Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Game Balance
I am enjoying the game so far but I personally feel that the balance between even a single lvl is too skewed at most times. While I am all for promoting group activities for it to be almost a dependency in order to play the game is not really my cup of tea. The ability to quest alone is almost impossible unless you go to areas with mobs that are more than a few lvls below you.
Furthermore, the lack of quests or story driven immersion is greatly lowering the fun factor of this game. It is starting to feel more and more like a job where you just log in and find a group (fates willing) and just go grind the exact same area for hours on end where it takes an entire group to kill a single mob. If I wanted to play Dark Souls or Elden Ring then I would, but I don't. I want to play a fantasy MMORPG where I can feel like I can accomplish more than just mining or harvesting on my own.
Furthermore, the lack of quests or story driven immersion is greatly lowering the fun factor of this game. It is starting to feel more and more like a job where you just log in and find a group (fates willing) and just go grind the exact same area for hours on end where it takes an entire group to kill a single mob. If I wanted to play Dark Souls or Elden Ring then I would, but I don't. I want to play a fantasy MMORPG where I can feel like I can accomplish more than just mining or harvesting on my own.
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Comments
What do mean balance between even a single lvl is too skewed?
In PvP, PvE, solo questing, gathering, crafting?
I too think questing is really important and to my knowledge there's going to be some highly story driven activities. Solo or grouped focus I don't know, I'm fine with either. I wouldn't bet on too much solo content though. I have not tested much in phase 2.5, but I didn't have any issues leveling solo prior. Also didn't mind lfging my way through POIs.
As Phoenix said, the game isn't "playable" like a full release. Think of it like an experimental airplane and you're a test pilot.
In my experience the problem with difficulty/balance is always 'the gap'.
I've seen certain players (not even on particularly 'meta' or 'op' classes) solo content in games that other groups die to, and often, swapping just one of my guild's 'A-Listers' to a 'B-List' player makes an area or boss go from 'a casual relaxing way to spend time' to 'almost impossible to actually do' in games with really good tuning.
Does Intrepid know 'the actual skill distribution' from their data? I must know!
In that case: Wrong game.
Go play WoW, Black Desert, Guild Wars 2, or ESO - or New Worlds, if you want something more modern. They all still exist. Or, really, play a light-hearted single-player RPG, that would really be the best use of your time.
Not every game needs to fit the same formula. This one emphasises Holy Trinity groups, PvP interfering with PvE, and guild expansion and territory control. You could hardly have picked a worse game to make this complaint in.
Unless of course you can find it in yourself to care enough about those things to give up on the "I need to do be able to do everything I want, when I want, without preparation, on my own" mentality, and start enjoying the coordination of group-focused gameplay, and the long-term vision of growing your node and shaping its future. Then, welcome to the tribe.