Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Opacity of Party /non hostile skills
being in thick of things on a tank or as a melee, times can be a little ... Chaotic in parties not all physical dealers. Making things get a bit questionable to see things, react and so on when there are so many visuals flying around just from party members. is there a setting, or something dev's could look at for a sliding scale for opacity of allies spells?
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Comments
That's actually a really good suggestion. Visual clarity is super important, especially in large scale fights or when you're in melee range and your screen is filled with effects from your own team. Having an option to adjust the opacity or even the visibility of non-hostile skills would be a great quality of life feature without affecting the gameplay balance.
Would definitely improve readability and help tanks/melee stay aware of mechanics without being blinded by friendly fireworks.