Azherae wrote: » But there's just no answer. If I get a Blue Tier Bow from a dungeon and I don't use bows, I want daggers, and I run it 2x more and don't get Blue Daggers, it's not hard to say I 'came away with nothing'. At least, I'm very aware of a large number of people who will do that. Imagine getting the Blue Tier Bow TWICE. The outrage is a meaningful thing.
Ludullu wrote: » Azherae wrote: » But there's just no answer. If I get a Blue Tier Bow from a dungeon and I don't use bows, I want daggers, and I run it 2x more and don't get Blue Daggers, it's not hard to say I 'came away with nothing'. At least, I'm very aware of a large number of people who will do that. Imagine getting the Blue Tier Bow TWICE. The outrage is a meaningful thing. This was sometimes the case in a particular L2 update, but on a server-wide scale. There was only one source of BiS weapons (an instance too). And the weaps only dropped from the boss at the end and out of a whole list of them for all classes only 1-2 would drop per farm. And you could only farm it twice a week and needed 36 people to enter the dungeon. And sometimes the drops across everyone who farmed that boss in the first weeks were so wack, that several classes went w/o new BiS items for that time. So quite often guilds would start making alts to fill out the slots required for entrance and would go as low as possible on the proper attacking member numbers, just to bump up the overall rates of getting something good. A few people would complain if they didn't get a drop in a week or two, but ultimately everyone knew that it was just chance and that those other items made the guild stronger, so even the complainers just kept playing and supporting their guild. If L2 was played mostly by casuals - they'd fucking leave the game after the first week
Azherae wrote: » This isn't the same though, it's more like 'inviting 4 casuals to fill out the last few slots for the 36', then 'they get less contribution rewards because they are casual and don't have as much contribution', and they see the top players get weapons, and then go: "Wtf why does this boss only drop 2 items, how am I supposed to get mine?" There's no way to explain to that person 'you're not even supposed to get one yet' without making most of them mad.
Caww wrote: » Noaani wrote: » ....Another theoretical solution is to give casual players best in slot gear, but in a way where it is only best in slot for casual content.... Another, possibly easier solution to enact and manage, would be to remove crafting restrictions and allow players to craft their own decent but not BIS gear. Also, stop the insanely long processing times, 1 minute per item??!!! Hell, I processed 25 timber and for 25 minutes I went out back and cleaned the rear deck. That is just insane, make people stare at the screen for no good reason, a process per item shouldn't be longer than 5 seconds each (I think I hi-jacked this thread a little bit to vent on how stupid the timetables are for processing).
Noaani wrote: » ....Another theoretical solution is to give casual players best in slot gear, but in a way where it is only best in slot for casual content....
GreatPhilisopher wrote: » Caww wrote: » Noaani wrote: » ....Another theoretical solution is to give casual players best in slot gear, but in a way where it is only best in slot for casual content.... Another, possibly easier solution to enact and manage, would be to remove crafting restrictions and allow players to craft their own decent but not BIS gear. Also, stop the insanely long processing times, 1 minute per item??!!! Hell, I processed 25 timber and for 25 minutes I went out back and cleaned the rear deck. That is just insane, make people stare at the screen for no good reason, a process per item shouldn't be longer than 5 seconds each (I think I hi-jacked this thread a little bit to vent on how stupid the timetables are for processing). true , i dont think they understand that good game play isnt stupid grind but accessibility and then making higher tier stuff have a mix of easily gathered mats, mid difficulty stuff and a piece or two that are hard to get which is what leads to adventure ,group play,pvp and conflict not having everything in the game require a billion mat,hours and money even a beginner tool ..its so stupid
nanfoodle wrote: » Conclusion: I love the vision and the end goal of Ashes. I love the classes and the combat but I feel the staff that has many years of experience on how to make an MMO, some of the staff going back to making EQ1 back in the 90s. Need to be listed too on how to look after these things. Everything does not need to be reinvited. Pls start tapping into the staff at IS for the answers to these problems. At this point people are walking away. My entire guild, Lore Forge has just disbanded. What is your pain point?
Caww wrote: » the grind is overdone and should not be considered good gameplay, it's not even an original or fresh concept, which a lot of AoC is supposed to be premised on...
ShaggyRyn wrote: » SmileGurney wrote: » I played some pretty grindy games in my time...but yeah, Ashes progression paths are simply NOT enjoyable. This doesn't press any of my buttons. There is no feeling of reward or progression. Extremely low drop rates from mobs. Crafting recipe drop rates should be improved, especially if crafting is supposed to be THE SOURCE of gear. Resource cost and crafting COMPLEXITY of crafted level 0 and level 10 gear have to be far lower. The same should apply to early node progression and buildings. Stop pushing the grind where it doesn't belong. This is part of the reason why the whole game is just falling apart. The grind wouldn’t be terrible if it was broken up by other enjoyable content. I can take it every once in a while but dang. Sitting in one spot for 8 hours with no change in gear, lvl, or story it gets dull fast. The combat is really fun but right now the fastest ways to level takes that away because you just get into a huge raid and mass mob everything. There isn’t much thinking. The most fun Iv had was running around with a small group jumping around buildings looking for named mobs to snipe. As far as early crafting I couldn’t agree more. There is no reason the early game of crafting should be this complicated and slow. You have to let people feel engaged and fulfilled early on if you want them to stick it out through the really complex stuff.
