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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
What is the deal with canceling abilities
Ive been asking for a specific keybind option for canceling abilities for a couple months now.
In this most recent patch, a change was made so that escape no longer cancels spells that have already "incurred a cost".
This had the effect of bard melodies not being canceled anymore when you close a menu, which is great, but this has now ALSO had the effect that you cant cancel spells like blizzard (a spell you never want to fully cast), lovely serenade, and probably many more. I really hope this is not intended design.
What is intrepids stance on being able to cancel abilities? Do you want us to be able to cancel abilities? Cuz we can still cancel all bard dances by pressing block or auto attack and we can still cancel spells like slumber and marionette (which is great for mindgames).
If i just quickly want to pre-shield myself with the passive of lovely serenade that gives me a shield on the first tick, why should i have to sit through that entire ability now? Before i could cancel it and be on my way, now im stuck in a cast i dont wanna do.
I would love some clarification from intrepid on where they stand on this.
IMO everything should be cancelable.
Instead of doing this weird workaround to make escape not cancel bard melodies, why not just give us the option to rebind cancel cast? People were primarily annoyed their melody stopped when closing menus (by pressing escape). Not by the fact that they intentionally pressed cancel ability per se.
I understand that bard melodies are a bit of a weird one because its an always casting ability or whatever, but you can probalby code the cancel cast to only cancel the "actively casted" ability, or just code in some exception for bard melodies so they are not effected by the cancel cast mechanic.
In this most recent patch, a change was made so that escape no longer cancels spells that have already "incurred a cost".
This had the effect of bard melodies not being canceled anymore when you close a menu, which is great, but this has now ALSO had the effect that you cant cancel spells like blizzard (a spell you never want to fully cast), lovely serenade, and probably many more. I really hope this is not intended design.
What is intrepids stance on being able to cancel abilities? Do you want us to be able to cancel abilities? Cuz we can still cancel all bard dances by pressing block or auto attack and we can still cancel spells like slumber and marionette (which is great for mindgames).
If i just quickly want to pre-shield myself with the passive of lovely serenade that gives me a shield on the first tick, why should i have to sit through that entire ability now? Before i could cancel it and be on my way, now im stuck in a cast i dont wanna do.
I would love some clarification from intrepid on where they stand on this.
IMO everything should be cancelable.
Instead of doing this weird workaround to make escape not cancel bard melodies, why not just give us the option to rebind cancel cast? People were primarily annoyed their melody stopped when closing menus (by pressing escape). Not by the fact that they intentionally pressed cancel ability per se.
I understand that bard melodies are a bit of a weird one because its an always casting ability or whatever, but you can probalby code the cancel cast to only cancel the "actively casted" ability, or just code in some exception for bard melodies so they are not effected by the cancel cast mechanic.
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Comments
Would it be an insane suggestion to just do it Aion-style and make Melodies a toggled ability?
Blown past falling sands…
Yes but that also means you cant cancel any abilities anymore, which is obviously way way worse than ur melodies being canceled
Melodies also cancel every time you get hard CC'd, including tripped or silenced. It makes fighting mushrooms or shield-using mobs extra annoying
It looks like block cancels channels, but does not cancel normal casts. Weird. I guess it's still an option to cancel Blizzard and dances
Blown past falling sands…
There should be a counter to everything. The game is built on paper rock scissors. This coming from a Bard. PvP