DroneTheMask wrote: » Noaani wrote: » DroneTheMask wrote: » ghojinn wrote: » Good way to kill the game. Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game. EVE and Albion prove that this kind of thing is niche. Keep in mind, those games have populations in the tens of thousands, ESO, WoW and FFXIV have populations in the millions or tens of millions. Now, Ashes isn't aiming for the popularity of those three games with millions of players. However, Ashes is planning on supporting an Oceania and Brazil server. Since Oceania players are usually about less than 10% of the EU population of a given game, and 5% of the NA population, that means in order for Ashes to achieve the success Steven has said he wants, and is starting up servers based on attaining that success, Ashes would need to support 10 NA servers and 5 EU servers all at full capacity, just to statistically have a single half population Oceania server. That actually puts Intrepids required total sustained, long term player population at significantly over a million. Saying "this thing is proven to work" and then pointing at 2 games that each have 5% or so of the population Ashes needs in order to meet the expectations Steven has set isn't an overly good argument. These games' success isn't in the membership alone. It's in the micro-transactions as well. Steven isn't banking on subs alone to meet his mark either. Neither do any of the games you've mentioned. Steven is also betting that his game will succeed due to his focus on the games integrity (Anti-gold buying / botting / p2w / etc), which we don't see in any other MMO on the market. You can't measure how this will affect his success, but he's making that gamble knowingly. If he's confident enough to forward $40+ million into his game, we can assume he's not going to sacrifice his core tenants to avoid being 'niche'. He's stated already this will not be a game for everyone. He's entirely focused on risk and reward game design, which I've already argued is why they should consider my OP. He's not here to compete with WoW, ESO, or FFXIV. So bringing them up is entirely irrelevent. This game will not be even similar to those games.
Noaani wrote: » DroneTheMask wrote: » ghojinn wrote: » Good way to kill the game. Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game. EVE and Albion prove that this kind of thing is niche. Keep in mind, those games have populations in the tens of thousands, ESO, WoW and FFXIV have populations in the millions or tens of millions. Now, Ashes isn't aiming for the popularity of those three games with millions of players. However, Ashes is planning on supporting an Oceania and Brazil server. Since Oceania players are usually about less than 10% of the EU population of a given game, and 5% of the NA population, that means in order for Ashes to achieve the success Steven has said he wants, and is starting up servers based on attaining that success, Ashes would need to support 10 NA servers and 5 EU servers all at full capacity, just to statistically have a single half population Oceania server. That actually puts Intrepids required total sustained, long term player population at significantly over a million. Saying "this thing is proven to work" and then pointing at 2 games that each have 5% or so of the population Ashes needs in order to meet the expectations Steven has set isn't an overly good argument.
DroneTheMask wrote: » ghojinn wrote: » Good way to kill the game. Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game.
ghojinn wrote: » Good way to kill the game.
