Azherae wrote: » i.e. the Open Seas are 'fine' because they're expensive and don't contain a lot of Nodes, right? So if we add cheap lawless areas you can just walk into, then merchants need more game-power over who they do and don't sell things to, for example. Or Social Orgs need to be able to put pressure on players who act against their members. Stuff like that.
Noaani wrote: » EPMAN wrote: » 100% agree with this. Lawless zones should be the main risk vs reward content in the game. Lawless zones literally remove the risk. The point of corruption is so that there is still a loss if you PvP - you need to make sure you stand to gain more than you stand to lose. Lawless areas remove the cost associated with PvP, as long as you are winning. This is an inherently bad situation for a PvP game to be in, as it means the strong get stronger and the weak get weaker. There needs to be a penalty/cost to winning PvP.
EPMAN wrote: » 100% agree with this. Lawless zones should be the main risk vs reward content in the game.
Veeshan wrote: » can there be a reward for winning pvp then too if when there a penalty especialy a penalty so high that causes gear to drop :P 25% material drop realy is nothing especialy when all we can do with the glint drop is sell it to a vendor for pocket change
Veeshan wrote: » Lawless zones need better PvE drops to incentivize people farming those zones which then also incentivises people PvPing in said zones too (I would even argue for a larger portion of loot being dropped in purple zones too personally) To drops 50% keeps 25% and deletes 25% for lawless zones
Noaani wrote: » Veeshan wrote: » Lawless zones need better PvE drops to incentivize people farming those zones which then also incentivises people PvPing in said zones too (I would even argue for a larger portion of loot being dropped in purple zones too personally) To drops 50% keeps 25% and deletes 25% for lawless zones All of a sudden, you have made the rest of the game world obsolete. If lawless areas have the best PvE and PvP reward, other parts of the game world are worthless (or worth less). It means the entire meta of the game is to get as many people together as you can and just steamroll these lawless areas - is that really the game you want?
Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Lawless zones need better PvE drops to incentivize people farming those zones which then also incentivises people PvPing in said zones too (I would even argue for a larger portion of loot being dropped in purple zones too personally) To drops 50% keeps 25% and deletes 25% for lawless zones All of a sudden, you have made the rest of the game world obsolete. If lawless areas have the best PvE and PvP reward, other parts of the game world are worthless (or worth less). It means the entire meta of the game is to get as many people together as you can and just steamroll these lawless areas - is that really the game you want? if your constantly fighting over PvE spots its typical espeicaly with higher death penalty its actualy more efficient to farm PvE in lower PvP zones unless you specifically chasing an item that only drops in the zone. More deaths also means more items being deleted from the 25% loss aswell. Take new world for example if you flagged up for PvP you had better drop rates and XP rates however 99.9% of players never flagged up at all they would rather pull mobs on you and steal ur node instead of flagging for it.
Ludullu wrote: » Azherae wrote: » i.e. the Open Seas are 'fine' because they're expensive and don't contain a lot of Nodes, right? So if we add cheap lawless areas you can just walk into, then merchants need more game-power over who they do and don't sell things to, for example. Or Social Orgs need to be able to put pressure on players who act against their members. Stuff like that. Trade black lists and wars would be interesting. And I NEED MY HOLY WARS!! I wanna be a high ranking religious dude, so I need my religion to go to some kind of "war" against all the infidels! I hoooope that Highwayman and BH stuff is well-designed, interconnected and involved, so those would be SO-related influences too. With 0 info about what exactly social orgs will truly be, it's difficult to understand if this kind of stuff is anywhere near planned. There was some talk about "one org might go against another one", but that was in the context of not flagging up or being similar to guild wars.
Azherae wrote: » I don't know if there are a lot of people still following this game with a positive mindset that would really care if the Joeva Fisherfolk Conclave could spawn a whole 'Community Goal', but I choose to believe that Steven still really cares.
Chase wrote: » Bumping this since the recent patch did what I thought and got rid of jundark lawless