Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

What keeps me from playing

nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
edited May 22 in General Discussion
Skills for crafting taking longer then it takes me to level.

Waiting for nodes to catch up to our crafting so that we can sell items to players.

Finally making level 10 gear when people are level 15-20, it does not feel organic as a whole.

Grinding for hours and walking away mostly empty handed and feeling like the only gain I made was some exp

Spending more time looking for a team then playing

Getting to level 20 and most of my gear is grey

Spending to much time figuring out quests when a boring grind would have yielded better results.

Traveling vast distances to only have team after team dissolve because it takes everyone 30 min to get a team together somewhere.

With the above statement, doing this same process three to four times in a evening and realize you would have spent better time grinding mobs for 2hrs to get 20% of an exp bar

Frustrated that there is no other path to level but grind

Coming to terms that crafting is the main way to get gear and its not a fun system but designed to have as much clicking as possible over the thought of a fun process

Getting your char wiped because the economy is broken and your starting over with the economy still broken

Playing honestly and the same players exploiting last week are doing it again with very little action being taken

Conclusion: I love the vision and the end goal of Ashes. I love the classes and the combat but I feel the staff that has many years of experience on how to make an MMO, some of the staff going back to making EQ1 back in the 90s. Need to be listed too on how to look after these things. Everything does not need to be reinvited. Pls start tapping into the staff at IS for the answers to these problems. At this point people are walking away. My entire guild, Lore Forge has just disbanded.


What is your pain point?



Comments

  • daveywaveydaveywavey Member, Alpha Two
    Keep in touch with them all, and bring them back in the Beta phases.

    But yeah, this time on Shol has been pretty darn grim. Can't really fault any of your points there.
    I'd suggest maybe to take a step back, plan out some small goals of things you'd like to test and achieve, and then just plug away at those.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • CawwCaww Member, Alpha Two
    the grind is overdone and should not be considered good gameplay, it's not even an original or fresh concept, which a lot of AoC is supposed to be premised on...
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Seems like Artisan near the intended speed while Adventurer leveling is faster than intended.
    Also - Node leveling and Freehold leveling are currently not as intended.

    Ashes is available to test - when you're in the mood to test.
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    Caww wrote: »
    the grind is overdone and should not be considered good gameplay, it's not even an original or fresh concept, which a lot of AoC is supposed to be premised on...

    I feel you on this. Grind doesn't make a game a good. I understand it takes time to become a god-like player, and it should! But a game that feels like a chore with repetitive content is such a turn-off. "Run to this mob and grind it for 4h, then go to this mob for another 4h" and so on.
    m6jque7ofxxf.gif
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    nanfoodle wrote: »
    Skills for crafting taking longer then it takes me to level.

    Waiting for nodes to catch up to our crafting so that we can sell items to players.

    Finally making level 10 gear when people are level 15-20, it does not feel organic as a whole.

    Grinding for hours and walking away mostly empty handed and feeling like the only gain I made was some exp

    ~snip~

    What is your pain point?

    In the end, as a static group, I think the main thing keeping us from helping as much with testing right now is the lack of an RP-framing to do it in. It was probably a mistake to count on having that as a consistent driving point.

    Everything else is just 'the phase we're in' and sure, the other incorrect expectation (that Economy would be different/in a first-phase testable state by now) is contributing, but...

    That was just how we had always planned to get through the 'slog' of testing, using the world of Verra as a backdrop to internally RP 'on' and just letting whatever new test changes be the 'session basis' every weekend. Unfortunately the state of the world and a lot of the prioritization of decisions feels like something inimical to RP itself, especially the basic 'reactive' kind.

    We had a decent 'proactive' early-level one for a bit, but it was only intended to 'carry us through' until Econ testing (or at least some viable form of Artisanship) came online. I really should give it another shot, as 'RP-lead', but mostly I've been told 'wait for whenever they actually do an Econ pass' (or change some incentives for the more toxic testing methods).

    It really isn't all that bad if you come into it with a pretty big premade group already, but it's hard to 'use that group's RP-session time' on Ashes when we could be running a TTRPG oneshot or using whatever RP-frame we've been granted that month by Throne and Liberty or Elite Dangerous (so, pretty surprised that LoreForged of all groups didn't endure).

    But as always, 'us choosing not to test because it isn't even a thing one can find a way to enjoy' is, in itself, data for Intrepid, so we think this is probably okay.
    Stellar Devotion.
Sign In or Register to comment.