the know-how on how to fix design issues anyway.
D3ATHSPARK wrote: » Syraleaf wrote: » I'll note that with large teams of developers you'll often have teams finishing up tasks while others are still hard at work. The artists, for instance, can't fix design issues. This is why it's totally ok for them to keep adding new art to icons. They don't have the know-how on how to fix design issues anyway. You're right about this, but at the same time taking a break on the art and actually using those people to GM the server would solve so many problems in just a single weekend. Imagine how many people they could quickly ban if they just catch them in the act.
bloodprophet wrote: » D3ATHSPARK wrote: » Syraleaf wrote: » I'll note that with large teams of developers you'll often have teams finishing up tasks while others are still hard at work. The artists, for instance, can't fix design issues. This is why it's totally ok for them to keep adding new art to icons. They don't have the know-how on how to fix design issues anyway. You're right about this, but at the same time taking a break on the art and actually using those people to GM the server would solve so many problems in just a single weekend. Imagine how many people they could quickly ban if they just catch them in the act. They are not the right people for customer interactions either. Different skill sets.
D3ATHSPARK wrote: » bloodprophet wrote: » D3ATHSPARK wrote: » Syraleaf wrote: » I'll note that with large teams of developers you'll often have teams finishing up tasks while others are still hard at work. The artists, for instance, can't fix design issues. This is why it's totally ok for them to keep adding new art to icons. They don't have the know-how on how to fix design issues anyway. You're right about this, but at the same time taking a break on the art and actually using those people to GM the server would solve so many problems in just a single weekend. Imagine how many people they could quickly ban if they just catch them in the act. They are not the right people for customer interactions either. Different skill sets. GMs often just stay invis and watch stuff. They don't even need to show themselves, so no interaction needed.
Chicago wrote: » D3ATHSPARK wrote: » bloodprophet wrote: » D3ATHSPARK wrote: » Syraleaf wrote: » I'll note that with large teams of developers you'll often have teams finishing up tasks while others are still hard at work. The artists, for instance, can't fix design issues. This is why it's totally ok for them to keep adding new art to icons. They don't have the know-how on how to fix design issues anyway. You're right about this, but at the same time taking a break on the art and actually using those people to GM the server would solve so many problems in just a single weekend. Imagine how many people they could quickly ban if they just catch them in the act. They are not the right people for customer interactions either. Different skill sets. GMs often just stay invis and watch stuff. They don't even need to show themselves, so no interaction needed. Only time you will see them come out is to give streamers mounts