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Enchantments Reset?! Months of Effort Wasted… 😞

falourefaloure Member, Alpha Two
If this is true, it’s honestly quite discouraging. I've spent months dedicating my time to grinding gold specifically for this purpose, carefully investing in upgrades and enchantments. I genuinely enjoy enchanting different parts of my gear because it reminds me of the system in Lineage 2 and Aion, and it has become my main source of fun in the game. If they simply remove all enchantments, all my effort and progress up to this point will have been for nothing. If this reset actually happens, I’ll probably just wait until the next Alpha 2-p3 reset before returning.

Comments

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    What do you expect? A one way run with a single test thread?
    2a3b8ichz0pd.gif
  • falourefaloure Member, Alpha Two
    I understand that this is an Alpha test and that resets are expected, but is resetting enchantments really necessary? From my perspective, this seems less like a well-thought-out balancing decision and more like a lazy adjustment to address an underlying issue.

    Are enchantments on weapons and armor truly the "root of all evil" in the system? Or is this just an easier way to implement a change without considering alternatives? If enchantments were such a problem, why leave enchantment scrolls in the game, allowing players to continue investing in a system that might be wiped without warning?

    I only heard about this "rumor" today, after already spending more than five hours grinding gold just today alone for the sole purpose of enchanting. If the concern is balance, wouldn’t it make more sense to adjust how enchantments work rather than just erase them entirely?

    From my perspective, this feels more like a rushed, convenient solution than a necessary one. If there’s a strong justification for it, I’d love to hear it, but as it stands, this just makes me hesitant to invest any more time in the system.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited February 15
    To recap the other reply, you’re testing the game … not playing the game.

    If you don’t think the devs know the “consequences” of a reset in an Alpha test, then I don’t what to tell you.
  • falourefaloure Member, Alpha Two
    I fully understand that I am testing the game, not just playing it casually. However, as a tester, I believe I have the right to express my opinion when I see something that could be handled better.

    My concern is not about the fact that resets happen—I get that. What I don’t agree with is the approach. Instead of working on solutions to the underlying issues, it seems like the easiest route was taken: simply removing enchantments from weapons and armor. That feels like a lazy fix rather than a necessary or thoughtful adjustment.

    As I mentioned before, weapon and armor enchantments are my main source of enjoyment in this test. If this rumor I heard today turns out to be true, then honestly, I see no reason to continue participating in Alpha 2. I would rather wait until Alpha 2-3, when hopefully, systems are being refined rather than just erased.

    Even as a tester, I need something to keep me engaged. If the mechanics I invest in are wiped without meaningful iteration, then what is left to encourage players like me to stay involved?
  • ChicagoChicago Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    Re setting enchants is just a lazy bandaid fix like they did in phase 1, they should spend time fixing the underlying issues instead of a bandaid fix that as you said will just waste months of work

    If the new enchanting system introduced is not place holder then sure I don't mind the wipe, but if it's just another place holder system then I don't agree with it
  • VeeshanVeeshan Member, Alpha Two
    Well if they cant fix enchanting while keeping the enchant levels then u have 2 options, remove all enchantments or wipe the server. i know one is definetly a better option than the other :p i dont realy wanna relevel everything again :p
  • falourefaloure Member, Alpha Two
    Veeshan wrote: »
    Well if they cant fix enchanting while keeping the enchant levels then u have 2 options, remove all enchantments or wipe the server. i know one is definetly a better option than the other :p i dont realy wanna relevel everything again :p

    That’s actually a fair point. Between the two options, I can see why removing enchantments might be the lesser evil compared to a full server wipe. I still wish there was a way to adjust the system without outright deleting progress, but I get where you're coming from.

    Thanks for the reasonable take on it.
  • falourefaloure Member, Alpha Two
    Chicago wrote: »
    Re setting enchants is just a lazy bandaid fix like they did in phase 1, they should spend time fixing the underlying issues instead of a bandaid fix that as you said will just waste months of work

    If the new enchanting system introduced is not place holder then sure I don't mind the wipe, but if it's just another place holder system then I don't agree with it

    Exactly my point. Resetting enchants feels like a lazy band-aid fix rather than a real solution to the underlying problem. If this is just a placeholder system that will be completely reworked later, then wiping progress now is pointless—it only demotivates players who invested their time into it.

    I understand that we’re testing, and changes are necessary, but there’s a difference between refining mechanics and erasing progress just because it’s the easier route. If a new, well-thought-out enchantment system is being introduced, then fine, a reset makes sense. But if it’s just another temporary system, then we’re stuck in a cycle where progress is constantly being wiped without meaningful iteration.

    At the end of the day, even as testers, we need something to keep us engaged. Testing isn’t just about breaking things—it’s also about experiencing mechanics long enough to provide valuable feedback. If resets keep happening without proper reworks, players will eventually stop investing time in the test.







