Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This is why I want systems that make the entire world have way more pvp, instead of just a few zones only made for pvpers.
As for waiting for wars and shit, I've given Intrepid my feedback on that as well. Wars are meant to be 24/7, as long as you don't finish the goal during primetime, which means that a guild that declares a war right at the end of official primetime should have, like, 18h of ffa pvp against their enemies.
This is simply yet another example of them simplifying a ton of systems, instead of working on them. And yes, "it's an alpha, so not everything is in", except for some peculiar reason we're getting way more pvp-related changes rather than pve-related ones, which, to me, simply screams that Steven only cares about appeasing the pvpers that are in his ears constantly.
And this appeasement will just spiral us into a pvp mmo, instead of a pvx one. I personally don't want that to happen, which is why I'm still here giving feedback and reminding Intrepid that pvpers aren't the only ones that wanna play this game on release.
Also, it's real funny that you say pvers are entitled, while pvpers start crying like babies the second a few lawless zones got removed
Now do tell me, which one of those examples seems to talk about entitled people and which one talks about people who know that this is a work and progress and don't complain about every little detail that doesn't go their way?
Also, which one of those groups have created way more needless work for Intrepid through their complaining? Half of the pvp list shouldn't even have been in the current version of the game ffs.
If there is more "valuable" rewards in there i assume that is indeed intended to whom likes that type of content then, and they (pvpers) get exactly what they want which is pvp at will...(i feel because you are unhappy, the others must as well not have fun because you say so).
You said well few zones dont know why it bothers you so much, while pretty much the rest of the world is pve based.
Yes i can say that by already backup experience, oh and the only pvp system (so far existing, because even caravans people avoid to do go figure why...) getting removed oh yes that one. And i've seem the same amount if not more usually is always more of pvers on a constant complaining about everything and anything, even when the matter isnt really related to them (cough pvp).
Needless work!? interesting choice of words... and yet you say 'yes it is an alpha' but im not quite sure you really know or understand what that means after all. Also its crucial for Intrepid to keep pvpers interested/around, without them game will be dead on arrival have no doubts (most mmos stopped caring/ (neglected) about the pvp aspects of the game or the pvpers long ago, hence why the dire state of most of them nowadays).
Open world arenas in player gathering hubs always do at least a little bit of good, to add immersion until the PvP 'meta' establishes itself or whatever. And then, after that, it helps provide drama for those who enjoy chat-PvP and trash-talking (whether or not any actual fights happen).
Since Ashes is designed as a GvG when it comes to balance, an Arena is an even better idea because it can assure some controlled starting conditions, can help downscale the performance requirements for players automatically (for those who don't have the beefiest machines or the best ping), and the walls of the Arena can be a big help in offering the Developers ways to tweak the netcode for even better experiences.
Being able to watch and organize matches and tournaments is always great, and a lot of dynamic experiences could come out of it all, without compromising much (sure, there will be people who will complain that they couldn't get a match because some other group was using it, but there's no real need to change too much for that).
It would also allow for the option to have pre-saved Arena loadouts for characters, which has all sorts of benefits.
Oh wow, thanks, that is literally as clear as it gets.
So yeah, Steven just shifted to 'standard' Korean PvP MMO style.
(Note, I am not complaining about this from the 'is this.... gameplay?' standpoint or whether or not it can be good, I'm not complaining at all, I just already have a game for this stuff so it's surprising to me).
I guess Nebula Island respawns are probably easier than Turquoise Sea respawns, but it will depend on implementation.