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Mount killing = corruption = lose gear

XeegXeeg Member, Alpha Two
Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?

Comments

  • REHOCREHOC Member
    Xeeg wrote: »
    Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?

    Hello Xeeg! nice to meet You!. I actually think it’s fair. The mount is part of the player’s assets and survival in the open world. Killing someone’s mount is like removing one of their tools to fight, escape, or gather. It has a real impact on the player. If corruption didn’t trigger, people could just grief by constantly killing mounts without consequence.

    It makes sense that if you’re intentionally targeting a player’s mount, it’s treated as part of PvP aggression and comes with risks, just like attacking the player themselves. It keeps the system consistent and prevents harassment.

    I do think it would be a good idea if some abilities that could hit mounts by accident, like AoE spells or Bard notes, were coded not to damage mounts unless intentionally targeted. That way, people won’t get flagged for corruption just because of an accidental hit in the middle of a fight.

    Just my perspective. I understand why some people feel it’s harsh, though.
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  • LudulluLudullu Member, Alpha Two
    Xeeg wrote: »
    Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?
    It should still make you corrupted, but the "strayness" shouldn't be an issue. Mounts should be properly flagged according to their owner's status and they should interact with attacks in the same way as people (i.e. aoes don't touch green mounts, etc).
  • AszkalonAszkalon Member, Alpha Two
    Xeeg wrote: »
    Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?

    I just notice -> i actually never went after anyone's Mount.

    Is someone getting flagged for attacking someone else's Mount ?
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    ✓ Occasional Roleplayer
    ✓ Maybe i look after a Guild sometime soon
  • XeegXeeg Member, Alpha Two
    Aszkalon wrote: »
    Xeeg wrote: »
    Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?

    I just notice -> i actually never went after anyone's Mount.

    Is someone getting flagged for attacking someone else's Mount ?

    If you attack a while mount you go purple, if you kill one u go red and drop items on death.
  • XeegXeeg Member, Alpha Two
    REHOC wrote: »
    Xeeg wrote: »
    Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?

    Hello Xeeg! nice to meet You!. I actually think it’s fair. The mount is part of the player’s assets and survival in the open world. Killing someone’s mount is like removing one of their tools to fight, escape, or gather. It has a real impact on the player. If corruption didn’t trigger, people could just grief by constantly killing mounts without consequence.

    It makes sense that if you’re intentionally targeting a player’s mount, it’s treated as part of PvP aggression and comes with risks, just like attacking the player themselves. It keeps the system consistent and prevents harassment.

    I do think it would be a good idea if some abilities that could hit mounts by accident, like AoE spells or Bard notes, were coded not to damage mounts unless intentionally targeted. That way, people won’t get flagged for corruption just because of an accidental hit in the middle of a fight.

    Just my perspective. I understand why some people feel it’s harsh, though.

    Well shouldn't there be "degrees" or corruption or something? or maybe you go purple for 15 minutes or some other kind of thing.
  • LudulluLudullu Member, Alpha Two
    Xeeg wrote: »
    Well shouldn't there be "degrees" or corruption or something? or maybe you go purple for 15 minutes or some other kind of thing.
    Nah, degrees will make the system worse. You're either a murderer or not. They simply need to implement the system fully and fix all the bugs with it.

    The main reasoning behind mounts counting same as people is mostly like because summons/combat pets will be a direct target for players and it's way easier to explain the system as "if you murder any player and/or player-owned entity - you're a PKer". Adding any exclusionary rules will just confuse people even more than the system already does.
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Literally the first line on the wiki entry for player corruption. Has been part of intended mechanics for years, so there is no reason to *shocked pikachu face*
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  • ImnotkioImnotkio Member, Alpha Two
    You should have an option for your attacks not to hit a mount unless you are directly targeting it
  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Intended. May be currently not implemented fully or needs to be toggled.

    Non-forced attacks, including AoE and status effects, will not hit non-combatant players.[12][13]
    Summons follow the same PvP flagging rules as players and share the player's flag status.[7][8]
    Players are flagged as combatants if they attack another (non-corrupted) player when carrying out a forced attack. If the attacked player fights back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.[20][22][11]
    This also applies to attacks made by combat pets, summons, or any other player-controlled entities.[7][23]
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  • Well, let's learn from EVE Online again, since the devs worked on this for 20+ years:
    • Your deployables and ships on space inherit your pilot's status being suspect, criminal or whatever it is. So if somebody is criminal then you can freely shoot his stuff without incurring in any penalties on yourself
    The mounts should inherit the owner's flag

