Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Please add a "crosshair targeting" to the tab target options

Tab targeting is hit and miss in Ashes, especially in group fights. I don't mind clicking on people, but I would like to be able to instantly lock to a target I'm aiming at with a crosshair. Even if that person is out of range of my attacks.
My lungs taste the air of Time,
Blown past falling sands…
Blown past falling sands…
2
Comments
- You can't tab-target a target that's too far, but you can click it—I don't want to click it, I want to select it even if it's too far. WoW does it well
- When doing some actions, the auto-attack gets disabled, eg. when sprinting and after spells. When my target dies and I tab-target another one, auto-attack is not enabled even if it was before the previous target died. That means I have to concentrate a lot on whether my auto-attacks are enabled, due to them being a toggle. It's very unintuitive and quite frustrating.
Ideally:
- The auto-attacks stay enabled after doing any actions (dodge roll, sprint, spells)
- The auto-attacks stay enabled after switching targets, especially if the target is already in combat
- Tab-target should target anything visible on my screen, and by default closest to the center of my camera. Perhaps add a distance limit, but way farther than my attack range.
There should be options to target the closest enemy, farthest away enemy, enemy you are looking at, enemy in range with most HP (or most HP pips, as Ashes has it), enemy in range with the least HP, last enemy to attack me, as well as the basic "tab to cycle through enemies" (though this cycling should change its behavior based on how you targeted the initial enemy), and then there should be a range of target options for friendlies as well.
These are what I would consider basics for a tab targeting MMO, though they shouldn't all be bound to keys initially.
having more target priority options realy helps with pvp combat