Noaani wrote: » Veeshan wrote: » worlds most expensive gold haha 1 gold = $3 lol but back on topic if iwas the devs i would let it go for a little bit and just track the gold purchases and after a little bit ban hammer them all and posts names/guild associated with it as future deterrent. Why? Is there an issue with buying gold on a test server in order to facilitate testing something that requires gold?
Veeshan wrote: » worlds most expensive gold haha 1 gold = $3 lol but back on topic if iwas the devs i would let it go for a little bit and just track the gold purchases and after a little bit ban hammer them all and posts names/guild associated with it as future deterrent.
kerrai wrote: » RMT has already started in the alpha. There are a number of players on Vyra alone who are there to farm and sell gold, mostly by taking advantage of static gathering respawns. If you check the major RMT services from other games you’ll see Ashes listed there. It’s insane to me that MMO communities are so fundamentally broken that we’re here already. Obviously it’s alpha so who cares, but at the same time it’d be nice to see Intrepid sit up and take immediate notice and be heavyhanded about this. Your game population will never be smaller, so it should hopefully be easy to track this down and ban for it. If you don’t establish a strict code of conduct early it’s just going to get worse and quickly.
MatrimOG wrote: » They're working on it. Banning RMTers is kind of irrelevant rn. And on top of that they can already start gathering a lot of info on these transactions.
Volgaris wrote: » Noaani wrote: » Veeshan wrote: » worlds most expensive gold haha 1 gold = $3 lol but back on topic if iwas the devs i would let it go for a little bit and just track the gold purchases and after a little bit ban hammer them all and posts names/guild associated with it as future deterrent. Why? Is there an issue with buying gold on a test server in order to facilitate testing something that requires gold? Conspiracy theory warning: But what if they made the testing environment so grind to "encourage" people to go to a gold buying site to test the game. And Ashes is selling the gold to generate some under the table cash for hookers and blow? ... maybe I should apply for a job there lol.
Pham wrote: » MatrimOG wrote: » They're working on it. Banning RMTers is kind of irrelevant rn. And on top of that they can already start gathering a lot of info on these transactions. I disagree and so does Steven. RMT is relevant during testing for the same reason that exploiting and breaking the economy during the alpha is (which Steven has already addressed) - because it invalidates the feedback and data they receive during the test which helps inform their design and balance decisions and even focus of work.
kerrai wrote: » I disagree with anyone who doesn’t think they should be indiscriminately banning buyers and sellers aggressively.
Noaani wrote: » kerrai wrote: » I disagree with anyone who doesn’t think they should be indiscriminately banning buyers and sellers aggressively. This would be the best case scenario for gold sellers.
kerrai wrote: » Noaani wrote: » kerrai wrote: » I disagree with anyone who doesn’t think they should be indiscriminately banning buyers and sellers aggressively. This would be the best case scenario for gold sellers. I do not agree. The only way to get a game without or with low amounts of RMT is player fear. That drives down demand. I think you look at RMT buyers as a monolith of people with infinite money and infinite desire to relevel, but those people are the rare minority.
Volgaris wrote: » Noaani wrote: » kerrai wrote: » I disagree with anyone who doesn’t think they should be indiscriminately banning buyers and sellers aggressively. This would be the best case scenario for gold sellers. How so? I'd assume the effect of a hardline against RMT would discourage buyers and make sellers have to work a lot harder. Won't stop it, but would drive it underground.
Noaani wrote: » Volgaris wrote: » Noaani wrote: » kerrai wrote: » I disagree with anyone who doesn’t think they should be indiscriminately banning buyers and sellers aggressively. This would be the best case scenario for gold sellers. How so? I'd assume the effect of a hardline against RMT would discourage buyers and make sellers have to work a lot harder. Won't stop it, but would drive it underground. If developers ban gold sellers as they are detected, that means gold sellers immediately know which behavior patterns the developers can identify, and associate with selling gold. If you have 6 accounts all doing things a slightly different way, and one account gets banned and the rest don't, you now have 5 methods to do what you are doing that you know are safe. If developers then ban another account a little while later, you know they have updated their detection, but you already know what they are now looking for. With this scenario, gold sellers are able to stay one step ahead of the developers. This agressive approach also means gold sellers are never going to risk losing their network - only ever the accounts thst are doing the selling. This is why developers don't do this. Developers identify gold sellers, gold buyers, storage accounts, botters, those selling gold to gold sellers - all of it. Then they come up with ways to detect their behavior easier, then they ban them all at once. This way, every 3 - 6 months the gold sellers lose basically all of their accounts, but have no actual idea what action was detected. This puts the gold sellers constantly at a disadvantage, they are on the back foot.
Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Noaani wrote: » kerrai wrote: » I disagree with anyone who doesn’t think they should be indiscriminately banning buyers and sellers aggressively. This would be the best case scenario for gold sellers. How so? I'd assume the effect of a hardline against RMT would discourage buyers and make sellers have to work a lot harder. Won't stop it, but would drive it underground. If developers ban gold sellers as they are detected, that means gold sellers immediately know which behavior patterns the developers can identify, and associate with selling gold. If you have 6 accounts all doing things a slightly different way, and one account gets banned and the rest don't, you now have 5 methods to do what you are doing that you know are safe. If developers then ban another account a little while later, you know they have updated their detection, but you already know what they are now looking for. With this scenario, gold sellers are able to stay one step ahead of the developers. This agressive approach also means gold sellers are never going to risk losing their network - only ever the accounts thst are doing the selling. This is why developers don't do this. Developers identify gold sellers, gold buyers, storage accounts, botters, those selling gold to gold sellers - all of it. Then they come up with ways to detect their behavior easier, then they ban them all at once. This way, every 3 - 6 months the gold sellers lose basically all of their accounts, but have no actual idea what action was detected. This puts the gold sellers constantly at a disadvantage, they are on the back foot. Okay I see what you mean. Yes I do agree, but the problem is they can do a lot of damage in 3 to 6 months.
Noaani wrote: » Volgaris wrote: » Noaani wrote: » Volgaris wrote: » Noaani wrote: » kerrai wrote: » I disagree with anyone who doesn’t think they should be indiscriminately banning buyers and sellers aggressively. This would be the best case scenario for gold sellers. How so? I'd assume the effect of a hardline against RMT would discourage buyers and make sellers have to work a lot harder. Won't stop it, but would drive it underground. If developers ban gold sellers as they are detected, that means gold sellers immediately know which behavior patterns the developers can identify, and associate with selling gold. If you have 6 accounts all doing things a slightly different way, and one account gets banned and the rest don't, you now have 5 methods to do what you are doing that you know are safe. If developers then ban another account a little while later, you know they have updated their detection, but you already know what they are now looking for. With this scenario, gold sellers are able to stay one step ahead of the developers. This agressive approach also means gold sellers are never going to risk losing their network - only ever the accounts thst are doing the selling. This is why developers don't do this. Developers identify gold sellers, gold buyers, storage accounts, botters, those selling gold to gold sellers - all of it. Then they come up with ways to detect their behavior easier, then they ban them all at once. This way, every 3 - 6 months the gold sellers lose basically all of their accounts, but have no actual idea what action was detected. This puts the gold sellers constantly at a disadvantage, they are on the back foot. Okay I see what you mean. Yes I do agree, but the problem is they can do a lot of damage in 3 to 6 months. Yeah, but they are going to be there regardless. The only thing you gain by banning them as soon as you see them is a faster turnaround of new accounts that the gold sellers use. In return, you are losing the ability to really hurt their operation later on. And most gold for sale does not come from botting, it comes from large guilds who sell gold to gold sellers, or from indovidual players that have found a unique exploit (I know two people that have purchased houses using gold generating exploits in different games). Bots make up a very small percentage of gold generation, and of gold going to gold sellers. Ashes design will indeed drive more people to RMT than most other games, that is why it is in everyone's best interest right now that Intrepid use the current opportunity to learn as much as they can about gold sellers - which specifically requires them to not ban accounts until they have an idea of the larger picture (ie, don't ban the chat spam accounts until you know who is selling the gold, and don't ban the sellers until you know who the bank is, etc).
Volgaris wrote: » It's a lot easier to match a bug in the code to fix the gold exploit (once they know of it) but a lot harder to prevent botters.
Volgaris wrote: » @Noaani If RMT shops are selling gold, but they get their gold from bots then wouldn't banning bots increase the price of gold?
Unless you're an undercover plant, I don't think either of us really know which is generating more gold, bugs, bots, legit players selling to RMT market places.
Volgaris wrote: » @Noaani If RMT shops are selling gold, but they get their gold from bots then wouldn't banning bots increase the price of gold? That's just basic supply and demand. Shrink the supply with rapid banning. I'm not saying day 1 or 2, but like week 2 to 4. You'll prevent a lot of damage getting it squashed quick. The sites are market places, you post your goods for sell, someone pays for it, you transfer it to them. Just an Amazon for game currency. Unless you're an undercover plant, I don't think either of us really know which is generating more gold, bugs, bots, legit players selling to RMT market places. Even though detecting bot behavior is easy if they don't ban for a while the ROI is already made. It'll just happen again, again, again. Business as usage and the same death as the rest of the games. But yep, if players keep paying even if bots are in then why would they ban them? Vote with your feet and your wallet.