Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Trying to understand why Salves and Potions are on the same GCD
So I have done some experimenting with Salves and Potions in combat.
What i have found is that I prefer having Potions over salves as the potions provide a higher health increase then the salves.
additionally i have mainly focusing on mats or finding the potions for sale instead of looking for salves which in turn makes salves not really worth crafting.
might i recommend putting salves on a different GCD in order for salves to be used which in turn would make for a better economy.
What i have found is that I prefer having Potions over salves as the potions provide a higher health increase then the salves.
additionally i have mainly focusing on mats or finding the potions for sale instead of looking for salves which in turn makes salves not really worth crafting.
might i recommend putting salves on a different GCD in order for salves to be used which in turn would make for a better economy.
1
Comments
Having salves on a separate cooldown could encourage more variety in consumable use and give Alchemy crafters another niche product to focus on, which would naturally help the economy and player driven markets. It would also add another layer of decision making in combat, giving players more tools without overlapping.
Of course, balance is key, and Intrepid might have reasons behind keeping them on the same GCD for now, but suggestions like yours are exactly what Alpha is for. Hopefully, the devs consider experimenting with this as testing continues.