Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Thoughts on tank changes
1. Grit - I like the direction of making this an active ability you press for mitigation, but I don't like how often you have to press it and how the UI doesn't do a good job of telling you when to press it. I think a nice solution is reverting it to a toggleable ability that slowly drains your courage while active.
2. Slam - I love the no cooldown and the nice aoe damage boost we get from this.
3. Groundpound - 20 second cooldown feels really good. It's a strong ability.
4. Inciting strikes - I think it could generate a bit more courage, or have a higher cap of 15.
5. Absorption field & Indominable spirit - OP ability. I'm okay with the nerf.
6. Vengeance - I still think the shield is too small. Something like 2%/3%/4% would probably feel nice. Also I personally don't find the animation or sound effect very satisfying.
Good changes overall. I'm really enjoying the tank archetype and I think the skill expression has improved a lot.
2. Slam - I love the no cooldown and the nice aoe damage boost we get from this.
3. Groundpound - 20 second cooldown feels really good. It's a strong ability.
4. Inciting strikes - I think it could generate a bit more courage, or have a higher cap of 15.
5. Absorption field & Indominable spirit - OP ability. I'm okay with the nerf.
6. Vengeance - I still think the shield is too small. Something like 2%/3%/4% would probably feel nice. Also I personally don't find the animation or sound effect very satisfying.
Good changes overall. I'm really enjoying the tank archetype and I think the skill expression has improved a lot.
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