Azherae wrote: » Oh no, we're at 'Ludullu isn't a PvPer'. It only goes downhill from here.
Ludullu wrote: » Nah, they do have a point. I'm not a pvper. But none of that has anything to do with the sheer shittiness and laziness of lawless zones that will 100% ruin the game for an even bigger majority of people than what other systems in the game will. We're literally 10 steps closer to being a purely pvp game. Proper risk and investment for the stronger party, so that they can't just bully everyone on the server? Fuuuuck thaaaaat. We're giving those fuckers THE BIGGEST SNOWBALL POSSIBLE! Here's live footage of a zerg megaguild rolling over everyone in one of them lawless zones with a boss that has BiS mats for crafting Surely nothing bad will happen to the game after this design is implemented
Kallysha wrote: » now if they would do lawless zones on a rotation instead of static zones, then you wouldnt needed to be afraid of not getting that precious loot, just saying
Ludullu wrote: » Kallysha wrote: » now if they would do lawless zones on a rotation instead of static zones, then you wouldnt needed to be afraid of not getting that precious loot, just saying From Steven's words, the lawlessness brings the bigger rewards. Cause he believes that having a literal ffa zone on murder will somehow increase risk for the strongest players in the realm. And I'm doing a storm in a cup, because I'm worried about the consequences of these kinds of actions. We all knew that Steven was already way more lenient towards pvpers, but now he's getting deeper and deeper into an echo chamber full of those pvpers who're yelling at him about their preferred design, rather than something that would create a pvx game and not a pvp one. I gave this example before, but I know from personal experience what happens when a game that's supposed to have the pvp systems that were promised for Ashes suddenly gets a lawless zone. None of those other systems get interacted with, while the only ones interacting with the lawless stuff are the strongest/biggest players on the server. This then inevitably leads to complete drain of the playerbase, because those big players become even bigger, due to getting literal BiS loot from a pvp zone that they dominate, while everyone else on the server can't do shit. Afaik TL players have been complaining about zergs dominating pvp zones since release of the game. @Azherae , correct me if I'm wrong in remembering that. And TL has those exact "rotating lawless zones". Imo Steven is killing any meaningful, complex and deep pvp in Ashes by going down the lawless zone route. Remember this tweet when only the big guilds remain on the server, while everyone else has either left or is simply passively playing a tiny part of the game (this is usually a super minority of people).
Azherae wrote: » But my post was about the fact that once we get to the point where you are hearing that from people consistently, the separation is near-complete.
Kallysha wrote: » what separation care to explain? is it between a pver and pvper? well its as clear as water when mixed with oil you cant compare both when one lacks the mental competitive capacity the other has
Kallysha wrote: » i've tried tl too people who want to avoid pvp can easily do it, because time gated or instanced. And here i feel he is actually leaning more toward the pvers, since pvp is pretty much none existent so far. As you are not an actual pvper you cant understand what us pvpers want which is simply consistent pvp.
Ludullu wrote: » Kallysha wrote: » i've tried tl too people who want to avoid pvp can easily do it, because time gated or instanced. And here i feel he is actually leaning more toward the pvers, since pvp is pretty much none existent so far. As you are not an actual pvper you cant understand what us pvpers want which is simply consistent pvp. I want constant pvp too. My "pve" grind in L2 consisted of maybe 30% mob hitting and 70% defending the spot from contesters. But those 70% were always comprised of corruption-based encounters and guild wars, not lawless zones. I want as much pvp in Ashes as I did in L2, but I do not want it in the form of the dumbest, laziest, most simplistic system possible. I want risk for both the victim and the attacker. I want people to plan around content rather than just come to a spot, genocide everyone there and never leave. I want pvp to be truly meaningful. Lawless zones are not that. They simply enable gankers to have 0 risk, while they kill the weakest players in the location, and they enable zergs to reign free w/o literally a single drop of risk involved in the process. I want Ashes to be filled with PvXers. People who'll do ALL content in the game, which means pve, pvp and artisanry. I don't want just pvpers who'll gank the weaklings and then leave the game once those victims are gone due to the abuse. I don't want just pvers with their safe little instances, getting all the reward for none the risk (just as the pvpers will get with these lawless zones). And I don't want just the gatherers, because I know that majority of them won't survive in the game and will complain about being killed a few too many times, which will only shed negative light on the game. But with time it's become more and more obvious that Steven is more than fine having zerg control everything and everyone, while no one can even put up a fight. And I'll keep voicing my disdain for these kinds of changes up until Betas start, just for my own sake of knowing that I did all that I could to try and create a middle ground in this design. P.S. cause this is almost always relevant in these discussions: CHANGE THE GOD DAMN PVP EVENT DEATH PENALTIES BACK TO JUST GEAR DECAY, STEVEEEEEEEEN! Entice people to pvp more by losing less!
