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What users want to see from Fishing when AoC is done

pudgybunspudgybuns Member, Alpha Two
I put together this list before I started playing on December 20th. When Steven interviewed PirateSoftware, he mentioned fishing, and during that discussion, many people in the chat started asking their fishing-related questions. I collected those questions, along with my own, and compiled them into this list. Since the game is still in development, many of these features are uncertain, but many players hope to see them included in the final version.

For that reason, I’m going to try to share this around. I’d also like to hear what you all think and if you have any additional questions. Some of these features are already present, but we don’t know if they are in their final state.

Fishing Mechanics and Equipment
Will there be huge fish that require caravans to transport?
Can we go whaling?
Will there be server records for fishing?
Will there be ice fishing, fly fishing, or net trawling?
Can we get yanked into the sea by a sea serpent if it bites our rod and we can't fight to catch it properly?
Will there be harpooning and diving?
Will seasons be shorter or longer in different nodes, impacting the fish that spawn?
Will fishing rods break?
Can we fish up wearable gear?
Will fishing rods drop treasure? If so, what kind of treasure can we expect?
Can we get money out of crates while fishing?
Can we fish up world bosses? If so, would this trigger an area-wide event?
Can we fish up pets?
Will there be fish as pets or fish tanks for housing?
Is there a fishing minigame planned?
Will different lures impact the types of fish we can catch?
Will there be ways to modify the fishing experience, making it more interesting or challenging?
Could different lures mimic fishing mechanics from other games, such as Red Dead Redemption, Stardew Valley, or ArcheAge?
Will it be difficult to build fishing ships?
Will there be instanced fishing minigames, like Tempoross in OSRS?
Will there be fishing competitions, similar to the Stranglethorn Booty Bay Fishing Tournament?
Will fishing have an infinite progression system, or will it be capped?
Will there be a prestige system for fishing, allowing players to reset levels for added benefits?
Are there extensive fishing-related achievements?
Will there be a variety of fishing options, such as cages, nets, harpoons, fly fishing, ice fishing, deep-sea fishing, sky fishing, or sand fishing?
Is it common to get glint from catching fish?
Does the chance of catching fish increase with higher levels?
"I really hope they allow some sort of cooperation in fishing instead of making it purely competitive. In OSRS, they changed woodcutting so that working together is beneficial rather than depleting resources faster. It would be nice if fishing worked similarly."

Housing and Structures
Will we be able to build a pirate port in the middle of the ocean?
Is permanent residence on the ocean possible?
Will underwater ocean living be available?
Can we build ships with on-board crafting? Could this lead to floating cities or resource hubs?
Progression and Quests
Will there be fishing-related quests, objectives, or ways to turn fish into EXP?
Could fishing be a viable leveling method for life-skill-focused players?
Player Interaction and PvP
Will players be able to steal fish pots or fish from others?
Will the best fishing spots be difficult to reach?
Will fishing spots move around frequently, or will there be opportunities for group fishing?
Will solo fishing be viable, or will ocean fishing be too dangerous due to PvP?
Will players be able to cross the ocean and fish without engaging in PvP, or will high-level fishing require combat readiness?
Environment and Exploration
Will there be underwater content?
Will the water behave realistically, with waves like in Valheim, or will it be static like in many MMOs?
Will seasonal changes affect fishing, such as different fish appearing in different times of the year?
Fisherman Adamu

Comments

  • VolgarisVolgaris Member, Alpha Two
    I'm making an assumption, but I don't think Steven really cares about the life skills. They are nothing more than a means to an end. I don't think there will be much change to what we have currently. It seems they are stuck on fixing Nodes, Node Wars, Guild Wars and Caravans.

    I'd love to see many things you have on your list. I'm just not getting my hopes up. All the life skills need some love.
  • General Sam on YouTube just made a really good video about fishing in video games.

    He specifically doesn’t talk about MMO fishing because he doesn’t play MMOs… but he makes great points about fishing and fishing mini games in general
  • StrytaStryta Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    i hope they add a lot of this...but take that mentality with all professions...

    the more ideas that are in a profession or system only contribute to the overall experience...why not allow someone who only fishes to play the entire game as a fisherman... add all types of different ideas, events and whatever into each profession it only increases the depth of each, with a better overall experience for all that is a sandpark world
  • VolgarisVolgaris Member, Alpha Two
    Stryta wrote: »
    i hope they add a lot of this...but take that mentality with all professions...

    the more ideas that are in a profession or system only contribute to the overall experience...why not allow someone who only fishes to play the entire game as a fisherman... add all types of different ideas, events and whatever into each profession it only increases the depth of each, with a better overall experience for all that is a sandpark world

    That's be awesome, but it'd be like 20 games in 1. Don't hold your breath.
  • Chuck ZittoChuck Zitto Member, Alpha One, Alpha Two, Early Alpha Two
    Very quick and to the point. Straight up copy and put in archage sport fishing.
  • TjaedenTjaeden Member, Alpha Two
    Again, I will raise the banner standard of FF14. Thier fishing class/abilities/gear all worked very well.

