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distance display directly on the target itself

Distance: There's a lack of a distance display directly on the target itself. This would significantly simplify gameplay for classes with a variety of skills.

Comments

  • Darsh13Darsh13 Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    edited December 2024
    Yes please. I’d like to know how much closer I need to get to my target to cast my spells.

    Good call @Dramalama !
  • karkasskarkass Member, Alpha Two
    Has this been made yet? I cant seem to find target range on hud.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Hopefully it never does.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Hopefully it never does.

    Yeah, we wouldn't want players to have useful information or anything.

    That would be the worst.
  • BirqaBirqa Member, Alpha Two
    i would first start with a proper view distance and the same target selection range for tab and action mode ;)
  • VaknarVaknar Member, Staff
    Does anybody have any visual examples they'd like to share? 👀
    community_management.gif
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Vaknar wrote: »
    Does anybody have any visual examples they'd like to share? 👀

    Visual examples of a thing that doesn't exist?
  • daveywaveydaveywavey Member, Alpha Two
    Noaani wrote: »
    Vaknar wrote: »
    Does anybody have any visual examples they'd like to share? 👀

    Visual examples of a thing that doesn't exist?

    Presumably he means from other games.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • daveywaveydaveywavey Member, Alpha Two
    Vaknar wrote: »
    Does anybody have any visual examples they'd like to share? 👀

    As much as I hate to reference anything from Star Trek Online, this is how they did it:

    image-2025-05-15-102108749.png

    All it takes it a tiny little box in the corner of the creature's bar.
    Excuse the crudity of the pic, but it's just something I threw together quickly:
    Distance-Marker-Ashes.png
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • meDMTmeDMT Member, Alpha Two
    Noaani wrote: »
    Vaknar wrote: »
    Does anybody have any visual examples they'd like to share? 👀

    Visual examples of a thing that doesn't exist?

    Yes, because they'd like to know an example of what you're requesting so they can review if it should be added or not.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited May 15
    meDMT wrote: »
    Noaani wrote: »
    Vaknar wrote: »
    Does anybody have any visual examples they'd like to share? 👀

    Visual examples of a thing that doesn't exist?

    Yes, because they'd like to know an example of what you're requesting so they can review if it should be added or not.

    Archeage - the game Ashes is most influenced by - has this.

    Additionally, Intrepid are full of industry veterans, many of whom have worked on games with this feature. Some probably implemented it in other games themselves.

    They should not need us to show them something as basic as a distance to target indicator. It isn't as if style matters or anything, it is just a numer on a nameplate to indicate distance.

    If Intrepid as a company need us to show them what that could look like, the game is in serious trouble.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    If Intrepid as a company need us to show them what that could look like, the game is in serious trouble.
    Nah, it's simply community mods doing community mod things. And then if there's magically some very special way to do this (maybe some additional features or smth, I dunno) and people like it a lot - they can relay that to the devteam.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited May 16
    Ludullu wrote: »
    Noaani wrote: »
    If Intrepid as a company need us to show them what that could look like, the game is in serious trouble.
    Nah, it's simply community mods doing community mod things. And then if there's magically some very special way to do this (maybe some additional features or smth, I dunno) and people like it a lot - they can relay that to the devteam.

    You *may* be right, but that still exposes other issues.

    If Vaknars job is, in part, to look over the forums for things to bring to the developers, then surely the person in that position needs a solid general understanding of the product. You can't accurately inform an industry veteran on something if you have no idea about it yourself.

    Going from a person that knows what they are saying to a person that doesn't know the topic, the to an expert on the topic is simply nit a good communication path.

    That said, Vakner does know at least a little bit about MMORPG's. He shouldn't need examples of a distance to target display.

    Honestly, I do not see an angle in which asking for examples of this makes Intrepid look anything other than at least partially incompetent. Whether it is the individual employees, the company structure or the communication paths they need to follow, something there is really wrong.