  • VeeshanVeeshan Member, Alpha Two
    faloure wrote: »
    Veeshan wrote: »
    Well if they cant fix enchanting while keeping the enchant levels then u have 2 options, remove all enchantments or wipe the server. i know one is definetly a better option than the other :p i dont realy wanna relevel everything again :p

    That’s actually a fair point. Between the two options, I can see why removing enchantments might be the lesser evil compared to a full server wipe. I still wish there was a way to adjust the system without outright deleting progress, but I get where you're coming from.

    Thanks for the reasonable take on it.

    if there able to adjust items enchant easily to the new system that would be the best but if it not possibe them it better to just wipe the enchants and start again.

    To be fair aswell were also getting close to JM benchs for lvl 20 gear aswell so they kinda make alot of the level 10 stuff obsolete to a degree cause lvl 20 enchanted stuff would be better anyway than current level 10s so it coming at a pretty good time if they do need 2 wipe enchant levels
  • falourefaloure Member, Alpha Two
    @Veeshan

    The level 20 enchantments were indeed added, but my level 10 gear is still pretty solid—maybe just a bit outclassed now, especially with level 20 gear having better magic resistance.

    However, as another tester pointed out, this issue has been around since Alpha 1, so it’s not exactly a new problem. Which makes me wonder… why hasn’t a better solution been found yet?

    That said, I guess I’m slowly coming to terms with the idea of the reset. You made some good arguments, and I appreciate the perspective!

  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    faloure wrote: »
    I understand that this is an Alpha test and that resets are expected, but is resetting enchantments really necessary? From my perspective, this seems less like a well-thought-out balancing decision and more like a lazy adjustment to address an underlying issue.

    Are enchantments on weapons and armor truly the "root of all evil" in the system? Or is this just an easier way to implement a change without considering alternatives? If enchantments were such a problem, why leave enchantment scrolls in the game, allowing players to continue investing in a system that might be wiped without warning?

    I only heard about this "rumor" today, after already spending more than five hours grinding gold just today alone for the sole purpose of enchanting. If the concern is balance, wouldn’t it make more sense to adjust how enchantments work rather than just erase them entirely?

    From my perspective, this feels more like a rushed, convenient solution than a necessary one. If there’s a strong justification for it, I’d love to hear it, but as it stands, this just makes me hesitant to invest any more time in the system.

    It will be interesting to see if the dual enchanting remains. Last time the rumour mill happened it was about Mage Levitate. If you didn't know the Mage once had levitate you now understand Dev practices.
    2a3b8ichz0pd.gif
  • VeeshanVeeshan Member, Alpha Two
    faloure wrote: »
    @Veeshan

    The level 20 enchantments were indeed added, but my level 10 gear is still pretty solid—maybe just a bit outclassed now, especially with level 20 gear having better magic resistance.

    However, as another tester pointed out, this issue has been around since Alpha 1, so it’s not exactly a new problem. Which makes me wonder… why hasn’t a better solution been found yet?

    That said, I guess I’m slowly coming to terms with the idea of the reset. You made some good arguments, and I appreciate the perspective!

    the problem is when dev test thing for combat/seiges and wars and things on PTR they use unenchanted blues gear basicly which actualy make TTK pretty much in perfect amount so they see that and like ok looks good combat TTK :P

    They have finaly admitted enchanting is an issue and is being worked on to find better solution to the issue like as of last week so probaly be like 2-3 weeks before we see any changes
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited February 16
    faloure wrote: »
    I fully understand that I am testing the game

    The fact that this thread exists suggests you do not in fact understand this.

    It doesn't matter if it was necesary, it matters if it was benefitial.

    Intrepid resetting enchantements so that people with them will make them again is a valid reason to reset them. It gets more testing done - which should be why you are here.

    If you did in fact understand that this is a test, you would be thanking Intrepid for making it blatantly obvious what they would like you to test out next.
  • falourefaloure Member, Alpha Two

    @Veeshan

    @Chicago a veteran since Alpha 1, mentioned that this lazy solution of blaming enchantments and resetting everything isn’t new. In reality, it seems more like a crutch for those who haven’t taken a closer look at the actual problem. Instead of properly addressing the root causes, they keep wiping the slate clean, hoping it will fix itself.

    Take a look at the image I’ve attached and let your own eyes appreciate it. Tell me, do you see the issue there? Because to me, it reinforces exactly what we've been saying: this isn’t a new problem, it’s just the same quick-fix mentality being applied once again.

    54331032578_1c8efb3699_n.jpg
  • SpifSpif Member, Alpha Two
    If the poor balance caused by enchanting is impacting the testing of other systems, then they need to do something about it.

    I'm in favor of turning off/tuning down enchantments until they can get the next iteration of enchanting ready. You can't say "Put in the final system instead of this placeholder system", because they may not really know what the final enchanting system is until they iterate their way to it.

