Ashes "Gathering" that will kill Alpha
Been testing since phase 1 and I must say in the current state the game is very enjoyable. There are numbers of bugs and systems not fully working properly, but as a tester I can understand and forgive all of the shortcomings and issues currently present in the game.
However, what myself and many guild mates and testers are extremely concerned about, is the "Gathering" system. I put it in quotes because its not actually a gathering system, its a camping system. The way the current system works is that when the mining veins or trees are seeded at server reset or on whatever timer they are set to seed, the rarity of that vein or tree remains the same until another server reset or reseed. With this, all one needs to know is the respawn timer of the vein or tree you just hit, and you can essentially camp that node all day and reap the rewards. Find a legendary TIN at 8:00 AM, you can farm upwards of 40 legendary TIN in 1 day, from 1 vein, camping it every 2 hours.
This current system makes a major part of the game illegitimate and un-fun. Gathering should be random, and rewarding for people who just want to run around and pick flowers, or mine rocks, or chop trees, at anytime, in any node. The rarity roll of a spawn should RNG roll (taking into account the users rarity rating) at the moment of picking, chopping, or mining. NOT when the resource is spawned on server reset or reseed.
Gathering is a staple point in most MMO RPGs and i feel like a pretty basic system to implement. If the current system is intended, that's extremely concerning. If its not intended, also concerning that Intrepid couldn't implement a better working system at this point in development given the massive amounts of examples there are with other games.
PLEASE, I and others I know are begging that you fix this immediately. I would wager about 25-35% of players know that this is how the system works, and the Riverlands are already fully camped out by large guilds. Once 75%+ of the player base knows how to camp gathering nodes, it will be impossible to find even a heroic material for the average tester. There will be 5-10 people sitting on spots camping spawn timers, which I would imagine is NOT the intention of the gathering system from Intrepid.
If this is not fixed soon I fear it is going to steer a TON of player base away from testing this game. A quick fix to keep the RNG in gathering could be to re-seed the gathering nodes every 4-6 hours or so or on some random timer, if the permanent fix is too hard to implement quickly. At least then players would only be able to camp 1 extra gatherable spawn before everything is re-seeded. Please please please fix this.
A concerned but loyal tester
- Bater