Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Make the game for people not for guilds and their guild leaders.
I will never support a streamer who plays the same mmo I play. That's not friendship.
RMT is the biggest issue with PvP oriented MMOs nowadays, the incentive it provides to some players completely unbalaces the whole game and nudges some players to min max the game in a way to dominate it regardless of the consequences it has on the community as whole, even the content in the game. It is too great a unbalance of motivations to mediate.
I wanted to try and contribute for the game by making this post and pointing this out. Love the project, wish the best for all devs.
• What would you hope for in a Guild Program, including features, or opportunities?
o The opportunity to test guild or group specific game features such as node wars, small/large scale PvP, story arcs, group questing, caravan runs, stress tests, etc.
o One-on-One or group sessions with developers for live feedback.
o Running content with members of the development team.
o Separate guild involvement by guild type (PvP, PvE, PvX, Roleplay, Casual or Hardcore)
• Have you participated in Guild Programs in other MMORPGs? If so, what features or initiatives did you like (or dislike) about them? Nothing official, but Elder Scrolls Online worked very closely with their guilds for feedback on combat systems, PvP and end-game content. It worked very well!
• What in-game activities would you like to see in a Guild Program? Example realm-wide events hosted by a guild that anyone can partake in.
o Raid/Boss Fights
o Roleplay Events/Tavern Nights
o Land Navigation/Scavenger Hunts
o Mount Races
o Planned Caravan Runs (involved guilds either defending or attacking)
o Leveling via questing only for feedback
• What kinds of features like website leaderboards or real-world swag, would best motivate your guild to participate? If you had to choose one or two things, which would they be?
o In my opinion, real world swag would always be the answer! Everyone wants AoC swag!
• How would you prefer guild achievements and contributions be recognized - publicly with leaderboards and or social media, or privately with member-only perks?
o Certain aspects of the game are worthy of public recognition – World/Server Firsts as an example.
o Other examples of in-guild achievements to be recognized privately could include earning guild levels, boss takedowns, story arc completions, gaining mayorship, etc.
Kash | Content Creator/Podcaster | Twitter X @KashQuests | Twitch.tv/LoreForgedHQ | LoreForged.com
As mentioned in the OP post, this should be accessible to all guilds. And not only to the big guilds. This will give smaller guilds the same kind of voice as the big guilds regarding development.
What I would like to see in this kind of program is that it is used for the devs to talk to the guild leaders to see what kind of systems can be added to the game in the future. Currently, the in-game guild system is very bare-bones. And a lot more QoL and features are needed. (I am aware some are being worked on already) And it would be very good for guilds to have an input in these systems to make them the best systems for the game.
This system can also be used to ask the guilds for focused testing of systems. If certain systems need to be tested. You can then ask the people in this program to go out and test this new system in the game and report their findings and feedback back to you. Then you know the feedback is coming from actual guilds. And you are not relying on people who say they are in a guild without being sure if they are.
What I also think would be nice is when a guild leader signs up for this system and gets accepted, they are then able to invite their members to this system and they receive the guild tag on the website. So that you can see they are part of the same guild. This will allow normal members of guilds to also provide feedback on new systems. And maybe you can make it then easier to see what members of your guild have said on a certain topic.
I would also like to see some kind of chat system. This would allow people to use the website to talk in the guild chat with the online in-game people. (Could also be integrated into the APP that was talked about in the past if that is still planned)
Also, it would be nice to have some sort of trophy hall on the website. Where guilds can display their in-game achievements.
Maybe also provide some feature where people who are looking for a guild can on the website easily search for guilds to join and apply to join them. And they can then see their member count, achievements, Server / Region, and a recruitment message from the guild.
Currently everything in the game benefits by large numbers nothing else. I've been hoping for ages of some small guild support but starting to feel let down on that end.