    A player was rewarded for competent fishing - but when you played perfectly (just like perfectly getting off your dps rotation in pvp) you got huge bonuses, dings, all that good stuff.

    The addition of ocean trips and expeditions, that will probably come from the sailing/ocean biomes.
  • pudgybunspudgybuns Member, Alpha Two
    I had some trouble with the FFXIV system. It was a bit complicated for me. I think I was able to get good catches but I struggled. It's much more methodical than reactive, and i don't like as much.
    Fisherman Adamu
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    pudgybuns wrote: »
    I had some trouble with the FFXIV system. It was a bit complicated for me. I think I was able to get good catches but I struggled. It's much more methodical than reactive, and i don't like as much.

    Yeah the fishing system in FFXIV was okay, for some reason they made it so the fish was all worthless and became more like pokemon just collecting fish and marking them off. they had gimmicks like the mooch system which turned a catch into bait to catch that rare fish that might be a pet or something.

    then the areas you fished like in sand or whatever was just another gimmick, didn't change the mechanics at all just the ascetics. you play the mini game in front of quicksand instead of water.

    Main thing about fishing in RL if knowing the waters you're fishing at. youtubers who can easily catch big fish like its nothing fish their waters all the time. it would be nice to see fish vary depending on temp,time,location and not just tie bodies of water to one loot pool of fish, make the bodies diverse using murky lily pad areas and fish gathering around waterfalls and rocky areas.\

    seems like in a game design they'll just paint a body of water and assign it a fish-able area are move on. Just wish they put a little more detail into this spots.
  • AszkalonAszkalon Member, Alpha Two
    Volgaris wrote: »
    I'm making an assumption, but I don't think Steven really cares about the life skills. They are nothing more than a means to an end. I don't think there will be much change to what we have currently. It seems they are stuck on fixing Nodes, Node Wars, Guild Wars and Caravans.

    Please don't forget -> the " Nodes " are also supposed to be the MAIN Character in the Game, right besides the Players themselves, right ?

    Since pretty much all and everything you can do, can or will also affect your own Node - and you can trade around with Goods and so on - i think fishing will also be very lucrative for the ingame Economy.


    At least " IF " - you can bring in the Haul to your own Nodes' Harbor and/or probably bring it to your own Node from there with a Caravan. ;) . :sunglasses:


    People shouldn't underestimate fishng. At least not until Sir Steven would declare himself that it wouldn't be able to play a big role between Nodes.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Maybe i look after a Guild sometime soon
  • ApokApok Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Very quick and to the point. Straight up copy and put in archage sport fishing.

    they're doing that and I think it's a very lazy design, basically all they're doing is making bank fishing afk fishing and sports fishing is just a caravan run disguised as fishing
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Aszkalon wrote: »
    Volgaris wrote: »
    I'm making an assumption, but I don't think Steven really cares about the life skills. They are nothing more than a means to an end. I don't think there will be much change to what we have currently. It seems they are stuck on fixing Nodes, Node Wars, Guild Wars and Caravans.

    Please don't forget -> the " Nodes " are also supposed to be the MAIN Character in the Game, right besides the Players themselves, right ?

    Since pretty much all and everything you can do, can or will also affect your own Node - and you can trade around with Goods and so on - i think fishing will also be very lucrative for the ingame Economy.


    At least " IF " - you can bring in the Haul to your own Nodes' Harbor and/or probably bring it to your own Node from there with a Caravan. ;) . :sunglasses:


    People shouldn't underestimate fishng. At least not until Sir Steven would declare himself that it wouldn't be able to play a big role between Nodes.

    Fishing is like the last place where this approach 'matters' though. Because Fishing has a mechanical expectation for MMO players.

    An approach like this one would be way more similar to 'The Mayor getting to play Civ6 while all the players in the node are just simcitizens'.

    "Build a Fishing Building to generate Fish", with the single added step of 'actually need to talk people into it' is practically unrelated to the OP questions. Let's hope for better than the Everquest Next outcome.
    "I blame society."
    "For what...?"
    "Just about everything, really."
  • REHOCREHOC Member
    This is such an awesome list, pudgybuns, you clearly put a ton of thought into it.

    Fishing is one of those systems that can either be a relaxing minigame or a deep, rewarding profession depending on how it's built, and I really hope Ashes goes for the latter. The idea of needing a caravan to transport a giant fish or pulling up a sea serpent that triggers an event? That’s pure MMO gold xD

    Personally, I’d love to see:

    A fishing prestige system (like you mentioned), keeps the grind fresh.

    Fish as pets or aquariums for housing, perfect for chill collectors.

    Seasonal fishing tied to nodes, adds immersion and encourages travel.

    And most of all, cooperative fishing. MMOs are about community, and letting people fish together instead of competing for spots would be a great touch.
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