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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Do not gate deconstruction.

The fact that only crafters can deconstruct is the dumbest thing i've seen so far in aoc.
WTF am i supposed to do with my extra gear? find a crafter with that specific skill to decon it?
Every mmo ive played that has deconstruct or some form of it allowed everyone to do it.
Allow ALL to do it.
WTF am i supposed to do with my extra gear? find a crafter with that specific skill to decon it?
Every mmo ive played that has deconstruct or some form of it allowed everyone to do it.
Allow ALL to do it.
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Comments
Doesn't mean it's a good design
What you mean stalls do it?
discord.gg/lod
Example:
Option A - You can leave items in the 'care' of the stall, they're marked as yours by name and you can only pick up the results after the crafter does the work on it or rejects the job (you can ofc cancel your 'order' anytime)
Option B - The stall is just a spot where a specific crafter gets passive money from anyone who uses it and they don't have to do anything themselves.
Given everything else about the game I was definitely assuming we were going to get option A, but lately I'm wondering if even AoC people would actually accept that.
And also cause this
https://ashesofcreation.wiki/Player_stalls
Renting a player stall enables players to provide repair and enchanting services, even when they are not online.[9]
Where Steven's language is pretty much just an advanced version of what L2 had.
Sure but I ask because if there's one thing I'm confident that their Econ Designer will tell them whenever he/she arrives, it will be 'you shouldn't have this as an easy option'.
So, with that faith, I ended up interested to ask if people actually would care enough to pressure Intrepid into letting it be basically afk repairs.
Players pressure devs into making the game worse all the time, you can often tell if a game is going to get worse purely by which complaints get a mob instead of getting pushback in worldchat or forums.
I disagree, it's still bad design.
People get in to crafting to make items, not to un-make items. Crafters shouldn't have to spend their time and experience doing the opposite of what they got in to a class to do.
Good game design would be that people opting to take up a crafting class can spend their crafting time making items that class makes, and there be a market for those items.
Making deconstructing crafting class specific is a band-aid to partially cover up the bad design of crafters not having enough work making the items they leveled up to make.
Just going to put forward you haven't been playing the same test if you think crafting doesn't take up time. Sure crafting the action doesn't but gathering the right stuff then trying to get the node buff up and selling is a lot of time investment itself plus the travel in between and communication with other players on top of that.
I think if you look at it mechanically it's sound that it ends up this way we just don't have a proper market system in place for someone to put up a sign and be like buying all swords, knifes and maces to easily facilitate trade between the adventurers and crafters.
Also flavor and lore wise it makes much more sense for anything apprentice and above to require someone with knowledge to deconstruct the item.
But Noaani didn't say 'time', the word used was 'work', and many many MMOs have died because of that. It's one of the few things I can say with confidence has been the downfall of a game. Anything that makes you take up 'time' but not really 'do work'.
Because in an MMO with crafting where it's supposed to feel like an MMO and not for example 'selling food to NPCs in BDO', Crafters need 'reasons to work'. The balance of 'how much time you want them to devote to doing that work' is separate.
If there's too little work, then it can still be fine, the game just has to make it clear that Crafting is not something you should think of as a Playstyle, except, again, in BDO where it's an AFK money-faucet. And you could argue that's not really a playstyle, that's just 'leaving your character processing milk into cheese for an entire weekend while you're on vacation'.
(Also, you described time spent crafting as a thing that Guild crafters actually don't have to do, and the ability to separate the actions that strongly is part of the problem. A Guild Crafter sometimes just receives materials, and puts out product).