Xeeg wrote: » Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think?
Aszkalon wrote: » Xeeg wrote: » Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think? I just notice -> i actually never went after anyone's Mount. Is someone getting flagged for attacking someone else's Mount ?
REHOC wrote: » Xeeg wrote: » Seems a bit harsh for a stray bard note to kill a mount, turning you red and causing you to lose gear dont you think? Hello Xeeg! nice to meet You!. I actually think it’s fair. The mount is part of the player’s assets and survival in the open world. Killing someone’s mount is like removing one of their tools to fight, escape, or gather. It has a real impact on the player. If corruption didn’t trigger, people could just grief by constantly killing mounts without consequence. It makes sense that if you’re intentionally targeting a player’s mount, it’s treated as part of PvP aggression and comes with risks, just like attacking the player themselves. It keeps the system consistent and prevents harassment. I do think it would be a good idea if some abilities that could hit mounts by accident, like AoE spells or Bard notes, were coded not to damage mounts unless intentionally targeted. That way, people won’t get flagged for corruption just because of an accidental hit in the middle of a fight. Just my perspective. I understand why some people feel it’s harsh, though.
Xeeg wrote: » Well shouldn't there be "degrees" or corruption or something? or maybe you go purple for 15 minutes or some other kind of thing.
Xeeg wrote: » Well they had said that they purposefully overtuned corruption earlier. Are they ever going to tune it the way they expect to have in the live game? Would P3 be a good time for that?
Ludullu wrote: » Xeeg wrote: » Well they had said that they purposefully overtuned corruption earlier. Are they ever going to tune it the way they expect to have in the live game? Would P3 be a good time for that? Most likely somewhere deep in P3. Potentially after some good questing is implemented, so that the more casual players still got something to do, while the risk of existing in the world increases.
Xeeg wrote: » At this point I'm not even going to bother attacking purples in the open world anymore. Not worth the risk at all. A rogue opened up on me, and I went to attack back. He stealthed and my tab target selected a random (Esoderic) who was running across the screen at the exact same time. My muscle memory reaction to the new target was to throw my discordance notes... I saw them fly through the air and insta kill the doods mount and i went red, ended up losing my gear.
Ludullu wrote: » Xeeg wrote: » At this point I'm not even going to bother attacking purples in the open world anymore. Not worth the risk at all. A rogue opened up on me, and I went to attack back. He stealthed and my tab target selected a random (Esoderic) who was running across the screen at the exact same time. My muscle memory reaction to the new target was to throw my discordance notes... I saw them fly through the air and insta kill the doods mount and i went red, ended up losing my gear. This is why they need to implement the fix where you don't need to use forced attack vs flagged people. In L2 you could just attack them normally and you'd get autoflagged. Completely removes even the chance of going PK against a random passerby. And ultimately this is still a ttk issue. People should not be fucking dying to a single hit ffs.