Noaani wrote: » DroneTheMask wrote: » Noaani wrote: » DroneTheMask wrote: » ghojinn wrote: » Good way to kill the game. Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game. EVE and Albion prove that this kind of thing is niche. Keep in mind, those games have populations in the tens of thousands, ESO, WoW and FFXIV have populations in the millions or tens of millions. Now, Ashes isn't aiming for the popularity of those three games with millions of players. However, Ashes is planning on supporting an Oceania and Brazil server. Since Oceania players are usually about less than 10% of the EU population of a given game, and 5% of the NA population, that means in order for Ashes to achieve the success Steven has said he wants, and is starting up servers based on attaining that success, Ashes would need to support 10 NA servers and 5 EU servers all at full capacity, just to statistically have a single half population Oceania server. That actually puts Intrepids required total sustained, long term player population at significantly over a million. Saying "this thing is proven to work" and then pointing at 2 games that each have 5% or so of the population Ashes needs in order to meet the expectations Steven has set isn't an overly good argument. These games' success isn't in the membership alone. It's in the micro-transactions as well. Steven isn't banking on subs alone to meet his mark either. Neither do any of the games you've mentioned. Steven is also betting that his game will succeed due to his focus on the games integrity (Anti-gold buying / botting / p2w / etc), which we don't see in any other MMO on the market. You can't measure how this will affect his success, but he's making that gamble knowingly. If he's confident enough to forward $40+ million into his game, we can assume he's not going to sacrifice his core tenants to avoid being 'niche'. He's stated already this will not be a game for everyone. He's entirely focused on risk and reward game design, which I've already argued is why they should consider my OP. He's not here to compete with WoW, ESO, or FFXIV. So bringing them up is entirely irrelevent. This game will not be even similar to those games. I think you need to pay better attention to what you are replying to. Steven has stated a population expectation for Ashes. This has no relation to a microtransaction revenue stream. My comments above were based on Steven's expectations for population, and thus only comparing to population of other games is 100% appropriate. Microtransaction revenue is a different topic entirely. Since the games that are closest to Ashes in terms of the population expectations Steven has set out for the game are the likes of WoW, ESO and FFXIV, discussing them in this thread is actually more appropriate than discussing EVE or Albion. If Steven wasn't here to compete with WoW or ESO, he should not have put himself in a position where he needs a sustained 50k+ Australian population - as that is (by all accounts) more than either of those games has right now.
DroneTheMask wrote: » Noaani wrote: » DroneTheMask wrote: » Noaani wrote: » DroneTheMask wrote: » ghojinn wrote: » Good way to kill the game. Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game. EVE and Albion prove that this kind of thing is niche. Keep in mind, those games have populations in the tens of thousands, ESO, WoW and FFXIV have populations in the millions or tens of millions. Now, Ashes isn't aiming for the popularity of those three games with millions of players. However, Ashes is planning on supporting an Oceania and Brazil server. Since Oceania players are usually about less than 10% of the EU population of a given game, and 5% of the NA population, that means in order for Ashes to achieve the success Steven has said he wants, and is starting up servers based on attaining that success, Ashes would need to support 10 NA servers and 5 EU servers all at full capacity, just to statistically have a single half population Oceania server. That actually puts Intrepids required total sustained, long term player population at significantly over a million. Saying "this thing is proven to work" and then pointing at 2 games that each have 5% or so of the population Ashes needs in order to meet the expectations Steven has set isn't an overly good argument. These games' success isn't in the membership alone. It's in the micro-transactions as well. Steven isn't banking on subs alone to meet his mark either. Neither do any of the games you've mentioned. Steven is also betting that his game will succeed due to his focus on the games integrity (Anti-gold buying / botting / p2w / etc), which we don't see in any other MMO on the market. You can't measure how this will affect his success, but he's making that gamble knowingly. If he's confident enough to forward $40+ million into his game, we can assume he's not going to sacrifice his core tenants to avoid being 'niche'. He's stated already this will not be a game for everyone. He's entirely focused on risk and reward game design, which I've already argued is why they should consider my OP. He's not here to compete with WoW, ESO, or FFXIV. So bringing them up is entirely irrelevent. This game will not be even similar to those games. I think you need to pay better attention to what you are replying to. Steven has stated a population expectation for Ashes. This has no relation to a microtransaction revenue stream. My comments above were based on Steven's expectations for population, and thus only comparing to population of other games is 100% appropriate. Microtransaction revenue is a different topic entirely. Since the games that are closest to Ashes in terms of the population expectations Steven has set out for the game are the likes of WoW, ESO and FFXIV, discussing them in this thread is actually more appropriate than discussing EVE or Albion. If Steven wasn't here to compete with WoW or ESO, he should not have put himself in a position where he needs a sustained 50k+ Australian population - as that is (by all accounts) more than either of those games has right now. You never really explained why Steven needs a specific # of people to play the game in order to get Oceania and Brazil servers. Your correlation of "Oceania / brazil servers MUST account for 10% of the playerbase" is an arbitrary number, and is not strictly necessary for the game to support such servers.