    For now, make enchantments only affect the base gear stats: Armor, magic resist, power and speed ratings
  • VolgarisVolgaris Member, Alpha Two
    faloure wrote: »
    If this is true, it’s honestly quite discouraging. I've spent months dedicating my time to grinding gold specifically for this purpose, carefully investing in upgrades and enchantments. I genuinely enjoy enchanting different parts of my gear because it reminds me of the system in Lineage 2 and Aion, and it has become my main source of fun in the game. If they simply remove all enchantments, all my effort and progress up to this point will have been for nothing. If this reset actually happens, I’ll probably just wait until the next Alpha 2-p3 reset before returning.

    My biggest complaint which has discouraged me from doing anything that requires a heavy grind (actually really playing at all recently) is the testing environment. Resets and wipes will probably be needed in testing as they adjust system, they have everyone grinding the test environment as if it's a final release. I feel for everyone who has lost their time 'testing' but to be fair we were warned, I didn't expect this type of grind for testing, I can't see how there is any value in it for them.

    Enchanting probably needs to be reset, a lot of things probably do, because the balance of the game is a tilt-a-whirl. The attribute and stat system is too simplistic and comes off like an ARPG would, and skill trees are actually more basic than an ARPG. There are definitely some underlining issues, and resetting and redoing enchanting isn't going to fix it. Also 569 (nice)? Those are rookie numbers! :wink:
  • VolgarisVolgaris Member, Alpha Two
    Veeshan wrote: »
    Well if they cant fix enchanting while keeping the enchant levels then u have 2 options, remove all enchantments or wipe the server. i know one is definetly a better option than the other :p i dont realy wanna relevel everything again :p

    Oof another wipe. The first one was rough. BUT they could open a new realm.
  • ChicagoChicago Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    edited February 16
    My issue is, they are not resetting enchants because they have a better real system ready to put in, they are resetting enchants to address TTK, they have waited so long to address this issue that the same week they do the enchant reset will most likely be the same week we finish our JM benches and the top players will move onto level 20 legendary gear.

    So in reality TTK will stay the same, but only for the top players with hundreds of gold, everyone else playing will just experience a blanket power nerf and the underlying issues will still be there, then in another 2 months they will nerf the level 20 gear?

    Imo full wipe the servers when you can add real systems, not placeholders or put the manpower into pushing out the content we are suppose to be testing that we have not seen yet
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Chicago wrote: »
    My issue is, they are not resetting enchants because they have a better real system ready to put in, they are resetting enchants to address TTK, they have waited so long to address this issue that the same week they do the enchant reset will most likely be the same week we finish our JM benches and the top players will move onto level 20 legendary gear.

    So in reality TTK will stay the same, but only for the top players with hundreds of gold, everyone else playing will just experience a blanket power nerf and the underlying issues will still be there, then in another 2 months they will nerf the level 20 gear?

    Imo full wipe the servers when you can add real systems, not placeholders or put the manpower into pushing out the content we are suppose to be testing that we have not seen yet

    Remember that they have an internal testing layer, the PTR layer, and then the 'common population' layer.

    Whatever reaches 'common population' could be at pretty much any stage, and could arrive at whatever time is most convenient for data collection.
    Stellar Devotion.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Chicago wrote: »
    they have waited so long to address this issue
    As a test environment, anything they have changed since alpha 2 started is a very fast change.
  • falourefaloure Member, Alpha Two
    This enchantment reset is going to create massive inequality. For some, it won’t make any difference, they have chests full of gold, and they can simply redo everything without any real impact. But for others, like me, who have spent months grinding and saving up resources, this reset means losing a huge part of the effort we’ve invested.

    I know there’s always someone ready to defend the devs, saying: “Oh, but you should have known this could happen at any moment! This isn’t a game; it’s a test! You shouldn’t be complaining about the decisions of our beloved devs.” Trust me, I’m well aware of that. But if there’s no real and convincing adjustment, I see no reason to keep investing my time here.

    Player trust isn’t limitless. When it’s broken over and over, disappointment starts to take up more space than the hope that things will improve. I really hope the devs implement a proper, well-thought-out solution for enchantments, because without that, many players will either wait for future test phases, or worse, lose interest entirely.
  • ChicagoChicago Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    edited February 16
    .
  • ChicagoChicago Member, Alpha One, Adventurer, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Chicago wrote: »
    they have waited so long to address this issue
    As a test environment, anything they have changed since alpha 2 started is a very fast change.

    Well that is just not true but okay lol
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Chicago wrote: »
    Noaani wrote: »
    Chicago wrote: »
    they have waited so long to address this issue
    As a test environment, anything they have changed since alpha 2 started is a very fast change.

    Well that is just not true but okay lol

    I mean, it is - they are currently making the game, not fixing things people see wrong with what is on the alpha build.

    Any fixes to things we are seeing on the alpha build is a developer being taken off actually making the game.
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