Feno86 wrote: » No fast travel, it's perfect right now! Let's stop caualizing games. It hinders immersion.
SOVERElGN wrote: » So I understand fast travel is not good for a game it removes the point on mounts and runs PVP Zerg ''gathering'' that being said I can't stand talking all across the map from point A to point b [how to fix the problem with fast travel] my idea was to allow fast travel to town nodes but have a system in place from point A 'the player' to where he wants to go ''point B'' the system counts the time it would take to get from point A to point b and then add time-based on the mount/foot travel time and put that as a Cooldown. This would allow fast travel but nerf it to the point of how much we can do it. we also still have the choice to travel on mount and it would not kill the concept of getting better mounts. Have node not able to fast travel when a node war is in place
uNworn1 wrote: » Not everyone have time in life run 2 haurs in game from one node to another.... So yes fast travel must be in game, who don`t like it just dont use and will be for you the same like now
Imanek wrote: » Adding it would kill a large part of the game experience just to please a few people who don't even take the time to fully enjoy the game.
Imanek wrote: » First, let’s consider the game’s universe. The game is designed to be largely sedentary, where the main objective is to develop a node, level it up, and establish a vassal network with lower-level nodes.
Imanek wrote: » This topic has already been widely debated, but we are in a game where fast travel clearly has no place. Adding it would kill a large part of the game experience just to please a few people who don't even take the time to fully enjoy the game. The game is built around trade, exploration, and immersion. Allowing fast travel would ruin many of these essential features. Steven and the developers have repeatedly confirmed in the dev blogs that fast travel will not be part of Verra, and that’s a very good thing. You want teleportation? Well, scientific cities will be connected to each other. For everything else, you have your mounts and your feet. Because we know you, the ones who complain about the lack of fast travel because you only have two hours to play. Then, you’ll whine because you have to walk to the instances, you’ll be tired of looking for a group for a dungeon, and then you’ll ask for an automated group finder. And once that’s in place, you won’t even bother saying hello when joining your instance groups. If something goes wrong, it’s always the tank’s or the healer’s fault, a little taunt, and you leave. Yes, I admit it; I’m salty against this mentality that always wants to simplify everything in the game. The studio’s stance is clear, and I really hope they never listen to you.
Noaani wrote: » Adding it doesn't remove anything. If you want to spend an hour running from one location to another, you still can. If you want to use the argument of "I would walk if I have to, but would use fast travel if it is available", then you should reconsider. You are literally saying you want to a part of the game.left jn thst you would happily bypass for more enjoyable content if you had the option to do so.
daveywavey wrote: » It's not about bypassing it for more enjoyable content. If one player is riding for 10mins, and another is teleporting, then that player has 10mins more time for character progression. The player that doesn't use it is on the back foot, and at risk of getting left behind. A player that wants to be relevant at end-game will need to teleport, too, in order to not get overtaken. It'll turn into a necessity, despite their feelings on fast travel.
uNworn1 wrote: » daveywavey wrote: » Adding it doesn't remove anything. If you want to spend an hour running from one location to another, you still can. If you want to use the argument of "I would walk if I have to but would use fast travel if it is available," then you should reconsider. You are literally saying you want to be a part of the game. left in the dust, you would happily bypass for more enjoyable content if you had the option to do so. It's not about bypassing it for more enjoyable content. If one player is riding for 10 mins and another is teleporting, then that player has 10 mins more time for character progression. The player that doesn't use it is on the back foot and at risk of getting left behind. A player that wants to be relevant at end-game will need to teleport, too, in order to not get overtaken. It'll turn into a necessity, despite their feelings on fast travel.
daveywavey wrote: » Adding it doesn't remove anything. If you want to spend an hour running from one location to another, you still can. If you want to use the argument of "I would walk if I have to but would use fast travel if it is available," then you should reconsider. You are literally saying you want to be a part of the game. left in the dust, you would happily bypass for more enjoyable content if you had the option to do so.
Imanek wrote: » uNworn1 wrote: » daveywavey wrote: » Adding it doesn't remove anything. If you want to spend an hour running from one location to another, you still can. If you want to use the argument of "I would walk if I have to but would use fast travel if it is available," then you should reconsider. You are literally saying you want to be a part of the game. left in the dust, you would happily bypass for more enjoyable content if you had the option to do so. It's not about bypassing it for more enjoyable content. If one player is riding for 10 mins and another is teleporting, then that player has 10 mins more time for character progression. The player that doesn't use it is on the back foot and at risk of getting left behind. A player that wants to be relevant at end-game will need to teleport, too, in order to not get overtaken. It'll turn into a necessity, despite their feelings on fast travel. Not everyone has time to run haur from one node to another.... it`s stupid and autistic if devs totaly dont lisen people they will make game for self and autistic kids only and can play this trash 30 people total before will fucked to pay for servers.
Imanek wrote: » Take a look at the WoW Classic and Retail servers and see which ones are thriving.