Palmskee wrote: » The Feedback 1. The only people currently playing this game are people that have been playing this game. What I mean is it is impossible to find people to play with that are low level. I'm a level 8 Bard on all servers (lvl 9 on Lotharia) and I've been stuck at that level since January. Every weekend I log in at different times of day to spam the global chat for about 10 minutes then I log off because I can't find anybody. 2. No scroll wheel hotkeys is kinda weird. Maybe I'm alone on this one. 3. I've given feedback on a hotkey issue since the time I started playing around the beginning of January but its still not fixed. The issue is if you keybind a modifier + a mouse click or mouse button, and you use tab target mode, it breaks the game. You lose your ability of auto attacking even if you switch off tab target and back. Also you lose your ability to back pedal. There's lots of other random weird movement bugs I run into but I lost all hope they'd get fixed because I'm not part of the big clans that spam their problems. 4. The game is boring. All I do when I log on is try to find a group, fail, then kill goblins at the starter area. Wow. 5. Even though I think it'd be a good game if you always had people to play with, I guarantee the majority of people that try this game are going to be turned off within the first hour just like I was. I understand Steven's said many times he wants this to be a niche game, I just think its a weird business decision if that niche community is a little bit too niche. 6. This is a good point of feedback..... So the highest I ever got to was lvl 20 on Bard during Alpha 2 phase 1 in 2024. When I was playing at that time, I didn't have much else to do so I was able to disregard some life responsibilities so I could play, so I was able to group up with other no lifers. This made me realize the combat in this game is pretty good but the mobs at the time were pretty glitchy and the TTK was ridiculously long (maybe its better now, idk). 7. Back to the bad... Based on the previous point, this game seems like it requires too much investment of people to be able to enjoy. But again maybe thats the niche you want. MMORPG's aren't for everyone. Suggestions 1. Make the game more solo-able at the start. Make some sort of starting questline that eventually culminates in groups being required to group up (maybe around lvl 10) as a means of introducing group play & how its so essential in this game. 2. Add quests in general. This game in its current state is so dull and empty and... boring. Nothing ever happens in the world, I don't see many people playing ever but this is probably because everyone is already at end game or doing whatever the gathering stuff is in this game. 3. Do better with introducing whatever the gathering stuff is. I haven't gone out of my way to learn any of it but I don't want to have to go out of my way for this stuff, and I'm sure plenty others share this sentiment. Make it easier to learn how to do whatever your gathering skills are. 4. Don't apply only to the hardcore gamers. I think lots of people that play these types of games are my age or older (I'm 28) and have lives outside of games. I think the best way of making the game more casual friendly is to make the game more enjoyable right outta the box. The current start of the game is: Kill goblins. Get Commission. Get loadstone or whatever they're called. Get Horse. Kill more goblins. zzz. If it were more like "HEY NEWBIES GATHER HERE FOR A QUEST!!! YOU ALL WILL HAVE TO GO TO KORRA LOCH!!!" or something like that, it would show the good sides of the game IMMEDIATELY to all new players because it wouldn't take such a huge time investment to see the good sides of the game that come with group play. I think the game has potential and I understand "iTs aN aLFa" like I always hear, but its for that reason that I even took the time to write any of this. I see the potential but its current state is completely unenjoyable for me.
oddstero wrote: » You don't need a group to level. Instead of standing there spamming for a group, go out and kill stuff. Go out and gather stuff. Go out and craft stuff. All classes can currently solo just fine and there are plenty of ways to gain xp. Hell, fish. And then when someone is looking for a group or your class... join. I see plenty of people asking for Church groups on Vyra in primtetime and on the weekend so doesn't seem a valid complaint. And get out of the starter area. There's plenty to do besides goblins!
oddstero wrote: » You don't need a group to level.
Copperfield wrote: » starting with leveling after 5 months will be a pain as there are no groups to join
Volgaris wrote: » Copperfield wrote: » starting with leveling after 5 months will be a pain as there are no groups to join That's kind of the nature of all MMOs... Got to ride one of those first few ways to end game or forever be left behind. FOMO. No MMO has solved this problem though. But in Ashes nothing is BOP/E, so join a guild and get some hand me down gear. I passed some armor and weapons to a new fighter character I started and I leveled insanely quick, at least to 9. And it was fun, I did enjoy it, but then I got bored. Progression is has too many ebbs and not enough flows. This game is a 'end game' only game. Everything between start and level cap is just filler. The meat is at level cap, that's when the real grind and loot lottery start. So I wouldn't get hung up on the leveling process, there's bigger problems to worry about lol.
Mahes wrote: » Volgaris wrote: » Copperfield wrote: » starting with leveling after 5 months will be a pain as there are no groups to join That's kind of the nature of all MMOs... Got to ride one of those first few ways to end game or forever be left behind. FOMO. No MMO has solved this problem though. But in Ashes nothing is BOP/E, so join a guild and get some hand me down gear. I passed some armor and weapons to a new fighter character I started and I leveled insanely quick, at least to 9. And it was fun, I did enjoy it, but then I got bored. Progression is has too many ebbs and not enough flows. This game is a 'end game' only game. Everything between start and level cap is just filler. The meat is at level cap, that's when the real grind and loot lottery start. So I wouldn't get hung up on the leveling process, there's bigger problems to worry about lol. I would like to point out that a lot of the popular MMO's have fairly easy ways to level solo. I know I could start playing World of Warcraft and have no issues reaching max level within a descent amount of time. The current problem with AoC is that the leveling takes a bit to long for a game that has PvP as a major part of the game. Why is this important? Nobody is really going to consider PvPing until they are max level. They will have to put in an easier way to level that does not revolve around killing 1000's of a mob. It is too repetitive and most people will just stop playing the game. I know many people who have stopped playing due to lack of content and the difficulty to start another class because there are too few people to find groups with.