Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
About being a Mana-Bard

Hi together,
first of all: playing a Mana-Bard in pvE is easy an no Problem and feels good (maybe a bit too strong) - the team never drops in mana.(maybe a bit boring)
in PvP instead it make basicly no sens to play it at an mana-build, but I would love to.
problem here is, the max range poking in group pvp makes it nearly complete useless to play the pensive melody, because I will not prog 3 finisher to push the big mana-boost.
also a bit annoying is, the cleric is not able to autoattack, because of busy healing, to use my mana-saga, to recover mana.
WHAT I would like to see:
- Mana-Saga will be used as the Healing-Saga does (no autoattack needed - just a big mana push)
- Add an "Mana-Dance" like Shielding-Dance to the toolkid. I will be able to jump into my Frontline team and give them mana with my risk of getting attack. (would be a big funny way to play)
- rework hyme of the mind. its basicly useless, low mana-push (also in single target), not really funny to play this skill
first of all: playing a Mana-Bard in pvE is easy an no Problem and feels good (maybe a bit too strong) - the team never drops in mana.(maybe a bit boring)
in PvP instead it make basicly no sens to play it at an mana-build, but I would love to.
problem here is, the max range poking in group pvp makes it nearly complete useless to play the pensive melody, because I will not prog 3 finisher to push the big mana-boost.
also a bit annoying is, the cleric is not able to autoattack, because of busy healing, to use my mana-saga, to recover mana.
WHAT I would like to see:
- Mana-Saga will be used as the Healing-Saga does (no autoattack needed - just a big mana push)
- Add an "Mana-Dance" like Shielding-Dance to the toolkid. I will be able to jump into my Frontline team and give them mana with my risk of getting attack. (would be a big funny way to play)
- rework hyme of the mind. its basicly useless, low mana-push (also in single target), not really funny to play this skill
1
Comments
Blown past falling sands…
I’ve been thinking about the way the Bard class currently works with buffs, and I wanted to suggest a possible change. Right now, Bards have to put a separate talent point into each buff/song. In practice, this doesn’t encourage a flexible “jack-of-all-trades” play style. Instead, most players just pick one buff and stick with it for the entire loop.
Sure, before you pick talents, you can swap between all songs, but once you’ve locked in talents, the Bard ends up feeling one-dimensional.
Instead of requiring a separate talent for each song, make a single talent unlock all of the Bard’s core songs.
Bards could then swap between songs in combat, making more on-the-fly choices:
Still provide the much-loved mana regeneration buff when the group needs it.
Switch to a DPS song for burst damage when adds are grouped up.
Swap to a healing or defensive song when an unexpected mob is pulled.
Specialization would still matter, Bards could invest further talent points into specific songs to make them stronger, rewarding players who want to focus on one role. But every Bard would at least have the full toolkit, which creates more variety and decision-making mid-fight.
I think this change would preserve the Bard’s identity as a support powerhouse, while also letting players engage in more dynamic game play rather than being locked into a single buff choice for the whole run.
I do agree that you should be able to use all your Melodies and Plays(? The thing that powers your Sagas ?), maybe make it so that you need to play 2 different songs, or a Song and Dance to empower your Melody (to make it so you really have to invest if you want to focus on one role) to make up for giving us access to 11 skills for 2 points. Add a second point to Hymn which makes it not feel like a out of combat ability only and when you use that 2nd point that's how Harmony activates. Would make bards less reliant on gear to perform better. As right now the difference in gear shows quite a bit.