Current Power Curve Issues & Gameplay Concerns
The current power curve we're seeing in the game presents several issues that are impacting both gameplay and the broader game economy.
To start, I want to clarify that I’m not advocating for a return to the one-shot meta we recently moved away from. The previous pace of combat was too fast, and increasing the Time to Kill (TTK) was the right call. However, I believe the change has been taken a bit too far.
The Power Ceiling and Its Consequences
Right now, most players are capped around the 2xx Power range, and there’s currently no meaningful way to widen the gap. This stagnation has unfortunately invalidated several core systems—namely crafting, enchanting, and tinkering.
- Crafting: There's no longer any reason to craft level 10 gear, as even basic green/blue level 20 gear outperforms it. This not only harms the in-game economy—since players now hoard level 20 materials exclusively—but also delivers a major blow to crafting and merchant-focused players.
One of the game’s most compelling loops was the ability to gear up through crafting rather than being forced to farm the same mobs repeatedly. That alternative path helped set this game apart from others in the genre, and its loss is deeply felt.
- Enchanting: In the current system, enchanting gear has become almost irrelevant. The ~160 additional Power points provided have minimal impact on performance, making the time and resource investment unjustifiable.
- Tinkering: The same issue applies here. I tested a full upgrade of my BiS level 20 gear on Legendary and applied tinkering setting minimum and maximum quality.
The result? My Healing Power increased from ~306 to ~318—a marginal improvement for what would cost thousands of gold. Again, not worth the effort.
TTK and Group Dynamics
Another side effect of the higher TTK is that group size has become an even more dominant factor in fights. For example, in sieges, attackers can no longer outpace defenders’ respawns, which often leads to defending forces never losing a battle. With everyone clustered in the 220–250 Power range, individual progression and gear quality matter far less, reducing strategic depth.
Suggestions
With all this in mind, I propose the following:
- Improved Communication: Please provide better transparency and communication when game-changing adjustments are being made and supply us with the formulars as well as give us the best possible gear on the PTR.
- Reintroduce Power Progression: Allow players to meaningfully progress into the lower 4xx Power range again through crafting, enchanting, and tinkering. This would not only restore depth to these systems but also bring back a sense of meaningful gear progression and individuality.
- Improve Defensive Stats: Defensive stats are currently not functioning as they should, and they fail to provide a viable alternative method for mitigating higher power levels.
Let’s bring back some of the pace, excitement, and alternative gameplay paths that made this game truly shine.