Taerrik wrote: » Wanting to know how much damage we do is a separate topic from wanting a tracker to babysit players through an encounter with automated callouts.
mainedutch wrote: » no addons = no addons. i'd like to keep it that way. that being said, I wouldn't care much about an in-house dps meter. i just don't want that to become a runaway train. "we have this, so why don't we do 'xyz'".
Noaani wrote: » mainedutch wrote: » no addons = no addons. i'd like to keep it that way. that being said, I wouldn't care much about an in-house dps meter. i just don't want that to become a runaway train. "we have this, so why don't we do 'xyz'". I agree. From my perspective though, the best way for Intrepid to prevent it from running away is for them to keep it all in house. If they don't have a built in combat tracker, a third party one (or second party, in my case) *will* be made. The data to fill that tracker *will* be obtained. If Intrepid leave it so that this is what happens, they have lost control.
mainedutch wrote: » Noaani wrote: » mainedutch wrote: » no addons = no addons. i'd like to keep it that way. that being said, I wouldn't care much about an in-house dps meter. i just don't want that to become a runaway train. "we have this, so why don't we do 'xyz'". I agree. From my perspective though, the best way for Intrepid to prevent it from running away is for them to keep it all in house. If they don't have a built in combat tracker, a third party one (or second party, in my case) *will* be made. The data to fill that tracker *will* be obtained. If Intrepid leave it so that this is what happens, they have lost control. I mean, any unpermitted software being used in game would likely be a bannable offense. I don't think people are willing to take that risk in a game with such expeditious progression like Ashes. But who knows really.
MybroViajero wrote: »
Xeeg wrote: » What a joke. Who could have seen this coming? Yes, I'm salty.
Ludullu wrote: » Xeeg wrote: » What a joke. Who could have seen this coming? Yes, I'm salty. I mean, we did discuss that toxic people will remain toxic. Even if we had no direct gear score or stat representation, toxic people (or just pinnacle of min-maxers) would kick you for not having a particular set of gear that they believe to be the BiS for your character. Also, I believe that the current issue is mostly with the ttk. Of course you'll be kicked for not matching a power lvl when said powerlvl literally determines if your target dies in 1 hit or in 1.5 hits. This will remain the case as long as we have this bullshit of a ttk. Gear will keep determining who's picked for content if gear power is the only thing that matters. So much for the "only 50% of your char's power". Really hope Intrepid fix this shit relatively soon.
Xeeg wrote: » Yeah no kidding man, and its not even gear, its just enchanting.
Ludullu wrote: » Xeeg wrote: » Yeah no kidding man, and its not even gear, its just enchanting. Nah, that's still part of gearing, cause it's the main medium through which you're receiving power. A yet another solution to this could be implementation of the promised tattoos, which would boost your waterfall stats, while gear's waterfall stats stop increasing with enchantments. This was L2's design, which allowed it to not get tooo crazy with OE powerlvling. Though I'd prefer an even tighter power scaling than L2 had. Minmaxers will still fight over 0.1% power increase, so it's not like they would suddenly leave the game just because they can no longer one-shot people. And those who do leave over that - fuck'em, the game definitely doesn't need people like that.
Xeeg wrote: » Recently I saw some kind of message from the devs about "legendaries should feel legendary!" probably in reference to how powerful they should be. This is completely tone-deaf in my opinion. If anything, power should get diminishing returns at the high end, not even MORE power. If you make a game that only caters to the top players, then only the top players will keep playing... Seems like obvious shit to me.
Noaani wrote: » I mean, all of this is why I said the reason for not having trackers was simply bullshit.@Xeeg It sucks man. The worst part is, as far as you and Intrepid know, there is no means for you to prove you are a good enough player to come along. You were rejected based on a number that has little to do with your ability to play the game.