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Intrepid... Devs.. Steven... Corruption needs to be addressed...

LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
Please, dont make the heart of your community that will be on the Fresh Start and P3, which are the multiple Guilds suffer the PAIN of having to deal mob training as the most effective way of fighting over grind spots during our leveling rush....

Its terrible game design right now dropping 1-3 pieces of GEAR with the first corruption stack its just game breaking for people, and no one with a brain ever goes corrupt - the only times that your logs are recording people being corrupt and dropping gear is either by accident or in many cases due to BUGS that unintentionally flags people, and gets them corrupted making us lose hundreds of hours of progress over a bug...... whyyyyyy

this is just game breaking for your most dedicated testers... and the experience of doing World Bosses when they are not PvP zones and people are talking shit in chat while you can not do nothing about it its also extremely toxic

and I know what people might argue that this gives smaller/casual guilds a chance of doing the content but no, casual guilds do not have a chance of taking world bosses regardless if its a PvP zone or not, because its a DPS dispute and the most geared out guilds will still take them 99% of the time as P1 and P2 showed, so at the end of the day its mainly a PVE-only content for the top guilds that they can not even fight it out, we just try to out-dps each other its very boring...

what happened to the stories of hour-long bosses with guilds fighting each other to contest that steven used to talk about? man that would be AMAZING content....

Open world PvP over grind spots during leveling are also non-existing its mainly just a dispute of who has more patience to out-grief eachother pulling mobs and disrupting until someone gives up.... the meta is learning the best ways to train mobs and hoping the other group gets tired and leaves....

Please Intrepid, developers, Steven, we love the project, and we want to continue putting in thousands of hours to help you build the best game possible, but pls make it more enjoyable for us, consider a very BASIC change for the fresh start and P3 and tune down corruption, get world bosses to be PvP Zones and let your community have the fun PvX experience we are hoping for without all the frustrations mentioned above

@StevenSharif @Roshen

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Comments

  • LudulluLudullu Member, Alpha Two
    Liniker wrote: »
    what happened to the stories of hour-long bosses with guilds fighting each other to contest that steven used to talk about? man that would be AMAZING content....
    Dunno how it was in AA, but such stories from L2 always revolve around Guild Wars, not lawless zones or PK-based pvping.

    This was one of the reasons why I was surprised to learn that Steven didn't want "just kill each other" type of wars in Ashes. And now it's obvious that this approach is not really working out for the game.

    And in L2 it was the guilds that would drop the war tag (cause in L2 wars weren't forced) would be the laughing stock instead. Obviously the gaming culture has shifted to being a little weakling and not even attempting to properly contest content, so I think that forced wars are the way to address that. But those should still come with a proper cost. And ideally we'd have "POI-contest" wars that would give goals, higher rewards and motivation to fight over a POI, within a certain timeframe.

    Though I know that those very weaklings would either surrender immediately or just bring their 2nd or 3rd sub-guild to that spot, just to avoid the war. HAVING ONLY GEAR DECAY AS DEATH PENALTY WOULD ALSO HELP MOTIVATE PEOPLE BTW, STEEEEEVEN!

    As for corruption, yes, I agree that the first couple of kills should have a really limited impact on the threat to the killer, though PK count costs should counterbalance that.

    But ultimately, I say that it's still too early to ask for either of those, cause I want other parts of the game figured out and implemented first. And yes, it's probably separate teams working on any of those features, but considering the overlap of systems and the potential to just break the game - I'd imagine that implementation of broad system changes could fuck things up in a major way. So, stabilize the game first and then add/change pvp features.

    I'm sure it's annoying to redo the whole "server start suffering" dance again, but we've done it twice already (and for some even more), so what's another one?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Ludullu wrote: »
    Liniker wrote: »
    what happened to the stories of hour-long bosses with guilds fighting each other to contest that steven used to talk about? man that would be AMAZING content....
    Dunno how it was in AA, but such stories from L2 always revolve around Guild Wars, not lawless zones or PK-based pvping.
    Archeage guild wars were never 'big' events. They were rarely ever about anything other than that actual war - you didn't have a war over something in game, you had to fight for those things using the games regular PvP.

    However, that PvP had no penalty cross faction - at all.

    This is the reason I have always assumed boss mobs in Ashes will eventually be set up like caravans, it is the only way to achieve what Steven has said he wants.
  • REHOCREHOC Member
    Hello Liniker,

    I completely agree that we all want Ashes to succeed, and feedback like this comes from a place of deep care for the project. The current corruption mechanics definitely feel punishing to the point where almost no one engages with open world PvP naturally, especially during leveling. It turns what should be thrilling fights into just... griefing with mob trains, like you said.

    And about world bosses, 100%. Having true PvP zones around them would bring back those amazing moments Steven talked about: guild vs guild battles, long contests over kills, and real stories worth remembering.

    I totally trust that Intrepid is listening, and we have to remember this is still Alpha. Systems like corruption and world boss design can and should evolve based on real testing like what you’re describing.

    Thanks again for putting all this into words!

    Muito OBG!

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  • Arya_YesheArya_Yeshe Member
    edited 1:23AM
    #popcorn

    Well, what I have been telling in the last couple years? PvE griefing is the real griefin

    One shotting level 1s is not griefing if you know how to bring consequences to the attacker it is fine, corruption system is an overall flop, sorry to say
    PvE means: A handful of coins and a bag of boredom.
  • ImnotkioImnotkio Member, Alpha Two
    I have been a fervent believer in corruption. Most of my MMOs I played the most had open world PVP with a sort of corruption system. I know this approach can work to deter griefing and make it a non-issue, while simultaneously allowing for PVP for the right reasons. Corruption, if implemented properly, can achieve what no other system can (lawless zone/albion system, opt-in pvp, jail system, whatever).

    That being said, I do believe the current design is flawed and will have to be heavily tested to achieve this goal. I'd say as soon as possible, because that won't be a few changes and it's done type of fix.

    Also, the corruption got buffed for the wrong reasons during P1 launch. In pre-A2, players were complaining about players ganking the starting portal and respawn points more than anything. Corruption was in a much better state before that buff. The buff did not stop actual griefing from happening (random guy killing lvl 1s in spawn gate with newish characters), and stopped completely all meaningful pvp from happening in the open world.

    With pvp no longer realistic, players went straight to plan B, and started other methods of "fighting", like mob training, playing footsie (taking half HP from a player and hoping the mob finishes it), corruption baiting (flagging for PVP and letting flag run out and getting the other person corrupt), and war deccing. I'd say if you ask the Ashes target audience, they will, in the vast majority, say these types of behavior are worse than allowing players to properly pvp for contesting resources.

    Now, with the actual fix to the issues (a safe zone for players under level 5, protected respawn points, and a respawn timer), corruption remained buffed. I am confused if Intrepid thinks the issues were stopped by the buffed corruption. It was not. Buffed corruption only increases griefing in other forms.

    I have stated in the forums before multiple suggestions and feedback on how to improve the corruption system:

    https://forums.ashesofcreation.com/discussion/comment/500166/#Comment_500166

    https://forums.ashesofcreation.com/discussion/63347/how-to-properly-balance-the-corruption-system

    But I won't get into that in this post. Right now, all I ask of Intrepid:

    Please reconsider the buffed corruption. It only stops meaningful PvP, while encouraging other forms of griefing.
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