Kandder wrote: » I agree loot drop is dismal. I think the idea is to drive trade-skill gear to the top however, that is also horribly hindered by the abysmal resource availability to craft.
nanfoodle wrote: » IMO they need mobs to drop good quality crafting supplies you can take to crafters to get better loot. Keep people playing and relying on crafters. Drops for gear should be the secondary reason we in dungeons and raids.
EPMAN wrote: » You can buy gear from 3 npc vendors or the market. Also you just need to grind the right mobs, then drop rate on items are high, both t2 and even t3 drop. T1 drop like trash.
MyrTSL wrote: » nanfoodle wrote: » IMO they need mobs to drop good quality crafting supplies you can take to crafters to get better loot. Keep people playing and relying on crafters. Drops for gear should be the secondary reason we in dungeons and raids. Awesome idea! DEVS take notice!!
Pham wrote: » MyrTSL wrote: » nanfoodle wrote: » IMO they need mobs to drop good quality crafting supplies you can take to crafters to get better loot. Keep people playing and relying on crafters. Drops for gear should be the secondary reason we in dungeons and raids. Awesome idea! DEVS take notice!! Mob's already drop crafting supplies. emblems, poop, etc. I don't want them to replace gatherers with mob-farmers though. I don't think they do either. In this game, you're meant to craft most of your gear - not get it from mob drops. That's why it's so rare.
Pham wrote: » In this game, you're meant to craft most of your gear - not get it from mob drops. That's why it's so rare.
Daave wrote: » Pham wrote: » In this game, you're meant to craft most of your gear - not get it from mob drops. That's why it's so rare. What level are you and how much of your own gear have you crafted? Crafting level 20 year is simply not possible at this point with the amount of journeyman benches required, and even apprentice level is an insane grind of resources to get to for armorsmithing.