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Energy Wands Still Missing

lancehavenbaylancehavenbay Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Copper Energy Wands and Forsaken Blades Energy Wands are still missing from the game.

While Copper Energy Spellbook is present, there is not starting weapon for energy wand users, and not Best In Slot item available players who would like to use an Energy Wand.

Comments

  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    That'd be because energy wands are a ridiculous concept. The whole idea of making magic and physical versions of every weapon is just bad game design to me. We already let any class equip any weapon. I get you 'want this combination' so sorry for rebuking it, but like, there is a reason we have physical and magic damage, they are supposed to have strengths and weaknesses. That's why we have a definitional division between the two in so many mmo's. This 'every type of damage for every category of weapon conceivable' just dilutes the game design benefits of having a division in the first place.

    To put 'ideas into your mouth' as so many people here seem to be allergic to others doing, what you 'really' want is for Ashes to allow your 'power' stats to apply to whatever weapon you want. Even if that's not what you want it IS what would lead to some other people wanting it. You want a specific type of build and their arbitrary stat stacks limit you. I can sympathize with that and agree this should be fixed. Their stat system as a whole has a bunch of tomfoolery in it even though 'stats' are generally a SOLVED PROBLEM.
    Node coffers: Single Payer Capitalism in action
  • LudulluLudullu Member, Alpha Two
    JustVine wrote: »
    Even if that's not what you want it IS what would lead to some other people wanting it.
    Me, I'm people. Let me poke people in their eyes with my physical wand, that also allows me to use a shield, STEVEEEEEN!
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    And just to be clear, Intrepid, this isn't about thinking there needs to be a meta here, I would fight people in TL world chat whenever the endless 'Wand/Staff is not a healer' fight comes up, on the side of 'it's totally fine'.

    If you're trying to solve the problem of the meta-idiots who smallmindedly reject anything suboptimal by ... trying to make weird stuff more optimal, you know what you're going to do? Make it worse. It has always made it worse. Why?

    Because you've given someone the option to get close to optimal but not go all the way, and in the space of the specific problem of 'being rejected by small-minded meta-chasers', that person isn't less wrong, they're just less determined.

    "Oh you're close enough that I can probably bully you into being exactly what I want in a reasonable time frame unlike this other person who is just not even close."

    Acceptant groups will manage if you make a good enough system and don't break your own game (though if the 'weapon as stat stick' is actually the plan, do you) so I'm really just advising that you don't try to solve a behavioural problem that your design concept causes by bloating the design concept.

    A SpellSpear is just a pointy Staff.
    Stellar Devotion.
  • Hutchy1989Hutchy1989 Member, Alpha Two
    I personally hope they start removing variant weapons once we get more the rest of the weapon types.
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