My 3 frustrations with how currently citizenships benefits and responsibilities work:
- Some of the node rewards are fairly unique. Such as cloaks. For some reason nodes only offer 1 type of such cloak, usually with stats for physical or magical classes. This forces you to become a citizen of a specific node if you want cloak with stats which are important for your class. Why? Cloak can be also put on ONLY if you are still a citizen of that node. Good luck with enchanting or swapping gear if you switched citizenship since. This whole situation is one of the most bizarre design decisions I have seen in the game so far.
- If you denounce citizenship you lose access to all extended storage you have purchased until you become a citizen again. Why? I have paid for it. Furthermore, if you ever regain citizenship, then a common bug can wipe your items in the resource storage. This has been acknowledged, and was supposed to be fixed last week. Also affected people were supposed to reimbursed with the lost items. This hasn't happened yet.
- The current tax system doesn't make sense. Why someone who becomes a citizen later pays more taxes than earlier joiners? Also as a person who switched citizenship to obtain a cloak from another node (due to the reason stated above), I'm suddenly paying far more tax, despite being a major contributor to the mayoral commissions.
- Mayoral commissions usually involve submission of resource which involve multiple gathering, and processing professions. This feels really artificial for sake of forcing player interaction and "teamplay". In reality it is just frustrating. This adds to issues with storage. It also highlights deficiencies of the UI, and how poorly streamlined the in-game storage, processing and crafting systems really are. "I'm sorry boss, I'm just a miner, I cannot provide you with stone, metal or precious stones, because I apparently those much needed resources can be only submitted with wood and pre-cut gem stones."