What users want to see from Fishing when AoC is done
I put together this list before I started playing on December 20th. When Steven interviewed PirateSoftware, he mentioned fishing, and during that discussion, many people in the chat started asking their fishing-related questions. I collected those questions, along with my own, and compiled them into this list. Since the game is still in development, many of these features are uncertain, but many players hope to see them included in the final version.
For that reason, I’m going to try to share this around. I’d also like to hear what you all think and if you have any additional questions. Some of these features are already present, but we don’t know if they are in their final state.
Fishing Mechanics and Equipment
Will there be huge fish that require caravans to transport?
Can we go whaling?
Will there be server records for fishing?
Will there be ice fishing, fly fishing, or net trawling?
Can we get yanked into the sea by a sea serpent if it bites our rod and we can't fight to catch it properly?
Will there be harpooning and diving?
Will seasons be shorter or longer in different nodes, impacting the fish that spawn?
Will fishing rods break?
Can we fish up wearable gear?
Will fishing rods drop treasure? If so, what kind of treasure can we expect?
Can we get money out of crates while fishing?
Can we fish up world bosses? If so, would this trigger an area-wide event?
Can we fish up pets?
Will there be fish as pets or fish tanks for housing?
Is there a fishing minigame planned?
Will different lures impact the types of fish we can catch?
Will there be ways to modify the fishing experience, making it more interesting or challenging?
Could different lures mimic fishing mechanics from other games, such as Red Dead Redemption, Stardew Valley, or ArcheAge?
Will it be difficult to build fishing ships?
Will there be instanced fishing minigames, like Tempoross in OSRS?
Will there be fishing competitions, similar to the Stranglethorn Booty Bay Fishing Tournament?
Will fishing have an infinite progression system, or will it be capped?
Will there be a prestige system for fishing, allowing players to reset levels for added benefits?
Are there extensive fishing-related achievements?
Will there be a variety of fishing options, such as cages, nets, harpoons, fly fishing, ice fishing, deep-sea fishing, sky fishing, or sand fishing?
Is it common to get glint from catching fish?
Does the chance of catching fish increase with higher levels?
"I really hope they allow some sort of cooperation in fishing instead of making it purely competitive. In OSRS, they changed woodcutting so that working together is beneficial rather than depleting resources faster. It would be nice if fishing worked similarly."
Housing and Structures
Will we be able to build a pirate port in the middle of the ocean?
Is permanent residence on the ocean possible?
Will underwater ocean living be available?
Can we build ships with on-board crafting? Could this lead to floating cities or resource hubs?
Progression and Quests
Will there be fishing-related quests, objectives, or ways to turn fish into EXP?
Could fishing be a viable leveling method for life-skill-focused players?
Player Interaction and PvP
Will players be able to steal fish pots or fish from others?
Will the best fishing spots be difficult to reach?
Will fishing spots move around frequently, or will there be opportunities for group fishing?
Will solo fishing be viable, or will ocean fishing be too dangerous due to PvP?
Will players be able to cross the ocean and fish without engaging in PvP, or will high-level fishing require combat readiness?
Environment and Exploration
Will there be underwater content?
Will the water behave realistically, with waves like in Valheim, or will it be static like in many MMOs?
Will seasonal changes affect fishing, such as different fish appearing in different times of the year?