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About being a Mana-Bard

KaiWhatKaiWhat Member, Alpha Two
Hi together,

first of all: playing a Mana-Bard in pvE is easy an no Problem and feels good (maybe a bit too strong) - the team never drops in mana.(maybe a bit boring)

in PvP instead it make basicly no sens to play it at an mana-build, but I would love to.
problem here is, the max range poking in group pvp makes it nearly complete useless to play the pensive melody, because I will not prog 3 finisher to push the big mana-boost.
also a bit annoying is, the cleric is not able to autoattack, because of busy healing, to use my mana-saga, to recover mana.

WHAT I would like to see:

- Mana-Saga will be used as the Healing-Saga does (no autoattack needed - just a big mana push)
- Add an "Mana-Dance" like Shielding-Dance to the toolkid. I will be able to jump into my Frontline team and give them mana with my risk of getting attack. (would be a big funny way to play)
- rework hyme of the mind. its basicly useless, low mana-push (also in single target), not really funny to play this skill

Comments

  • GlowiesGlowies Member, Alpha One, Alpha Two
    A big fix would to be to remove resonant weapon off the auto pre-requisite. a big fix to hymn of the mind would to be its CD is lowered somehow to where you can do it more often i thought of maybe finishers lowering all song CDS or the song you have a corresponding melody to. To allow us to target specific allies to use our reso stacks on to return mana would be a game changer.
  • SmileGurneySmileGurney Member, Alpha Two
    edited April 28
    Yeah..mana saga is an interesting idea...it works in pve, but in pvp most people wont have time to auto-attack during a narrow 8 second long window. Also stepping into enemy range can be rather risky for the only cleric in the group or another important / squishy class etc.
    My lungs taste the air of Time,
    Blown past falling sands…
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Bard fells like a shadow of a class. So much of it is so fun and so right. But the 5% that it's off, makes me feel like the Bard can almost be what it should be.
  • GygaxGygax Member, Alpha Two
    Greetings,
    I’ve been thinking about the way the Bard class currently works with buffs, and I wanted to suggest a possible change. Right now, Bards have to put a separate talent point into each buff/song. In practice, this doesn’t encourage a flexible “jack-of-all-trades” play style. Instead, most players just pick one buff and stick with it for the entire loop.

    Sure, before you pick talents, you can swap between all songs, but once you’ve locked in talents, the Bard ends up feeling one-dimensional.

    Instead of requiring a separate talent for each song, make a single talent unlock all of the Bard’s core songs.

    Bards could then swap between songs in combat, making more on-the-fly choices:

    Still provide the much-loved mana regeneration buff when the group needs it.

    Switch to a DPS song for burst damage when adds are grouped up.

    Swap to a healing or defensive song when an unexpected mob is pulled.

    Specialization would still matter, Bards could invest further talent points into specific songs to make them stronger, rewarding players who want to focus on one role. But every Bard would at least have the full toolkit, which creates more variety and decision-making mid-fight.

    I think this change would preserve the Bard’s identity as a support powerhouse, while also letting players engage in more dynamic game play rather than being locked into a single buff choice for the whole run.
  • onewingedangelo1onewingedangelo1 Member, Alpha Two
    I think the bigger problem exists in that the only bard is a mana bard, unless the mana bard already is present. You already can empower your Melodies with Harmony by using the right song to empower your Melody.

    I do agree that you should be able to use all your Melodies and Plays(? The thing that powers your Sagas ?), maybe make it so that you need to play 2 different songs, or a Song and Dance to empower your Melody (to make it so you really have to invest if you want to focus on one role) to make up for giving us access to 11 skills for 2 points. Add a second point to Hymn which makes it not feel like a out of combat ability only and when you use that 2nd point that's how Harmony activates. Would make bards less reliant on gear to perform better. As right now the difference in gear shows quite a bit.
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