Including this 'guild program'
I think a guild program outside of game could be beneficial if its kept simple stupid, but it also can become like most people have stated become one sided and look like favoritism to large guilds. we already see GMs of this game in larger guild private discords working with them directly so favoritism has already started by Intrepid GMs. I don't really see any reason Intrepid GMs should be in Guild Discords as they could achieve the same thing from the Official Intrepid Discord where its a mutual environment for all.
What would you hope for in a Guild Program, including features, or opportunities?
Have you participated in Guild Programs in other MMORPGs? If so, what features or initiatives did you like (or dislike) about them?
Alot of Guild Programs in the past have never worked due to game developers making it about them and not the guilds wanting to participate. As I would not involve my guild in a programme, if we didnt have control over what information was shared, or ways to protect our members, or if there was any benefit to us maintaining information in a 3rd place. We have discord, plus in-game guild, plus potentially in future guild castles.
What in-game activities would you like to see in a Guild Program? Example realm-wide events hosted by a guild that anyone can partake in.
What kinds of features like website leaderboards or real-world swag, would best motivate your guild to participate? If you had to choose one or two things, which would they be?
How would you prefer guild achievements and contributions be recognized - publicly with leaderboards and or social media, or privately with member-only perks?
Make a system based on reputation amongst the actual community in game and on discord. Right now you have subtle consequences that are going to change the way a guild responds to people in game. For example, when a guild claims to be good guys and the populous thinks that’s true because they don’t say things in global that are harsh or negative. In reality the discord is filled with manipulative people who only want to win politically so they tell members not to type wild messages in global. They’re saying they’re good guys and the community believes it so now they are the leaders of nodes or people want to join their guild. You’re not reinforcing community, you’re reinforcing manipulation and deceit to the community.
I understand that it’s supposed to be a game but it would be nice to see a true reputation based system. The idea obviously needs work on how to balance player friction and people actually needing a reputation debuff but once you find that balance it would be interesting to see how everything goes. I think player friction is great but people burn out on bad social interactions. You can have friction without it becoming toxic. Let’s give the upper hand to Guilds who are deserving of it because of great leadership on discord and in game. That will foster a healthy friction environment and not one based in toxic friction.
Examples:
One example is having treaties that the guilds have to honor or else reputation drops and there are in game punishments. Maybe making it risk and reward where a guild can screw over another guild but then are tied to the other guild for an allotted amount of time.
Maybe having something like sanctions as a punishment.
Player reports with evidence of a person or guild treating members harshly could be devised and the guild could then be punished by a court in game.
You have one part of politics right now where you can assemble a government or guild but now I want to see the UN and ICC created. Make people’s actions have consequences and enforce them through a supranational authority!!!
What would you hope for in a Guild Program, including features, or opportunities?
Right now, getting our guild noticed on the Forum or Discord feels like shouting into the void. Discoverability feels pretty bad. I think it would be awesome if participating in the Guild Program could boost visibility and help with recruitment, especially for the smaller guilds out there.
Have you participated in Guild Programs in other MMORPGs? If so, what features or initiatives did you like (or dislike) about them?
Nope, can't remember being part of any guild programs in other games.
What in-game activities would you like to see in a Guild Program? Example realm-wide events hosted by a guild that anyone can partake in.
It'd be cool to have events that bring guilds and the whole community together. While I wouldn't be against PvP tournaments and such, I feel like seeing guilds get absolutely dumpstered isn't going to encourage people to join a losing guild.
What kinds of features like website leaderboards or real-world swag, would best motivate your guild to participate? If you had to choose one or two things, which would they be?
Leaderboards might push a "we're better than you" mentality, which isn't necessarily great for bringing people together. To motivate my guild, guild skins would work well, something we can show off in game and feel proud of.
How would you prefer guild achievements and contributions be recognized - publicly with leaderboards and or social media, or privately with member-only perks?
I'd prefer guild achievements and contributions to be recognized privately with member-only perks.
Maybe we could have something similar to the schools in Age of Wulin with the guilds in Ashes?
