stonethrower wrote: » exploring the world is interesting up to a point. When you learn everything, and this will happen quite soon, you will perform actions automatically. ignoring the environment. I played in others, no one reads the quests, no one looks around. no one cares. and this is a big problem. on the other hand, there is no fast movement - this is +. since you can kill players with resources, taking their loot
Arya_Yeshe wrote: » stonethrower wrote: » exploring the world is interesting up to a point. When you learn everything, and this will happen quite soon, you will perform actions automatically. ignoring the environment. I played in others, no one reads the quests, no one looks around. no one cares. and this is a big problem. on the other hand, there is no fast movement - this is +. since you can kill players with resources, taking their loot Only when the game is bad as known as being "MMO RPG", but when the game is a sanbox or at least very sandboxy then everytime you travel is another experience
Orrion wrote: » I know it's been said that the game will not have point-to=point fast travel. However, I feel like this is a mistake.
Orrion wrote: » At the very least, we need
Tjaeden wrote: » Albion Online topped out over 350,000 BEFORE they released Asian servers. And that MMO is more PVP focused than most. Saying anything is "on it's deathbed" is so 2006 WoW.
Dolyem wrote: » Fast travel and flying mounts make MMOs with open world PvP awful. If it were only a PVE game, fast travel would be more or less ok, though itd still effect the economy. But this is a PVX game, so fast travel (and I would also argue any form of flying, even as limited quantity as it currently is) would be one of the worst things to add. Fast travel would end up enabling massive guilds to quickly move around to map to claim areas and resources and quickly respond as a whole unit to war declarations while also allowing them to spread out across the worlds nodes instead of staying together. It would also result in players quickly traveling to any world boss, and jumping back and forth to different resources theyd otherwise have to rely on others to gather and transport across the world for profit. TLDR: All forms of fast travel are bad for PVP/PVX games
s0b3it wrote: » Fast travel is cope. It would destroy fundamental systems in the game. Everyone would reside around a specific city, town or location. and the large majority of the map would be empty. ESO is so mind numbingly boring because of how easy it is to travel everywhere and zones feel pointless and lifeless aside from the major town hubs. Exploration is so underrated, people want everything handed to them on a platter leaving nothing to the imagination. Why have a fast or flying mount if you can just teleport everywhere? It just reduces mounts to a mere cosmetic... do you understand yet?
Dolyem wrote: » Fast travel would end up enabling massive guilds to quickly move around to map to claim areas and resources and quickly respond as a whole unit to war declarations while also allowing them to spread out across the worlds nodes instead of staying together.
natsport wrote: » Without a faster travel system like town-to-town, this game will fail. Ninety percent of players work and play when they can. If it takes 30 minutes to ride a horse to your party, then that's a big chunk of play time gone. Working gamers buy cosmetics and DLCs more than others. Lose your working base, and you lose funding for additional projects. THE GAME WILL DIE QUICK.
Arya_Yeshe wrote: » chatting on Discord.
allimartinez324 wrote: » I'd say some form of summoning a person to you would be nice, but I kinda like the lack of fast travel for the majority. I really like the lack of zoned instances thus far.