SmileGurney wrote: » I played some pretty grindy games in my time...but yeah, Ashes progression paths are simply NOT enjoyable. This doesn't press any of my buttons. There is no feeling of reward or progression. Extremely low drop rates from mobs. Crafting recipe drop rates should be improved, especially if crafting is supposed to be THE SOURCE of gear. Resource cost and crafting COMPLEXITY of crafted level 0 and level 10 gear have to be far lower. The same should apply to early node progression and buildings. Stop pushing the grind where it doesn't belong. This is part of the reason why the whole game is just falling apart.
nanfoodle wrote: » GreatPhilisopher wrote: » Caww wrote: » Noaani wrote: » ....Another theoretical solution is to give casual players best in slot gear, but in a way where it is only best in slot for casual content.... Another, possibly easier solution to enact and manage, would be to remove crafting restrictions and allow players to craft their own decent but not BIS gear. Also, stop the insanely long processing times, 1 minute per item??!!! Hell, I processed 25 timber and for 25 minutes I went out back and cleaned the rear deck. That is just insane, make people stare at the screen for no good reason, a process per item shouldn't be longer than 5 seconds each (I think I hi-jacked this thread a little bit to vent on how stupid the timetables are for processing). true , i dont think they understand that good game play isnt stupid grind but accessibility and then making higher tier stuff have a mix of easily gathered mats, mid difficulty stuff and a piece or two that are hard to get which is what leads to adventure ,group play,pvp and conflict not having everything in the game require a billion mat,hours and money even a beginner tool ..its so stupid I played Chrono Odyssey last weekend and was thrilled to craft items that were meaningful within the level I needed them. Also getting exp that leveled my char so I didnt fall behind while crafting. I am not saying Chrono is a standard of an awesome game, I would just like to see Ashes tuned crafting this way as well.
nanfoodle wrote: » Skills for crafting taking longer then it takes me to level.
nanfoodle wrote: » Waiting for nodes to catch up to our crafting so that we can sell items to players.
nanfoodle wrote: » Finally making level 10 gear when people are level 15-20, it does not feel organic as a whole.
nanfoodle wrote: » Grinding for hours and walking away mostly empty handed and feeling like the only gain I made was some exp
nanfoodle wrote: » Spending more time looking for a team then playing
nanfoodle wrote: » Getting to level 20 and most of my gear is grey
nanfoodle wrote: » Spending to much time figuring out quests when a boring grind would have yielded better results.
nanfoodle wrote: » Traveling vast distances to only have team after team dissolve because it takes everyone 30 min to get a team together somewhere.
nanfoodle wrote: » With the above statement, doing this same process three to four times in a evening and realize you would have spent better time grinding mobs for 2hrs to get 20% of an exp bar
nanfoodle wrote: » Frustrated that there is no other path to level but grind
nanfoodle wrote: » Coming to terms that crafting is the main way to get gear and its not a fun system but designed to have as much clicking as possible over the thought of a fun process
nanfoodle wrote: » Getting your char wiped because the economy is broken and your starting over with the economy still broken
nanfoodle wrote: » Playing honestly and the same players exploiting last week are doing it again with very little action being taken
nanfoodle wrote: » Skills for crafting taking longer then it takes me to level. Waiting for nodes to catch up to our crafting so that we can sell items to players. Finally making level 10 gear when people are level 15-20, it does not feel organic as a whole. Grinding for hours and walking away mostly empty handed and feeling like the only gain I made was some exp Spending more time looking for a team then playing Getting to level 20 and most of my gear is grey Spending to much time figuring out quests when a boring grind would have yielded better results. Traveling vast distances to only have team after team dissolve because it takes everyone 30 min to get a team together somewhere. With the above statement, doing this same process three to four times in a evening and realize you would have spent better time grinding mobs for 2hrs to get 20% of an exp bar Frustrated that there is no other path to level but grind Coming to terms that crafting is the main way to get gear and its not a fun system but designed to have as much clicking as possible over the thought of a fun process Getting your char wiped because the economy is broken and your starting over with the economy still broken Playing honestly and the same players exploiting last week are doing it again with very little action being taken Conclusion: I love the vision and the end goal of Ashes. I love the classes and the combat but I feel the staff that has many years of experience on how to make an MMO, some of the staff going back to making EQ1 back in the 90s. Need to be listed too on how to look after these things. Everything does not need to be reinvited. Pls start tapping into the staff at IS for the answers to these problems. At this point people are walking away. My entire guild, Lore Forge has just disbanded. What is your pain point?
xenith_terrek wrote: » Thankfully I'm a Test Manager IRL and know that the end product won't look nor feel like this.
Noaani wrote: » What keeps me from playing is nothing to do with the state of the test, it is 100% Intrepid, and the shape of the communication they have had with testers. I've tested aspects of the game that I am particularly well equipped to test, and passed my comments on directly to the developers involved. With that done, I look around at what is happening in the community and ask myself "why bother?". These forums are the only place the community has to hold real discussion. Reddit is a cesspool, as always, and Discord is just not designed to facilitate long form discussion. With that in mind, Intrepid only really communicate with the community via these two avenues, completely ignoring their own forum. It's almost as if Steven is afraid of getting involved in actual discussion about the game - he has posted exactly three times in the past two years here. When you look over communication from Intrepid, they are posting here asking for things from us, but on Discord specifically (and Reddit from what I have been told) talking about aspects of the game that not only have never been mentioned, but that are contrary to what has been communicated to us in the past. When this is the communication we are getting here, it leads me to my above conclusion of "why bother?". If those of us that opt to be a part of this games community on these forums as it is the ONLY place where actual discussion can be had are to be treated as second class testers, why should we spend our time testing? It would be one thing if no information or discussion was coming from Intrepid, but when it is, and it is only coming on Discord where actual discussion on a topic isn't really viable, jt leaves those of us here as being second class testers.
AidanKD wrote: » Isn't Vaknar the only person that checks out the forums? It wouldn't be hard to at least delegate some other senior decision makers to be a bit more vocal on the forums and it would also encourage more activity if people felt they were going to get some reciprocation.
Ludullu wrote: » Who cares about forum? That's right, fucking no one.