    Edit to add; to be clear, my assumption is that it is the communication paths, not Vaknar. The above post comes across as me saying he is incompetent, I think he is just trying to navigate the work environment he is in, and that environment is not conductive to good communication of simple ideas and suggestions.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    Honestly, I do not see an angle in which asking for examples of this makes Intrepid look anything other than at least partially incompetent.
    Like I said, I think it might be about the preference (if there is one to have on this topic). Maybe some game has the numbers on the cursor. Some other might have it on all visible nameplates. Another could have it only on your target window. Yet another could have it as a ground-visual under potential targets in a radius around you. One could have it as a colored line on the ground that goes from you to your target.

    And those are just a few potential visuals for this kind of mechanic that I could come up with right now. And the forum has likes, so if, say, some poster gives one of the examples above and several people like it - that's an indicator that this particular implementation is favorable. Were we to have several examples - we'd have more choices where to put our likes on.

    And I know that you dislike using likes on the forums, but they are a CM tool for pretty much this exact purpose. And I think that your view on likes is a fairly big reason why you don't see this kind of CM interaction as a competent one.

    I see this as the same as them asking "what kind of combat do you prefer. Give examples". Tab games all have different combat. Action ones do too. Hybrids as well. Those kinds of questions led us to the unrooted split body combat we have rn. If there ARE differences in representation of target distance out there, and Intrepid decide to implement that features - any examples given in this thread could be the basis of said implementation.

    And yes, ideally Intrepid wouldn't need our input on any of this shit, because they shoulda had a singular vision and just follow that. But Steven decided to at least attempt to listen to the community and integrate their feedback into the development.

    And as for the topic itself. Obviously the indicator itself has to be optional and customizable. And at least one option has to be on the cursor, cause we also have the action mode and I'd want the distance to be right on my crosshair.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Ludullu wrote: »
    Noaani wrote: »
    Honestly, I do not see an angle in which asking for examples of this makes Intrepid look anything other than at least partially incompetent.
    Like I said, I think it might be about the preference (if there is one to have on this topic). Maybe some game has the numbers on the cursor. Some other might have it on all visible nameplates. Another could have it only on your target window. Yet another could have it as a ground-visual under potential targets in a radius around you. One could have it as a colored line on the ground that goes from you to your target.

    And those are just a few potential visuals for this kind of mechanic that I could come up with right now.

    Most of those would be horrible. The line would be messy, on the cursor would be impractical, on visible nameplates would add a massive amount of UI clutter.

    This is a simple UI element that is in many MMORPG's in more or less the same form. It is in the same form because that is what works. If you deviate from that form, a form that should be known to anyone working for a company making an MMORPG.

    In terms of how it should be implemented, consider the fact that wasd are the default movement keys for basically every MMORPG. there is little variation to this because this is what works, and how it should be.

    Same with a distance indicator. There really is only one way to implement it.

    I wouldn't expect Intrepid to come to the forums asking people what the default key for moving forward should be - the way that works is settled. Same thing here - there is only one way, it's settled. An MMORPG either has this, or doesn't have it.

    As to added functionality - no, there really isn't any to add to it, even an option to turn it on or off shouldnt be needed (the number in question should be so small that it is in no way distracting). Even if there was scope for added functionality, get the basic functionality in place first, then ask about added stuff.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    even an option to turn it on or off shouldnt be needed (the number in question should be so small that it is in no way distracting).
    Btw, Intrepid never listen to this particular part. EVERY FUCKING THING should be optional. I don't care how small or big it is.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited 12:35AM
    Ludullu wrote: »
    Noaani wrote: »
    even an option to turn it on or off shouldnt be needed (the number in question should be so small that it is in no way distracting).
    Btw, Intrepid never listen to this particular part. EVERY FUCKING THING should be optional. I don't care how small or big it is.

    I don't disagree - I'm just pointing out how miniscule this number is on a display.

    ScreenShot0038.jpg
    This is a random screenshot from Archeage thst I googled. You can see how small the distance display is - how insignificant it is in terms of UI space it takes up, how much of a non-event it is in terms of features.
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