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TAA Strength - Slider Selectable
Rym
Currently the TAA in Ashes is still extremely strong, sos trong in fact that it looks especially blurry even at 1440p. This can even cause real life issues to more sensitive people.
I propose a simple solution: TAA strength slider, from 0 to 100 where 100 is strongest and 0 is weakest.
This allows players to directly control the strength of TAA, where a lower value produces a sharper but more aliased image, and a higher value produces a blurrier but smoother image.
I think this is a good compromise that we can make so everyone can choose their preferred TAA level.
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Vhaeyne
This really needs to be fixed.
Chicago
Would be really nice, half my armour still flickers in and out of existence
qwou
I logged in once and havnt logged back in since sadly, I literally cant play the game with how blurry everything is. Im not being fatalistic or dramatic about this but I spent what I feel like is a lot of money and I really dont enjoy looking or playing the game while it looks so messy let me turn of AA please or atleast refund me.
Torstein
I get nauseous by TAA and upscalers based on it (DLSS, FSR, XESS), and from experience of other UE titles where you can disable TAA via the engine.ini file I was wondering if there was a way to do so in Ashes. After trying to create a engine.ini file myself and not having any success I figured I would contact support if they might know of a way to disable TAA. They replied that to be able to disable TAA it would require "re-engineering the game engine".
Considering Steven has been talking alot about Ashes being highly customizable, I find this disappointing.
Guess Ashes just wont be playable for me sadly, which sucks as I've been following it since the kickstarter and even backed it up to the leader of men package (I dont blame anyone for me spending money to support a product come to life, it just sucks that I get unwell by playing said product)
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