Xeeg wrote: » Heck, I wrote this whole post while running a caravan. What does that tell you?
Endowed wrote: » Spreadsheets of Creation.
Xeeg wrote: » I like the combat in this game, and i like using my character and his abilities. It really feels good to move around and use your class toolkit. But a lot of the best stuff in the game doesn't come from using abilities. It comes from the other activities that make up the game, such as: 1. Caravans: Very low Action Per Minute activity. Most of the time. And even if you do get attacked and fight, you have travel time to deal with. ~10 APM? 2. Traveling: A significant part of this game is traveling. It is a major time investment. I'm sure they have analytics on it. Not a very high APM activity either. ~20 APM? 3. Boss camping: Sure, the boss fight itself might involve a decent combat APM, but what then? Maybe kill the surrounding monsters, but if another team is there they can snipe it off of you. Safer to spend some time waiting to be sure to tag, and this will only be worse the more random the boss spawn timer is. Or traveling between bosses. End result is a lower APM gameplay overall. 4. Gathering: Gathering is mostly traveling (low apm) plus clicking and waiting ~5s, so maybe still 20 APM? 5. Processing: Running to and from storage to the processor and loading up, again maybe 20 APM? 6. Crafting: Probably about 20 APM still 7. Planning your character progression and working with others: 0 APM 8. Waiting on team, LFG, etc. : 1 APM 9. Spamming global chat for shitzngigglez: 300 APM I dunno about anyone else, but it would be nice if we could find a way to make some kind of "opt-in" way to use abilities or something during these activities at least for something to do. Heck, I wrote this whole post while running a caravan. What does that tell you?
Xeeg wrote: » 1. Caravans: Very low Action Per Minute activity. Most of the time. And even if you do get attacked and fight, you have travel time to deal with. ~10 APM?
Xeeg wrote: » 2. Traveling: A significant part of this game is traveling. It is a major time investment. I'm sure they have analytics on it. Not a very high APM activity either. ~20 APM?
Xeeg wrote: » 3. Boss camping: Sure, the boss fight itself might involve a decent combat APM, but what then? Maybe kill the surrounding monsters, but if another team is there they can snipe it off of you. Safer to spend some time waiting to be sure to tag, and this will only be worse the more random the boss spawn timer is. Or traveling between bosses. End result is a lower APM gameplay overall.
Xeeg wrote: » 4. Gathering: Gathering is mostly traveling (low apm) plus clicking and waiting ~5s, so maybe still 20 APM? 5. Processing: Running to and from storage to the processor and loading up, again maybe 20 APM? 6. Crafting: Probably about 20 APM still
Xeeg wrote: » 7. Planning your character progression and working with others: 0 APM
Xeeg wrote: » 8. Waiting on team, LFG, etc. : 1 APM
Xeeg wrote: » 9. Spamming global chat for shitzngigglez: 300 APM
Azherae wrote: » I've got no problems with the idea that they can try to be more inclusive of playstyles/preferences like yours @Xeeg, but they'd almost certainly end up not being any more beneficial in terms of time investment. So from my view it sounds like you're asking them to add the ability for you to hit more buttons/keys for no benefit relative to others.
AirborneBerserker wrote: » It's a sand box lite game. They can't fill every second with stuff to do. That's kind of up to you.
Ludullu wrote: » Let's look at the bigger picture here though. Xeeg wrote: » 1. Caravans: Very low Action Per Minute activity. Most of the time. And even if you do get attacked and fight, you have travel time to deal with. ~10 APM? You need to grind mobs for glint to run a good caravan. Grinding mobs is a ton of apm for a ton of time, so the overall apm is way higher. Xeeg wrote: » 2. Traveling: A significant part of this game is traveling. It is a major time investment. I'm sure they have analytics on it. Not a very high APM activity either. ~20 APM? What is the purpose of your travel? I'd imagine quite often it'll be grinding mobs, so the same as point 1.
Ludullu wrote: » Xeeg wrote: » 3. Boss camping: Sure, the boss fight itself might involve a decent combat APM, but what then? Maybe kill the surrounding monsters, but if another team is there they can snipe it off of you. Safer to spend some time waiting to be sure to tag, and this will only be worse the more random the boss spawn timer is. Or traveling between bosses. End result is a lower APM gameplay overall. If they manage to design wars correctly, all of this time will be filled with pvp, which is an insanely high apm. In L2, with "+-a few hours" timers on bosses, those float hours would be filled with pvp, because at any given point you want YOUR guild to be the one that gets the boss first. And with even a slightly long travel time from your respawn to the boss location - you want to ALWAYS keep your enemy dead and outside of the boss location. So, again, super high apm, if designed right.
Ludullu wrote: » Xeeg wrote: » 4. Gathering: Gathering is mostly traveling (low apm) plus clicking and waiting ~5s, so maybe still 20 APM? 5. Processing: Running to and from storage to the processor and loading up, again maybe 20 APM? 6. Crafting: Probably about 20 APM still In a free trade economy all of these are optional, because you can just buy that shit. And to buy stuff you need money, which is mobs. High apm
Ludullu wrote: » Xeeg wrote: » 7. Planning your character progression and working with others: 0 APM Or you can just go unga bunga and have high apm. Optional.
Ludullu wrote: » Xeeg wrote: » 8. Waiting on team, LFG, etc. : 1 APM Depending on how much time you have to play - this is usually a fraction of the grind time, and you can also grind soloable mobs while you wait. High apm.
Ludullu wrote: » Xeeg wrote: » 9. Spamming global chat for shitzngigglez: 300 APM And this point alone nullifies all the other points, because you can do this while doing all the other activities. In other words, the game is at the apm of roughly grand master lvl player of Starcraft
Xeeg wrote: » Haha lol, but seriously my main point is to get "good" gear, you need to do a lot of low apm activities that are semi afk/second screen type things.
Xeeg wrote: » .....Heck, I wrote this whole post while running a caravan. What does that tell you?