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About being a Mana-Bard

KaiWhatKaiWhat Member, Alpha Two
Hi together,

first of all: playing a Mana-Bard in pvE is easy an no Problem and feels good (maybe a bit too strong) - the team never drops in mana.(maybe a bit boring)

in PvP instead it make basicly no sens to play it at an mana-build, but I would love to.
problem here is, the max range poking in group pvp makes it nearly complete useless to play the pensive melody, because I will not prog 3 finisher to push the big mana-boost.
also a bit annoying is, the cleric is not able to autoattack, because of busy healing, to use my mana-saga, to recover mana.

WHAT I would like to see:

- Mana-Saga will be used as the Healing-Saga does (no autoattack needed - just a big mana push)
- Add an "Mana-Dance" like Shielding-Dance to the toolkid. I will be able to jump into my Frontline team and give them mana with my risk of getting attack. (would be a big funny way to play)
- rework hyme of the mind. its basicly useless, low mana-push (also in single target), not really funny to play this skill

Comments

  • GlowiesGlowies Member, Alpha One, Alpha Two, Early Alpha Two
    A big fix would to be to remove resonant weapon off the auto pre-requisite. a big fix to hymn of the mind would to be its CD is lowered somehow to where you can do it more often i thought of maybe finishers lowering all song CDS or the song you have a corresponding melody to. To allow us to target specific allies to use our reso stacks on to return mana would be a game changer.
  • SmileGurneySmileGurney Member, Alpha Two
    edited April 28
    Yeah..mana saga is an interesting idea...it works in pve, but in pvp most people wont have time to auto-attack during a narrow 8 second long window. Also stepping into enemy range can be rather risky for the only cleric in the group or another important / squishy class etc.
    My lungs taste the air of Time,
    Blown past falling sands…
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