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Dynamic PvP Zones, Node Territories, Caravans... I will tell u about all that AOC needs

44444444 Member, Alpha Two
edited April 27 in General Discussion
I’d like to sketch out a few ideas that will make your game a hundred times better.

1) Node Territory Size Based on Node Level
I suggest making the territory controlled by a node and its laws dynamic. This way, a level 0 node (which is not even a village) won't control huge areas. Controlled territory should grow with the node's level, through special buildings, or by conquering land from other nodes. Now, you might say, there will be meaningless neutral zones between nodes. But I say — not neutral, but lawless. In these lawless areas, PvE players could have an increased chance of finding rare resources (PvE players would love this), while PvP players would benefit from PvE players entering these areas (PvP players would be happy too). In the end, everyone wins — your game becomes not just good, but outstanding, your player base grows, and so does your revenue.
Steven, I know you’re a good guy — please make it happen!

2) Have you ever thought that killing is wrong?
Of course you have. Remember when you realized it? Oh right, when after killing a player, you got hit with the Corruption debuff. After all, the great laws of the nodes don't allow killing players without consequences.
But what if I told you that you've been lied to all this time? The laws are not against killing — they are hypocritical. After all, you can freely kill any player during a caravan event. Feel the hypocrisy our beloved developers have brought into the world of Verra? I do too!
Here’s what I propose: remove the unnecessary caravan event system altogether. Let any player freely attack caravans, but if a player deals a certain amount of damage to a caravan, they should receive Corruption just like when killing another player. This way, the laws would truly apply across all systems, but players could still attack caravans thanks to point 1.

3) The Corruption Effect Should Not Work in Lawless Zones
Once you enter a lawless area, the Corruption system should deactivate and then reactivate when you leave. I think this is just logical — no one would even argue with this.

4) Rework the Corruption Debuff
Seriously, the Corruption system needs to be more forgiving toward players. What's the point of creating an open-world PvP system if people are too scared to engage with it? Right now, there are almost no rewards that justify a player willingly getting corrupted. Think of something — anything — but remove item loss on death due to Corruption. Without this change, the first three ideas simply won't work properly.

Comments

  • LudulluLudullu Member, Alpha Two
    This has got to be a troll post.

    I ain't taking the bait.
    23py7jisrakt.gif
  • Arya_YesheArya_Yeshe Member
    edited April 27
    This thread caught my attention, finally a good thread!!

    1) Totally down with dynamic borders through conquering and control, but Lawless status shouldn’t just be automatic. Let the node’s mayor call the shots about this or have citizens vote on it, give some power to the people! Would be fun if the citizens could decide to make it Lawless right at it's border and just the border be lawless LOL

    2) Corruption in Verra’s a spiritual thing, not about laws, love the lawless open sea. The system is hypocritical for sure, but scrapping the caravan system’s inner workings would break the whole game, pvp laws in AoC is a shaky house of cards. When people talk about pvp in this game we do trample on this corruption hurdle... thanks for all the carebars around Steven who poisoned his mind instead of helping him design something good

    3) 100% right, Corruption effects shouldn’t touch Lawless areas. Corruption’s was created for shielding carebears, so debuffs in lawless zones make zero sense. No debuffs in lawless areas is the only logical move, anything else is just nonsense what are you even doing.

    Let people just go corrupt on land and go live at the seas as a corrupted god, and if you ever lose your corruption just go raid the coast and get your corruption as badge of honor and back to the sea. I know this goes 100% against what Steven previously said, but what he said is unfun that corruption should never have any kind of reward not even moral reward, which is lame

    4)Yeah, it’s way too harsh, but entirely removing drops will never gonna happen.
    PvE means: A handful of coins and a bag of boredom.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    This has got to be a troll post.

    I ain't taking the bait.
    23py7jisrakt.gif
    Arya_Yeshe wrote: »
    This thread caught my attention, finally a good thread!!

    The core issue AoC faces right now, in two posts, lol.
    Stellar Devotion.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    The core issue AoC faces right now, in two posts, lol.
    Yeah, I chuckled a good bit when I saw Arya's message :D
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