I'm still ruminating on this and might be wrong but I feel like the focus of anything like this should be on community/participants, not the guild or player running the event. I don't think you should be trying to incentivize guilds to run events and instead give the incentives to players to participate (or watch).
For activities, first things that come to mind are pvp tourneys, mount races, and transmog competitions. I'm sure other things will come up as we play. Maybe there is a pvx activity similar to the godspike event where you have to farm up glint and the first team to turn in x amount of glint wins.
If there are anything like leaderboards or achievements, it should be for the players participating in the events and not the guilds running them. Guilds or organizers can be mentioned but i'm kind of against showing any kind of metrics that could cause guilds to get competitive.
A structured communication channel between guild leaders and Intrepid Studios (e.g., roundtable discussions, Q&A sessions).
Exclusive early access to content previews for guild leadership to help prepare and strategize.
In-game guild halls or customizable spaces to establish a permanent presence in the world of Ashes of Creation.
2. Have you participated in similar programs before? If so, what did you like or dislike?
Old Guard has experience organizing and running large guilds, with leadership experience across multiple MMOs.
Previous programs often lacked real engagement from developers—we want a program where devs actively listen and communicate rather than just offering superficial perks.
A concern would be favoritism toward mega-guilds—fair treatment of all guild sizes should be a priority.
3. What kind of in-game activities would excite you in a Guild Program?
Guild-exclusive PvE and PvP events that encourage teamwork and strategy, such as large-scale raid challenges, guild-versus-guild arena tournaments, and territory control objectives.
Special server-wide challenges where guilds must compete or collaborate to shape the game world.
Node-based incentives that allow guilds to have a tangible influence on the game’s evolving economy, governance, or military structure.
4. What external perks would motivate your guild?
Website leaderboards showcasing guild accomplishments, such as territory conquests, PvP dominance, or major economic influence.
Merchandise and real-world rewards (badges, patches, t-shirts) as recognition for top guilds.
A Discord role or exclusive access to Intrepid community managers to provide feedback or test features.
5. How should guild achievements be recognized?
Both public and private recognition:
Publicly, leaderboards and social media highlights could showcase top guilds in specific categories (PvP wins, event completions, guild size, etc.).
Privately, member-only rewards such as unique titles, guild banners, or small in-game cosmetics would be ideal.
6. Any additional ideas you’d want Intrepid to consider?
Guild Prestige System: A long-term progression system that rewards guilds for achievements over time.
Guild Missions/Contracts: Allow guilds to take on special missions that earn rewards based on performance.
Guild City Integration: If a guild contributes heavily to a node’s development, they should receive recognition or benefits tied to that city.
If you ever want to do that, Monkey Business is down for it.
I would want for a Guild Program to incorporate both large and small guilds to ensure all guilds get representation. Features such as Guild Contests, Guild Events, Various Guild Rewards, a Guild Program Representative designated to represent their guild within the program, Guild Days similar to community days where Guilds can participate in activities to make memories server wide, even having Developers or similar roles spend time in-game with guilds to check on their progress and foster morale. That's all I can think of now.
Have you participated in Guild Programs in other MMORPGs? If so, what features or initiatives did you like (or dislike) about them?
No I have not so this concept is very new to me and I am excited to see what the idea entails in the future or if can even be done.
What in-game activities would you like to see in a Guild Program? Example realm-wide events hosted by a guild that anyone can partake in.
In-Game Activities such as picture contests, scavenger hunts, races, obstacle courses, and things of this nature would be great.
What kinds of features like website leaderboards or real-world swag, would best motivate your guild to participate? If you had to choose one or two things, which would they be?
How would you prefer guild achievements and contributions be recognized - publicly with leaderboards and or social media, or privately with member-only perks?
Leaderboards are always a great way to showcase achievements but leaderbaords with a variety of achievements to pursue as number would be great. Guild Achievements and contributions recognized with guild rewards privately and member perks would be great! Recognizing top gulds in PvP or PvE on social media would be awesome! Especially guilds who gets first time clears and make history should be recognized by everyone in the community.