    If you are running on green then you should never land a hit on a green mount, you should only land attacks following the flag system, purple on purple, etc vs corrupted. Purple attacking green should be done exactly when attacking a player, the mount should be treated as a player

    Killing mounts shouldn't insta grant corruption regardless people's the flags
    PvE means: A handful of coins and a bag of boredom.
  • XeegXeeg Member, Alpha Two
    edited April 4
    Well they had said that they purposefully overtuned corruption earlier. Are they ever going to tune it the way they expect to have in the live game? Would P3 be a good time for that?
  • LudulluLudullu Member, Alpha Two
    Xeeg wrote: »
    Well they had said that they purposefully overtuned corruption earlier. Are they ever going to tune it the way they expect to have in the live game? Would P3 be a good time for that?
    Most likely somewhere deep in P3. Potentially after some good questing is implemented, so that the more casual players still got something to do, while the risk of existing in the world increases.
  • XeegXeeg Member, Alpha Two
    edited April 5
    Ludullu wrote: »
    Xeeg wrote: »
    Well they had said that they purposefully overtuned corruption earlier. Are they ever going to tune it the way they expect to have in the live game? Would P3 be a good time for that?
    Most likely somewhere deep in P3. Potentially after some good questing is implemented, so that the more casual players still got something to do, while the risk of existing in the world increases.

    At this point I'm not even going to bother attacking purples in the open world anymore. Not worth the risk at all. A rogue opened up on me, and I went to attack back. He stealthed and my tab target selected a random (Esoderic) who was running across the screen at the exact same time. My muscle memory reaction to the new target was to throw my discordance notes... I saw them fly through the air and insta kill the doods mount and i went red, ended up losing my gear.

    Many times that I have engaged in open world PVP i've gone red to some silly thing. I stopped PVPing pretty early because of this risk. Then people get mad at me for just mob training on them, but really its never worth fighting unless there is a war or you are in the purple zone. The risk is too high for something dumb to happen and you lose your gear.

    For a PVP game, i've barely spent any game hours actually PVPing. Which is the only thing i really want to do in the game. It's the only game loop that I could see myself doing thats worth a monthly sub. If my main game loops are caravans, gathering and hawking shit in chat/marketplace, imma go play another game that is a little more mentally stimulating...

    I'm taking a break until P3 because of this. Couldnt participate in the node seiges cause of gear and I'm not interested in the gear chase at all anymore. Actually I never was interested in the gear chase, it's just a means to an end that never seems to come.

    The more I think about it, the more I think Guild Wars is probably the game for me. You can start with max level stuff and just pvp as your main thing. Sounds fun as hell! Heck, even WOW PVP is better than this, you can max level pretty fast and then just queue up for BGs and Arenas. Even a 20m queue is faster than hours of caravan runs, for PVP which never comes, or only comes in unbalanced fights that last a minute. Heck a 20m queue is like minimum group forming time with travel in this game.

    P3 I still aint going to flag on people, this is just too dumb.
  • XeegXeeg Member, Alpha Two
    edited April 5
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  • XeegXeeg Member, Alpha Two
    edited April 5
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  • LudulluLudullu Member, Alpha Two
    Xeeg wrote: »
    At this point I'm not even going to bother attacking purples in the open world anymore. Not worth the risk at all. A rogue opened up on me, and I went to attack back. He stealthed and my tab target selected a random (Esoderic) who was running across the screen at the exact same time. My muscle memory reaction to the new target was to throw my discordance notes... I saw them fly through the air and insta kill the doods mount and i went red, ended up losing my gear.
    This is why they need to implement the fix where you don't need to use forced attack vs flagged people. In L2 you could just attack them normally and you'd get autoflagged. Completely removes even the chance of going PK against a random passerby.

    And ultimately this is still a ttk issue. People should not be fucking dying to a single hit ffs.
  • XeegXeeg Member, Alpha Two
    Ludullu wrote: »
    Xeeg wrote: »
    At this point I'm not even going to bother attacking purples in the open world anymore. Not worth the risk at all. A rogue opened up on me, and I went to attack back. He stealthed and my tab target selected a random (Esoderic) who was running across the screen at the exact same time. My muscle memory reaction to the new target was to throw my discordance notes... I saw them fly through the air and insta kill the doods mount and i went red, ended up losing my gear.
    This is why they need to implement the fix where you don't need to use forced attack vs flagged people. In L2 you could just attack them normally and you'd get autoflagged. Completely removes even the chance of going PK against a random passerby.

    And ultimately this is still a ttk issue. People should not be fucking dying to a single hit ffs.

    Well it was the mount with 1 hp that did it. or however many hps it had. Can totally corruption bait people with low HP mounts.
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