Kallysha wrote: » lawless zones are great for roamers/gankers or whoever organizes and wants to do a zvz/bvb, worry not there will eventually be other gankers after those same, this just for the sheer splendor of pvping with other pvpers (pvers venturing themselves there are just collateral damage) 'want risk for both the victim and the attacker.' yeah the victim already did took the risk of venturing himself in there which led him to get attacked/ambushed, and well the attacker also has the risk of getting himself killed, goes for both ways)
Kallysha wrote: » *A land of milk and honey plus ponies* yeah pvpers will only stick around if there is pvp happening, regarding pve content we only do pretty much what we are forced to do...
Kallysha wrote: » well there is corruption tho hence why pvpers want the lawless zones so they can pvp with each other without corruption on the horizon, wich is a system made pretty much as a safe "instance" for you pvers, so the irony
Kallysha wrote: » 'zerg control everything and everyone' yet to see that happening...so far havent seen such
Ludullu wrote: »
Kallysha wrote: » and its not, but when you go of your own will to a pvp zone i dont know what you are expecting... its just like when you dwell yourself into a war battlefield and be thinking you wont get a bomb thrown at you
Ludullu wrote: » The problem here is that these zones become the most valuable, because Steven thinks that somehow the pvpers who go there have a higher risk to their gameplay, even though, as you yourself say, they don't even care about the pve which is supposed to be the higher reward in this context. This is why I want systems that make the entire world have way more pvp, instead of just a few zones only made for pvpers. ... except for some peculiar reason we're getting way more pvp-related changes rather than pve-related ones, which, to me, simply screams that Steven only cares about appeasing the pvpers that are in his ears constantly. Also, it's real funny that you say pvers are entitled, while pvpers start crying like babies the second a few lawless zones got removed I've seen waaaay more complaining from pvpers about "waaah, there's no way for me to kill people w/o penalties" than complaints from pvers about shitty pve. Mostly because pvers said that at the start, saw that things wouldn't change all that fast and left to do better things while they wait, exactly because they're not entitled to keep crying to Steven to add THEIR content first.
Ludullu wrote: » PvPers come into A2 They get a handout in the form of land lawless zones, which are presented as "a way to test player behavior in the open seas w/o having seas" (except gameplay on land and at sea are completely different, so this was already a bad approach) PvPers see that all the other PvP systems are not finished PvPers exploit unfinished mechanics to bully people (mostly leashing and CCs against greens) PvPers use unfinished war design to abuse absence of city guards around storage Intrepid have to address this PvPers abuse bad guard AI around ember springs and node to keep killing people w/o proper punishment Intrepid have to address this PvPers overabuse wardecs and war rewards Intrepid have to address this More lawless zones get added to distract PvPers from abusing the little amount of non-pvpers left in the game PvPers start complaining that caravans can be exploited by crashing the game, so a 1-2 group of attackers can't kill it in time Intrepid have to address this Ships get added waaay ahead of schedule do add more pvp Lawless zones get removed cause the game is growing PvPers complain that their ffa PvP is now gone Intrepid have to address this *We are currently here Also, which one of those groups have created way more needless work for Intrepid through their complaining? Half of the pvp list shouldn't even have been in the current version of the game ffs.
Ludullu wrote: » I'd be all for adding arenas, but here's Steven's response to me literally asking for them
Ludullu wrote: » I'd be all for adding arenas, but here's Steven's response to me literally asking for them...
Kallysha wrote: » Ludullu wrote: » I'd be all for adding arenas, but here's Steven's response to me literally asking for them... so conclusion you dont even know/understand the concept of an arena... also please enlighten me since you like to repeat yourself about wanting risk/penalties for pvpers (attention when you just admitted you aint even one (so clearly YOU must know better what the pvpers want)), where is the risk for the pvers when going around chopping trees/picking flowers? or when they sit in a station crafting stuff, where is it? Where is the risk in that?? As i see it what you want is pvpers to get punished for doing what they enjoy to do and thats it. Plus the comparison between tl and aoc is kinda ridiculous.
Azherae wrote: » Just to be clear, you know that people can just kill you while you're chopping trees, right?